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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 21 6:06 am)



Subject: Modifying existing POSER clothes


hamiltonpl ( ) posted Tue, 01 July 2014 at 4:20 PM · edited Fri, 02 August 2024 at 4:40 PM

I realize this has been asked likely dozens of time. I appreciate your patience.  I have some clothes that I want to modify:

  • Add pinstriping to tunic/sweater (look at my avatar - the green lines)
  • Change casuul pants into stirrup pants where the cuff can be hidden into a boot

If I wanted to export these into something like BLENDER or HEXAGON - would it be easier to change them there and then reimport them back into Poser?

Or, use the morphing tool in some way?

I can create the pinstrips on the shirt using a TEXTURE MAP but the lines aren't clean becuase of the mapping.  I think they just need to be separate areas that I can define / assign a MAT too.

Thoughts?  I have been googling around but am hopein for a short cut or SOMEONE who will do this for a FEE.

Thanks.

Windows 10 - Poser Pro 2012 - 64Bit - 24GB RAM - 4 x 3.40 GHZ processor



Netherworks ( ) posted Tue, 01 July 2014 at 4:35 PM

Cuffs could be hidden into pants using the morphing tool OR using Magnets.  Magnets would be the cleaner route.

To add pinstips, you could define new material groups or use a texture map or build striping type nodes in the material room.  Since you say the UVs aren't really great for pin-stripes, the last two options aren't going to be optimal.  You could re-work the UVs, if you are inclined to do so.

It seems that you'd be more keen on defining new materials directly on the obj, which you can do with a modeler you know well enough, UVMapper or Poser's Grouping Tool.  Optimally, you want to use something that can do loop selections or you'll be clicking polygons forever.

.


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