Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 02 10:01 am)
There isn't enough information to assess what is causing the render crashes. Hardware memory is one as mentioned; other causes could be composition of your scene.
Are there multiple displacement maps used throughout the scene?
Are models/textures very high in resolution?
How many lights are being incorporated to illuminate the scene?
What are your render settings?
There are many variables to consider just to isolate the cause.
A lot of questions, all of which is looking for valuable information in the hope we can find a cause. I often have a render complete the sequence with only part of the picture, yet it will do a full render the second or third time. On most occasions I do a render in que and it will complete without problems. I have not been able to pin down the cause but it seems to be related to the size of the render (pixel X pixel) rather than the size of the scene.
I use Poser 13 on Windows 11 - For Scene set up I use a Geekcom A5 - Ryzen 9 5900HX, with 64 gig ram and 3 TB storage, mini PC with final rendering done on normal sized desktop using an AMD Ryzen Threadipper 1950X CPU, Corsair Hydro H100i CPU cooler, 3XS EVGA GTX 1080i SC with 11g Ram, 4 X 16gig Corsair DDR4 Ram and a Corsair RM 100 PSU . The desktop is in a remote location with rendering done via Queue Manager which gives me a clearer desktop and quieter computer room.
32 bit regularly craps out on me. Right now I'm doing a render that's using 4.8 GB just for the render, and another 1.9 for Poser itself.
The size of the scene can be the culprit -- I think I have a million polygons or more in this one.
But it can be something like using IDL with a lot of transmaps (plants, trees, hair, clothing) and too many light sources. If you're using P9 or later, you can turn off "light emitter" in the properties tab for props that use transmaps, and that will speed up your render, if nothing else.
If you're using 32 bit, first thing I'd make sure of is that in editrender, that I had Separate Process checked.
Start a render and fire up Task Manager. See how much memory Poser and Firefly renderer are using vs everything else you're running.
It's a start, anyway.
PoserPro 2014, PS CS5.5 Ext, Nikon D300. Win 8, i7-4770 @ 3.4 GHz, AMD Radeon 8570, 12 GB RAM.
Quote - There isn't enough information to assess what is causing the render crashes. Hardware memory is one as mentioned; other causes could be composition of your scene.
Are there multiple displacement maps used throughout the scene?
Are models/textures very high in resolution?
How many lights are being incorporated to illuminate the scene?
What are your render settings?
There are many variables to consider just to isolate the cause.
Sorry, I almost forgot this post. I still haven't had luck at fixing this issue.
Here are my specks:
Poser 8, Windows 7 home premium, 64bit, 2.74 gig usable ram, I haven't used displacement, just normal bump maps. I am using 4 g2 figures with hair made in the hair room. There are 5 lights and raytrace is on. I am using the auto settings for render at the best setting with lowest post filter size. Exposure is 1.60.
I am using the D3D perfect script to make the figures look more real.
I noticed it seems to crash while loading the first figures texture to render. But that is the first thing it says it is doing.
Quote - try it with ray-tracing unchecked for the hair. I know they hate this, but at least you could see if it will render. transmapped hair tends to have burnt-in specular anyway. one can only get caustics with dynamic hair in poser.
I think that may be it! I had a figure that had hair made in the hair room and raytrace was on. I tried to use him in another scene and it did the same thing. Once I deleted him from the scene there was no problem rendering!
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I have been trying to render a scene and I keep having it crash. The file of the saved scene is 320mb. I tried deleting some objects but it just doesn't seem to help. Anyone know how to get it done?