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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 29 12:37 pm)



Subject: Specularity and bump/displacement/normal maps


rokket ( ) posted Sat, 15 February 2014 at 10:07 AM · edited Sat, 28 December 2024 at 8:17 PM

I got tired of using the search function, so please forgive me this post.

I am working on shaders for some clothing I am making for Dawn, and I noticed that if I keep the Specular node off, I can't see the effect of bump or displacement when I render.

I am trying to make these clothing so that they are not shiny and look like rubber. How can I do this without turning up the specular node in the shader?

If I had a nickle for ever time a woman told me to get lost, I could buy Manhattan.


rokket ( ) posted Sat, 15 February 2014 at 10:24 AM

Nevermind!

I figured it out. Thanks anyway!

If I had a nickle for ever time a woman told me to get lost, I could buy Manhattan.


Anthanasius ( ) posted Sun, 16 February 2014 at 6:10 PM

blin node

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