Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 13 7:49 pm)
Attached Link: http://www.renderosity.com/mod/forumpro/showthread.php?message_id=4121164
This might help:http://www.renderosity.com/mod/forumpro/showthread.php?message_id=4121164
How high is up? How low is down?....there has been a debate for many many years on just how tall each character is. There has always been huge disagreement and massive debate over exactly how tall any poser compatible character is.
My suggestion is grab a ruler prop from say Dr. Geep or Phil C or any of the others out there and use it to scale your characters in reference to each other. It doesn't matter if V4 is 6-0, 5-11 or whatever as long as you yourself create a reference scale for your rendered artwork. Meaning if you you use the same ruler for everything and think M4 is 6-2, and you want V4 to be 5-7 with M4 in the same scene, you bring in the ruler you have choosen and start scaling away to the relative height to each character in your scene.
If we all wanted exact precision with no disagreements on character heights, we would be using Solidworks, ProE or AutoCad and not Poser. Art in a general sense is not precise.
Gary
"Those who lose themselves in a passion lose less than those who lose their passion"
There was a product range called P.I.C.K., still available (although not the whole range, unfortunately), which is for building interior scenes. It uses real world dimensions (so doors are a standard size). It does not have scale options in the parameters, if you want to rescale them you have to use the drag option, wich is not very accurate.
Anyway, this is largely unusable now (even though I believe it ships with Poser) as to use it you need to resize every DAZ character to fit. Most scenery content is made to visually fit the current figures (although some scenes are way oversized), so visually scaled to M4 V4.
If you really want to know how tall your characters are, measure them in the scene. You set your own units in preferences, don't you? I use cm, some use inches... load a figure, load a primitive cone, rotate on the Z axis 90 degrees so the tip of the cone touches the floor between your figure's feet, then drag the cone up the Y axis until the tip touches the top of your character's head. Read how far you have moved up the Y axis, and that's the height. M4 is about 6'7" from memory.
The main issue is proportion. M4 V4 use 'heroic' figure proportions (head about 1/8th overall height, or 8 heads tall rather than the more conventional 7 heads tall). K4 uses more accurate proportions, but load a K4 next to M4 and compare the sizes of their heads... fat headed baby! This occasionally leads to weird looking scenes if you mix characters (gen 3, gen 4) as they are proportioned differently.
I know all this, but I don't really care that much. The figures look fine as they are for most things. I know what to adjust if I want a specific, high accuracy scene like some soppy family portrait where relative proportions are important.
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I was wondering if anyone has seen a web site with a Scale Comparison Chart for Poser? Interested in the size of the models related to each other. What I am hoping to see is some type of height chart with model standing in front of it.. then beside a standard stock model or multiple models for reference. I would love to see P4 Dork to Victory 3, all the way up to the current stuff..