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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 14 12:36 pm)



Subject: Setting the origin for a figure


digitani ( ) posted Fri, 13 June 2014 at 7:47 PM · edited Thu, 14 November 2024 at 1:52 PM

Hey experts,

I created a simple figure in Poser Pro, but when the figure loads, the origin is not where I would like it.  By that, I mean the point that lines up with the floor.  Does anyone know how to change that?

Thanks for any help!

Check out my website: http://www.digitani.com


geep ( ) posted Fri, 13 June 2014 at 8:28 PM · edited Fri, 13 June 2014 at 8:30 PM

Attached Link: The "Figure Circle" Tutorial compliments of Dr Geep Studios

file_504936.gif

*(click image to view full size)* *(click the Attached Link: to view the complete tutorial)*

Maybe this? 😄

cheers,
dr geep
;=]

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



RorrKonn ( ) posted Fri, 13 June 2014 at 9:28 PM

depends where your axis are when you export ya mesh out of your modeling app

as to where poser loads it.

============================================================ 

The Artist that will fight for decades to conquer their media.
Even if you never know their name ,your know their Art.
Dark Sphere Mage Vengeance


parkdalegardener ( ) posted Sat, 14 June 2014 at 7:26 AM

Quote - depends where your axis are when you export ya mesh out of your modeling app

as to where poser loads it.

@RorrKonn   This is not correct. When you load any obj file into Poser it will automatically place the origin in the center of the imported obj no matter where it is set in your modeling program of choice.

Load a Poser Ball prop from the library. The origin is at the center of the ball prop and on the floor. Export the ball as an obj. Re load your saved ball. The origin is in the dead center of the ball.

Poser exported the obj correctly and re set the origin on import. It does this with all imported mesh no matter the file type.

@digitani   You can display and edit the mesh origin by clicking on a figure/prop's Properties tab. You can set the Display Origin box to visible and adjust the origin as necessary.



RorrKonn ( ) posted Sat, 14 June 2014 at 11:13 AM

Well let me guess at this again.
go to set up room.
select bone ya want.
select the tool ya need in editing tools.

============================================================ 

The Artist that will fight for decades to conquer their media.
Even if you never know their name ,your know their Art.
Dark Sphere Mage Vengeance


RorrKonn ( ) posted Sat, 14 June 2014 at 11:30 AM

forgot to say in parameters
there's origins scroll wheels

============================================================ 

The Artist that will fight for decades to conquer their media.
Even if you never know their name ,your know their Art.
Dark Sphere Mage Vengeance


parkdalegardener ( ) posted Sun, 15 June 2014 at 8:08 AM

Quote - Well let me guess at this again.
go to set up room.
select bone ya want.
select the tool ya need in editing tools.

If you have to "guess" then you do not know.Please read what I've posted above. It contains the solution to the problem and an explaination as to why it happens. Your post is not only incorrect, it is misleading and confusing. It has nothing to do with setting the origin in Poser. You are sending the OP in circles.



DarkEdge ( ) posted Sun, 15 June 2014 at 8:19 AM

A very simple way to alter your joint centers is to open the Joint Editor, use the Translate Pull tool and use orthographic viewports (front, top, left, etc). You will be changing the green crosshairs, when you hover over them your Translate Pull tool changes into a bulleyes and that means you can now move it. 😄

Comitted to excellence through art.


RorrKonn ( ) posted Sun, 15 June 2014 at 9:43 AM

Quote - > Quote - Well let me guess at this again.

go to set up room.
select bone ya want.
select the tool ya need in editing tools.

If you have to "guess" then you do not know.Please read what I've posted above. It contains the solution to the problem and an explaination as to why it happens. Your post is not only incorrect, it is misleading and confusing. It has nothing to do with setting the origin in Poser. You are sending the OP in circles.

I just used the word guess ,as a joke since ya didn't like my first post.
in my work flow ,Might have somethiong to do with zBrush as to how the meshes axis loads.or maybe I'm just crasy or confussing app's or something.

But anyways ,I didn't rag your anwser.

Now you don't like my second/third post.
maybe I'm still crasy or confussing qwestions.
but I do know ya can change originis the way I said.
crasy or not.

============================================================ 

The Artist that will fight for decades to conquer their media.
Even if you never know their name ,your know their Art.
Dark Sphere Mage Vengeance


DarkEdge ( ) posted Sun, 15 June 2014 at 3:31 PM

Zbrush works differently Rorr. In order for your symmetry to work correctly you need a mirrored mesh and it has to be dead center on the x axis.

Comitted to excellence through art.


RorrKonn ( ) posted Sun, 15 June 2014 at 6:02 PM

Quote - Zbrush works differently Rorr. In order for your symmetry to work correctly you need a mirrored mesh and it has to be dead center on the x axis.

agreed .

ya wouldn't happen to know how to spotlight a 90 degree angle and get the seems to match with out streaking would ya ?

============================================================ 

The Artist that will fight for decades to conquer their media.
Even if you never know their name ,your know their Art.
Dark Sphere Mage Vengeance


DarkEdge ( ) posted Mon, 16 June 2014 at 7:35 AM

You have to rotate yourself around so you are looking at your sreaking "straight on" and re-apply your spotlight.

Comitted to excellence through art.


digitani ( ) posted Mon, 30 June 2014 at 11:09 AM

Hey guys,

I'm sorry that I asked the question and then disappeared.

Thank you for all of your answers!  I do appreciate it.  Obviously, there is a lot of stuff I don't understand here.

geep, that is a great tutorial, but I'm not sure my answer is in there.

In my figure, the geometry is at the body level, and there is no "Display Origin" box to check.  Maybe I should be looking at the center of mass instead, but neither one seemed to change its position on load relative to the floor.

I did go into the setup room  and find where I could adjust the origin, but again, it made no difference to where it was positioned on load.

Maybe the origin is not the solution to my problem.  From reading, it sounds like the origin is mostly about being the origin of rotation for the actor rather than a translation origin.  I'm pretty confused now.

If you look at a figure like Aiko, it loads with the feet on the floor, rather than the center of the body on the floor, and I can't figure out why.  Aiko's center joint origin is not on the floor, so that's not it.

I'm starting to think that maybe I can solve my real problem another way, so maybe its not so important for me to know the answer to this now, but I'm still curious about this.  I suspect that not understanding this is going to come back and bite me eventually.

Thanks again for all the help, guys.

-digitani

Check out my website: http://www.digitani.com


DarkEdge ( ) posted Mon, 30 June 2014 at 11:35 AM

Ahhh, okay I think I see what you are getting at.

The origin of an object can be set/adjusted in the SetUp room or by opening the JointEditor in the Pose room, move your cursor over the green crosshair until it turns into a bullseye...but it sounds like you have that down.

The position that an object comes onto the stage is how that obj was modeled in regards to the oreintation of the x,y,z axis and position. Aiko was modeled to come onto the stage at that position, okay? Now can you change that? Sure, there are a couple of ways but one way is to import your obj file onto the stage, position it as you wish, now export that obj file. You have just locked the x,y,z positioning of that exported obj file. Now when you import that obj file it will come onto the stage where you positioned it.

There are other ways to lock in the positioning of an obj too. 😄

Comitted to excellence through art.


FreeBass ( ) posted Tue, 22 July 2014 at 12:18 PM

If all yr worried about is where it loads, position yr figure where ya want it, go to Edit> Memorize> Figure, then save it to yr library. When ya load it, it will come in where ya want it (&/or will return there if ya use Edit> Restore)

I tink this is what ya was gettin' at, anyway 



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