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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 29 1:24 pm)



Subject: The rigging woes continue


rokket ( ) posted Sun, 02 March 2014 at 9:04 AM · edited Sun, 29 December 2024 at 2:06 PM

file_502339.png

I am almost at the point where I am going to stop trying to make conforming clothing.

The "costumed vigilante" suit I made for Tyler is on the stage.

 

I entered the setup room, loaded Tyler's rig into it, clicked on yes to group the figure according to the new skeleton, and then deleted the bones not affecting the grouping.

I renamed the figure and clicked on "Include scales when conforming", "Match end points when conforming", and "Follow origins when conforming".

Back in the pose room, I bring Tyler onto the stage, select my new figure and go to the file menu "Figure/ Copy Joint Zones From..." and select Tyler.

Now I click on Conform To/Tyler and this happens...

If I had a nickle for ever time a woman told me to get lost, I could buy Manhattan.


rokket ( ) posted Sun, 02 March 2014 at 9:05 AM

file_502340.png

But if I then click on Zero figure from the main menu, this happens...

If I had a nickle for ever time a woman told me to get lost, I could buy Manhattan.


rokket ( ) posted Sun, 02 March 2014 at 9:12 AM

I have tried every possible combination of things.

  1. I left the new rig completely intact and tried it that way.

  2. I "posed" Tyler with the T-pose and morphs that I used to create the suit with,

  3. I left Tyler loaded at default.

  4. I unchecked all the property tabs.

  5. I have checked and double checked for interesecting verts, isolated verts, all of it.

  6. I auto grouped in the pose room prior to entering the setup room.

 

Tyler has no donor DEV rig, so I can only use his fully morphed cr2. Maybe I should strip his cr2 and make my own DEV rig???

 

I am lost and frustrated once again.

 

The problem with the stuff I made for Dawn, in case anyone is having that issue, is that you have to click on "Include scales when conforming" or your figure blows up. But I tried ALL of those things with Tyler and this is still happening.

I want to release this, but not in the current configuration if I want people to use it. I find it embarassing to have to put this in a ReadMe to make sure you zero out the figure once you conform it to Tyler...

 

Grrrrrrrr :cursing:

If I had a nickle for ever time a woman told me to get lost, I could buy Manhattan.


rokket ( ) posted Sun, 02 March 2014 at 9:15 AM

I have the copy end point origin python script also, but I am not really sure how to use it... I think I deleted the ReadMe file like a dummy.

If I had a nickle for ever time a woman told me to get lost, I could buy Manhattan.


JoePublic ( ) posted Sun, 02 March 2014 at 9:27 AM
  1. Load the suit.

  2. ZERO the suit. (Make sure EVERYTHING is zeroed)

  3. Then: EDIT--> Memorize Figure.  (This makes the suit load in a ZEROED state)

  4. Safe the suit to your library.

5.The suit should now conform to your figure without problems.


rokket ( ) posted Sun, 02 March 2014 at 9:32 AM

Thanks!

I'll give that a shot right now and let you know what happens.

But just for information, Tyler loads as you see him in the first pic, with his arms down instead of T posed. If I zero the figure, it will be T posed. Will THAT present a problem?

If I had a nickle for ever time a woman told me to get lost, I could buy Manhattan.


rokket ( ) posted Sun, 02 March 2014 at 9:38 AM

Nope, it FIXED the problem!!!!

Thank you so much!!!

 

I learn something everytime I come in here!

If I had a nickle for ever time a woman told me to get lost, I could buy Manhattan.


JoePublic ( ) posted Sun, 02 March 2014 at 10:01 AM

You're welcome.

:-)

Glad it worked. A figure can load pre-posed, but conforming clothing needs to load in a zeroed state.

So if you don't have a Dev-rig to use, always zero the clothing and memorize it to make the zeroing "stick".


rokket ( ) posted Sun, 02 March 2014 at 11:08 AM

Got it. I am going to have to really clean up the cr2 files when I get done rigging all the parts. All the morphs are in there and since the geometry is different, they don't do anything but take up file space.

Thanks again. I am really glad there are so many helpful people here.

If I had a nickle for ever time a woman told me to get lost, I could buy Manhattan.


PhilC ( ) posted Sun, 02 March 2014 at 12:15 PM

Look in the Wardrobe Wizard data folder, it is chock full of what are essentially just donor rigs. All zeoed, memorized and squeaky clean :)


rokket ( ) posted Sun, 02 March 2014 at 1:06 PM

Thanks for the tip, Phil! I will look later on. I've had my fill of Poser for this morning.

I rigged the suit, boots, gloves and gauntlets already. I was working on the belt when I ran into "the figure contains groups not belonging to a bone, do you still want to exit the setup room". I got pee'd off and left it anyway.... :blink:

If I had a nickle for ever time a woman told me to get lost, I could buy Manhattan.


PhilC ( ) posted Mon, 03 March 2014 at 3:02 AM

Incidentally the OBJ2CR2 utility will automatically do all that you have gone through in just a couple of mouse clicks.

http://www.philc.net/OBJ2CR2_page1.php


moogal ( ) posted Mon, 03 March 2014 at 3:51 AM

I'd gotten similar results when I was using the fitting room...  For me it was that the clothing had inherited the figure's smaller joint falloffs...  I thought it was incorrect grouping at first, but I was able to easily fix it by opening the joint editor and slightly expanding the capsules to contain the offending verts.


EClark1894 ( ) posted Mon, 03 March 2014 at 3:56 AM

Just so you know, rokket, you can use the donor rig for Ryan to rig for Tyler. After all, he is just a morph.




rokket ( ) posted Mon, 03 March 2014 at 6:50 AM

I thought I could, but for this particular outfit, I wasn't sure about morphing the morph would have changed anything (dialed up a few FBM's to get the physique I was after).

If I had a nickle for ever time a woman told me to get lost, I could buy Manhattan.


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