Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 10 10:34 am)
I'm happy to have the opportunity to pay forward some of the help I got when I was new or in a pickle. Plus I still learn something new here nearly every day...
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The Wisdom of bagginsbill:
"Oh - the manual says that? I have never read the manual - this must be why."We learn from one another - From me, big big thanks to PhilC, DrGeep, ArtBee, Vilters and Hborre. Without PhilC I would never have made my first conforming clothes, DrGeep's tutorials rescue me when I get stuck with something basic and am too embarassed to ask here. ArtBee's missing manuals help me when the cloth room baffles me. Vilters is cutting edge and encouraging. HBorre has burst my bubble once or twice when I thought I made a great render and actually the lighting was really bad - without that honest feedback, I wouldn't learn.
Bagginsbill also deserves my undying gratitude of course, and SnarlyGribbly for making it possible for an ordinary person to benefit from Bagginsbill's shader discoveries - if I had to implement them myself, I doubt I would ever get a render finished.
Poser 11 Pro, Windows 10
Auxiliary Apps: Blender 2.79, Vue Complete 2016, Genetica 4 Pro, Gliftex 11 Pro, CorelDraw Suite X6, Comic Life 2, Project Dogwaffle Howler 8, Stitch Witch
Definitely ,thanks to all and a big thanks to basicwiz for putting up with all of us lunatics
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The
Artist that will fight for decades to conquer their media.
Even if you never know their name ,your know their Art.
Dark Sphere Mage Vengeance
Attached Link: http://www.renderosity.com/mod/forumpro/showforum.php?forum_id=12390
See the attached link for hte Poser Python forum here at Renderosity.I learn something new almost every time I visit this forum and that's a lot. Thank you Joe Public for your unceasing devotion to trying to convince people to use Genesis in Poser. As I've said before, I'm into the native Poser figures so I'm just not into using Genesis, or even Dawn at this time.
However, I'm thanking you primarily for your interest in topology and your bringing it up. It allowed me to become interested in the subject and really put a little more effort into understanding how topology works. It's something that I didn't really know about before and something that I now believe that my clothing models have lacked in the past. "That's something that I intend to change and correct from now on and pay closer attention to. So thank you my friend.
BTW, Roxie rulez!
"Modelling", and "modelling for Poser" are really one in the same thing, contrary to what a few people seem to believe. Shane, JoeP, and a few others have been talking all along about universal, fundamental principals of 3D to the poser community. It's good to see the community finally paying attention to what is considered factual, and efficient, regarding things like topology, rather than what seems to be Poser-centric, and isolated theory. Sure, back in the Poser 4 (and earlier) eras, some things had to be isolated to the "poser way" of doing things. However, now that the software has finally caught up to what the CG industry has been doing for the past 10 to 15 years, industry-standard methodology and techniques can be studied, understood, and applied. Unfortunately, many of us seem stuck in the notion that Poser is something that maintains unorthodox principals, and antiquated techniques that only an elite few Poser insiders actually know about. That's not true, and I'm not sure it ever has been.
Tools : 3dsmax 2015, Daz Studio 4.6, PoserPro 2012, Blender
v2.74
System: Pentium QuadCore i7, under Win 8, GeForce GTX 780 / 2GB
GPU.
"BTW, Roxie rulez!"***
Nice one mate!
If you don't mind I'd also like to thank Teyon. I asked him to look into the Poser figures some years back because they were splitting in ZBrush when smoothing them.
Not any more. Send the new characters over to ZBrush and they work perfectly, they'll smooth-over with no splitting.
Cheers Teyon!
Quote - Happy to help. :) It's why we do what we do, to make you guys spend more time creating and less dealing with the technical stuff. We're not perfect but we do at least try.
Yep. That's why I always feel a little guilty when I critique a mesh, cause I know you guys put a lot of effort into the figures you build. Just know that whenever I'm talkin crap, it's never intended as a personal attack on you or your skills. I think you're an important asset to the Poserverse. We all have our own way of doing things.
~Shane
Thanks. Well, I have yet to actually model one of the more talked about models. I simply build the sculpt in ZBrush that gets retopologised and rigged by Darrell, so the end product is more him than me really. I then come back for the morphing sometimes. The toons don't get much play in the forums so no harm no foul in my book. :D That said, we take every critique and look at it to see if there's a validity to it. So never think we take offense, we hear you all but it's hard to make some changes when you're modeling via commity and even harder when you know going in it still won't please everyone.
So thank you guys, for using Poser and looking at our models and yes, even giving us criticism. Without you all, I doubt anything would ever change.
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You know a lot of times, I get into disagreements with some of you guys and we have differences of opinions, but in case I haven't said as much, I want to thank Joe Public, Vilters, Glitterati, bagginsbill, Nerd3d, W and W, Deecy, Nannette, PhilC, Teyon and a whole lot of others for the assistance you guys have given me over the last couple of years as i've tried to learn more about modeling for Poser. I truly couldn't have had better teachers.
Well, I probably could have ... but you guys are free!![](http://www.renderosity.com/mod/forumpro/art/emoticons/biggrin.gif)