Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 07 11:07 am)
There's a script to do it for you. Find on the menu bar under Scripts>Material Mods>changeGamma
You need to change the gamma settings on transparencies, bump, and displacement maps to 1.
I found I sometimes had to run this several times to get it work. Don't know why.
The best way to deal with this issue is to download Snarlygribbly's "scenefixer" (Google for it, and you will find it).
I think this version should work:
http://snarlygribbly.org/3d/forum/viewtopic.php?f=8&t=13&sid=7319ddc3a0f6c477a3f6caa296586195
It has an interface that will do the entire scene, or just a single prop or figure that you've selected. If you download it (and you should: it's a fantastic utility that does other very useful things), select a prop or figure, run the utility from the scripts menu, and click the "use all above" button to autocheck the first four options. That should fix your issues with incorrect gamma on transparencies and bump and displacement.
Edit: I just realized there's no readme with the download. You place the SceneFixer.py file in your main Poser runtime in Program Files. In runtime>python>poserscripts>scriptsmenu
Edit2: I recommend reading the forum posts to get an idea of how it works and what you can do with it. :)
PoserPro 2014, PS CS5.5 Ext, Nikon D300. Win 8, i7-4770 @ 3.4 GHz, AMD Radeon 8570, 12 GB RAM.
The characters with the gray look are using shaders that have a blue tint on the Diffuse-Color. This tint is not a good idea with gamma correction enabled, and is a leftover skin shader technique that never should have been copied, but got copied a lot. The first thing you could do is set all those to white.
But ...
You should be using a skin shader with scatter. Use EZSkin and just replace the shader altogether with that.
The other advice regarding setting gamma to 1 on bump, transparency, and other non-color maps is correct but totally has nothing to do with your problem.
Or - you could turn of gamma correction, but then you might as well not have upgraded.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
Quote - The characters with the gray look are using shaders that have a blue tint on the Diffuse-Color. This tint is not a good idea with gamma correction enabled, and is a leftover skin shader technique that never should have been copied, but got copied a lot. The first thing you could do is set all those to white.
But ...
You should be using a skin shader with scatter. Use EZSkin and just replace the shader altogether with that.
The other advice regarding setting gamma to 1 on bump, transparency, and other non-color maps is correct but totally has nothing to do with your problem.
Or - you could turn of gamma correction, but then you might as well not have upgraded.
Thanks for the correction, BB. I totally misread the OP as having something wrong with everything in the scene, not just characters.
At least if OP uses scenefixer, it's one way to change those pesky diffuse values. EZSkin even better.
PoserPro 2014, PS CS5.5 Ext, Nikon D300. Win 8, i7-4770 @ 3.4 GHz, AMD Radeon 8570, 12 GB RAM.
Quote - While I've been using Poser for a while now, I'll admit I don't know all the terminology. Is Subsurface Scattering something new to Poser 10?
No, SSS has been available in Poser since version 6. However, from what I understand, and I'm sure somebody else will correct me if I'm wrong, it wasn't true SSS. That became available in version 9.
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Hey, quick question I recently upgraded to Poser 10 from Poser 9 and now all my characters have this real grey look to them. I tried adjusting the lighting, but it doesn't seem to do much good. Has anyone else had this problem? Is there some setting I'm missing? Thanks