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DAZ|Studio F.A.Q (Last Updated: 2024 Dec 03 7:51 pm)



Subject: how to add music when do animate


atpo ( ) posted Sun, 01 June 2014 at 6:02 AM · edited Wed, 04 December 2024 at 9:49 PM

I do animate and import

music ,but no music can be heard 

what makes this problem

thanks


Pret-a-3D ( ) posted Sun, 01 June 2014 at 9:56 AM

Hi.

I assume that you are trying to import the music inside Studio.

Animation are made inside a Non Linear Editor, a video editor, not inside 3D programs. Even if you were using something like Maya or Blender they would be the wrong place for edting animations.

The cycle for animation is:

  • Create the sequence in Studio or any other 3D program

  • Export the animation as a sequence of single frames

  • Import the sequence into something like Final Cut or Adobe Premiere

  • Add music, speach and sound effects

  • Export the animation as a video file

 

Any other way will only lead to pain and frustration.

Cheers. 

Paolo

https://www.preta3d.com
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Tw: @preta3d
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animajikgraphics ( ) posted Sun, 01 June 2014 at 12:23 PM · edited Sun, 01 June 2014 at 12:32 PM

You won't get music output out of D/S (or anyother 3D software) renders.  You CAN import an audio track, but this usually used for timing only or to sync actions to the sound.  You have to add the sound in your editing app once you assemble everything together.

My workflow is:

 Record Dialog (from script) in Sound editing app.  (Soundtrack Pro in my case)

Set up animation in D/S

Run recorded dialog thru D/S's lipsync.  Note: Lipsync will only use 8bit sound files, 16 or 24bit will not work in lipsync. I record at 16bit, but save 2 files, 1 8bit for lipsync, 1 "sweetened" 16bit for final compositing.

Render out Tiff files of the character/actor (or whatever image format you like) I use tiff because I have an alpha channel to work with later in compositing.  Png format works good as well as it also supports an alpha channel.

Render out background, midground and foreground elements as needed separately.

Composite image sequences, layered together in After Efffects with above recorded dialog.  Add efffects/color correction as needed.

Render each scene out in After Effects as a Quicktime with sound (dialog only)

Edit/assemble scenes together in Final Cut Pro.  Add music and sound effects at this point in FCP on various layers.  (I sometime have up to 25 layers of sound fx/dialog/music whem doing sound design)

Render out finished movie as Quicktime

Convert final Quicktime into various file codecs as needed for web/social media, etc.

(I use Episode Pro for this, but there are many encoders out there)

-AniMajik



FatCatAlley.net | Now Playing "SpaceCat 5" Parts 1 and 2


manleystanley ( ) posted Tue, 03 June 2014 at 10:50 AM · edited Tue, 03 June 2014 at 10:51 AM

Quote - You won't get music output out of D/S (or anyother 3D software) renders.  You CAN import an audio track, but this usually used for timing only or to sync actions to the sound.  You have to add the sound in your editing app once you assemble everything together.

I take it you've never used carrara?


Pret-a-3D ( ) posted Tue, 03 June 2014 at 10:57 AM · edited Tue, 03 June 2014 at 10:57 AM

Quote - I take it you've never used carrara?

I does not matter. Video editing is done with a proper tool, which is an NLE like Premiere, Final Cut, or, for small sequences, After Effects. AE is not an NLE but it has solid timeline and compositing tools. 3D software is not the right software for video editing, being that Carrara, Maya, Blender or anything else. 

By the same token you don't ever, ever, render an animation from a 3D software as a movie clip. That feature should be removed from Studio, Poser or any other software. It only leads to pain and wasted time. Rendering of animations is done by using sequences of images. Then you take those images and import them into an NLE for proper assembly.

Anything else is asking for trouble and wasting hours and hours of time that you'll never get back.

There is copious documentation about these techniques on the web but I will gladly elaborate if needed.

Cheers.

Paolo

https://www.preta3d.com
FB: https://www.facebook.com/RealityPlugIn
Tw: @preta3d
G+: https://plus.google.com/106625816153304163119
The Reality Gallery: https://reality-plug-in.deviantart.com


manleystanley ( ) posted Tue, 03 June 2014 at 1:55 PM · edited Tue, 03 June 2014 at 2:02 PM

Funny, aside from compressing; or changeing fps, I've never used anything to edit my videos.

So, how do you do lip syncing?

If I am doing a video with sound someone is talking. So you nether use nor recomend Mimic?

But I think you are over thinking it, the OP asked a simple question on how to put music in a video, not how to produce brodcast quility animations with sound. I'm really not sure why you want to make it sound so complex that it discorages the OP. Seriously, If I just want some music in the back ground I just added it in carrara and render as AVI.

None the less you can add music to the back ground with out some high dollar software, Virtualdub can add it easy enough to the video. It's the only video editor I use because it's all I need.

 

Absolutes will always bite you in the arse.


Pret-a-3D ( ) posted Tue, 03 June 2014 at 2:08 PM · edited Tue, 03 June 2014 at 2:08 PM

Quote - So, how do you do lip syncing?

I don't.

Quote - If I am doing a video with sound someone is talking. So you nether use nor recomend Mimic?

I don't have to make lip-synching videos so I cannot comment on Mimic.

Quote - But I think you are over thinking it, the OP asked a simple question on how to put music in a video, not how to produce brodcast quility animations with sound.

It's not a matter of overthinking and it's not a matter of broadcast-quality video. Nobody talked about that. If you want to write a poem you don't use a leaf blower. It's a matter of using the tool for the job. Animation is one of the most complex endeavours in computer graphics. People tend always to underestimate it. You prepare the animation in the 3D software but you do all the video editing in the appropriate application. It's hard enough when you use the right tool.

In any regard I don't gain anything from this. I already know how to do this stuff. I'm just trying to help. If the advice is not welcome you can very well ignore it :)

Cheers.

Paolo

https://www.preta3d.com
FB: https://www.facebook.com/RealityPlugIn
Tw: @preta3d
G+: https://plus.google.com/106625816153304163119
The Reality Gallery: https://reality-plug-in.deviantart.com


manleystanley ( ) posted Tue, 03 June 2014 at 2:38 PM · edited Tue, 03 June 2014 at 2:40 PM

The advice is welcome when asked for. But the OP just asked how to add music to a video not how to procuce a full animation with syned sound effects.

If the OP had asked how to sync foot fall sound effects with an animated walking character; which is quite easy to do in Carrara, then yes I could understand and I am sure the person asking would appreciate the information you have given, but it's over kill for the simple question asked. It's just confusing and dicouraging.


animajikgraphics ( ) posted Tue, 03 June 2014 at 3:50 PM

Quote - > Quote - You won't get music output out of D/S (or anyother 3D software) renders.  You CAN import an audio track, but this usually used for timing only or to sync actions to the sound.  You have to add the sound in your editing app once you assemble everything together.

I take it you've never used carrara?

 

I have been using C since version 1 and Ray Dream Designer before that.  I was mainly referring to the cabailities of DS in answer to the posters question.

3D apps are not really meant for audio work.  After Effects can inport/export audio, but I wouldn't use it for serious audio work either.

-AniMajik



FatCatAlley.net | Now Playing "SpaceCat 5" Parts 1 and 2


animajikgraphics ( ) posted Tue, 03 June 2014 at 4:00 PM

Quote - The advice is welcome when asked for. But the OP just asked how to add music to a video not how to procuce a full animation with syned sound effects.

If the OP had asked how to sync foot fall sound effects with an animated walking character; which is quite easy to do in Carrara, then yes I could understand and I am sure the person asking would appreciate the information you have given, but it's over kill for the simple question asked. It's just confusing and dicouraging.

 

I believe both Pret-A-3D and I both answered the original posters question.  I did answer it in my first paragraph.  Basically, music needs to be added in post.  And while I'm sure it could be done in some apps like C, I'd rather use the right tool for the job at hand.

My workflow was only to show the orinal poster what COULD be done.  He/she (or anyone reading can choose to ignore that info it it's of no interest to them).

-AniMajik



FatCatAlley.net | Now Playing "SpaceCat 5" Parts 1 and 2


manleystanley ( ) posted Tue, 03 June 2014 at 5:07 PM

Never mind. DAZ has borked this too. No matter what I do I only get 3 seconds of audio in the render; even though I have full audio in the preview play through. I sware to got DAZ could ruin a wet dream.

Thanks DAZ for borking yet another carrara feature, by the time C9 comes out nothing will work. Really hard to be a carrara suporter any more, considering how badly DAZ has thrashed it.


animajikgraphics ( ) posted Tue, 03 June 2014 at 7:49 PM

Don't expect a wrench to do the work of a hammer!  Sure it may work, but not very pretty.

I will agree, even though I have the latest C 8.5 version, the last stable version for me was 6.  Been using C4D instead.  But for character animation, I use DS all the time.

-AniMajik



FatCatAlley.net | Now Playing "SpaceCat 5" Parts 1 and 2


manleystanley ( ) posted Wed, 04 June 2014 at 8:13 AM · edited Wed, 04 June 2014 at 8:13 AM

I'm not doing finish work so I don't need a precise tool  I'd preffer people get to the point they need to take the next step up before I put a flight of stares in front of them  If studio can't render out an animation with sound there is no reason to buy an app to do it http://www.virtualdub.org/ is free and has a lot of easy to use features and tools. It can add sound, cut paste/splice, use sequenced renders to make an animation and so on. Only tool I have ever needed for this work.

I did an animation in C7 of a person walking up to a mic and starting a speach. It really wasn't dificult to sync everything right in carrara; foot falls, mic feed back ect. But as usual for me I don't have the patience to wait days for a render; even simple static scenes that takes 10-20 hours is tieing up too much of my comp time and why I'd love a render farm lol

I've loved carrara since I got it right after the release of 5. It makes me weep to see what DAZ has done to it. The more I use it the more I find broke and DAZ seems indiferent about fixing it.


atpo ( ) posted Wed, 04 June 2014 at 8:14 PM

mates thanks a lot


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