Tue, Jan 7, 12:58 AM CST

Renderosity Forums / Poser - OFFICIAL



Welcome to the Poser - OFFICIAL Forum

Forum Coordinators: RedPhantom

Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 06 7:01 am)



Subject: Where are the circles coming from?


3dcheapskate ( ) posted Sun, 13 July 2014 at 8:44 AM · edited Fri, 03 January 2025 at 6:46 AM

file_505714.png

Poser 9. Default factory scene. Deleted Andy. Applied this material to the ground.


The 3Dcheapskate* occasionally posts sensible stuff. Usually by accident.
And it usually uses Poser 11, with units set to inches. Except when it's using Poser 6 or PP2014, or when its units are set to PNU.

*also available in ShareCG, DAZ, and HiveWire3D flavours (the DeviantArt and CGBytes flavour have been discontinued).



3dcheapskate ( ) posted Sun, 13 July 2014 at 8:44 AM · edited Sun, 13 July 2014 at 8:46 AM

file_505715.jpg

Here's the texture image I used in that material


The 3Dcheapskate* occasionally posts sensible stuff. Usually by accident.
And it usually uses Poser 11, with units set to inches. Except when it's using Poser 6 or PP2014, or when its units are set to PNU.

*also available in ShareCG, DAZ, and HiveWire3D flavours (the DeviantArt and CGBytes flavour have been discontinued).



3dcheapskate ( ) posted Sun, 13 July 2014 at 8:45 AM · edited Sun, 13 July 2014 at 8:46 AM

file_505716.png

Here's a render from the top camera


The 3Dcheapskate* occasionally posts sensible stuff. Usually by accident.
And it usually uses Poser 11, with units set to inches. Except when it's using Poser 6 or PP2014, or when its units are set to PNU.

*also available in ShareCG, DAZ, and HiveWire3D flavours (the DeviantArt and CGBytes flavour have been discontinued).



3dcheapskate ( ) posted Sun, 13 July 2014 at 8:45 AM

file_505717.png

..and a bit closer.


The 3Dcheapskate* occasionally posts sensible stuff. Usually by accident.
And it usually uses Poser 11, with units set to inches. Except when it's using Poser 6 or PP2014, or when its units are set to PNU.

*also available in ShareCG, DAZ, and HiveWire3D flavours (the DeviantArt and CGBytes flavour have been discontinued).



fictionalbookshelf ( ) posted Sun, 13 July 2014 at 10:09 AM

Have you tried adjusting the texture or displacement strength any?

It could also be that is a tileable material because the image you posted is 512x512 pixels and an image that small would need to be tiled on a floor or ground prop of any size. Unless you reduced that image for the forums then ignore this last part.

My Store & My Freebies


3dcheapskate ( ) posted Sun, 13 July 2014 at 10:31 AM · edited Sun, 13 July 2014 at 10:32 AM

file_505720.jpg

That's the original image, 512x512. And I've just realized that of course setting U/V_Scale to 10 means that I'm not tiling it, I'm using just a 1/100th fraction of it (a 51x51 pixel square).

Here's a more side-on render with the displacement set to 0.1 as before (left) and 0.03 (right). So the circles are definitely displacement. And when it's reduced to zero they vanish completely.

I guess the answer is that it's a side-effect of using such a tiny image!


The 3Dcheapskate* occasionally posts sensible stuff. Usually by accident.
And it usually uses Poser 11, with units set to inches. Except when it's using Poser 6 or PP2014, or when its units are set to PNU.

*also available in ShareCG, DAZ, and HiveWire3D flavours (the DeviantArt and CGBytes flavour have been discontinued).



fictionalbookshelf ( ) posted Sun, 13 July 2014 at 11:22 AM

Glad you figured it out

My Store & My Freebies


aRtBee ( ) posted Sun, 13 July 2014 at 11:23 AM

displacement is measured in your local units, as set in your Preferences. So when that's meters, then 0.1 = 10cm which might be quite a lot.

- - - - - 

Usually I'm wrong. But to be effective and efficient, I don't need to be correct or accurate.

visit www.aRtBeeWeb.nl (works) or Missing Manuals (tutorials & reviews) - both need an update though


hborre ( ) posted Sun, 13 July 2014 at 11:30 AM

What is your unit of measure?


3dcheapskate ( ) posted Sun, 13 July 2014 at 10:47 PM · edited Sun, 13 July 2014 at 10:49 PM

I use Poser units*, so 0.1 displacement would be nearly ten inches! Yes, I'm a bump/displacement lover - I find the standard 0.009 values too small for my tastes, so I usually crank up bump/displacement to a ridiculous 0.1 or 0.01 initially, and then reduce it a bit. My ladies don't like me doing that with their skin textures!  ;o)

*Why? Although most values are shown in your selected units, some values are always shown in Poser units (e.g. displacement bounds iirc? I find the inconsistency annoying, and I can never remember which ones). And I'm fairly sure that all values stored in Poser files are in Poser units. So I stick to Poser units


The 3Dcheapskate* occasionally posts sensible stuff. Usually by accident.
And it usually uses Poser 11, with units set to inches. Except when it's using Poser 6 or PP2014, or when its units are set to PNU.

*also available in ShareCG, DAZ, and HiveWire3D flavours (the DeviantArt and CGBytes flavour have been discontinued).



seachnasaigh ( ) posted Mon, 14 July 2014 at 12:34 AM

     You might also experiment with setting the texture filtering (on the image map node) to none.

Poser 12, in feet.  

OSes:  Win7Prox64, Win7Ultx64

Silo Pro 2.5.6 64bit, Vue Infinite 2014.7, Genetica 4.0 Studio, UV Mapper Pro, UV Layout Pro, PhotoImpact X3, GIF Animator 5


3dcheapskate ( ) posted Mon, 14 July 2014 at 1:08 AM

file_505730.jpg

Just tried adjusting the filtering - it definitely has something to do with it.

None/Fast look the same (no circles), and Quality/Crisp look the same (the circles appear).


The 3Dcheapskate* occasionally posts sensible stuff. Usually by accident.
And it usually uses Poser 11, with units set to inches. Except when it's using Poser 6 or PP2014, or when its units are set to PNU.

*also available in ShareCG, DAZ, and HiveWire3D flavours (the DeviantArt and CGBytes flavour have been discontinued).



aRtBee ( ) posted Mon, 14 July 2014 at 1:48 AM

Although most values are shown in your selected units, some values are always shown in Poser units (e.g. displacement bounds iirc?

Wrong. Some vales are consistently in mm (scatter depth), some in cm, grams, seconds or related (cloth and hair rooms), and anything related to bump/displacement is in the units you specified in Preferences. That's in the manual.

I find the inconsistency annoying, and I can never remember which ones.*

I'm with you. But the ones that change value when I alter my prefs, are the ones in my prefered units. I've sorted them all out :-(*

And I'm fairly sure that all values stored in Poser files are in Poser units

Wrong, material room is stored in inches, that's why Bagginsbill works in those. And the ones with stick with their own units and do not relate to your prefs, are stored just the way they come.

Sorry for this.*

- - - - - 

Usually I'm wrong. But to be effective and efficient, I don't need to be correct or accurate.

visit www.aRtBeeWeb.nl (works) or Missing Manuals (tutorials & reviews) - both need an update though


3dcheapskate ( ) posted Mon, 14 July 2014 at 3:19 AM · edited Mon, 14 July 2014 at 3:25 AM

But you're signature line says "Usually I'm wrong" - so should I believe your post, or your signature line?  ;o)


Yep, I knew it was something like that. More or less. It's just that I got the details a bit mixed up... okay, a lot mixed up... okay, 'wrong'... :o)

Cheers, Pete

 

*In truth I think I see all Poser numbers as just being numbers, with no units. So, for example, 0.00956 just doesn't have the right degree of 'displacementbigness' to be a good value for displacement in my view....  :oS  
*

*Yep, it's a miracle that I ever get anything to work!*


The 3Dcheapskate* occasionally posts sensible stuff. Usually by accident.
And it usually uses Poser 11, with units set to inches. Except when it's using Poser 6 or PP2014, or when its units are set to PNU.

*also available in ShareCG, DAZ, and HiveWire3D flavours (the DeviantArt and CGBytes flavour have been discontinued).



aRtBee ( ) posted Mon, 14 July 2014 at 4:18 AM

hi Pete :-)

well, some numbers have units, and can be compared with / converted from reallife measurements and tables in physics books. Of course, using them might make your objects more realistic, but that doesn't imply that your images become more satisfying.

As the special FX people in action movie can tell, the behavior of objects and materials should not be more real, but more believable which in some cases is something entire different (no, car's don't explode when they fall from a bridge, and granades hardly produce fire). So, your artistic requirements come first.

Whether my posts are right, or my signature is: at least my intentions are right, and you'd better check out the details yourself anyway. And not just mine :-) 

- - - - - 

Usually I'm wrong. But to be effective and efficient, I don't need to be correct or accurate.

visit www.aRtBeeWeb.nl (works) or Missing Manuals (tutorials & reviews) - both need an update though


Boni ( ) posted Wed, 16 July 2014 at 6:04 PM

The displacement settings seem to work ... I've had the same pattern show up as black shadows in old "sets" and environmental props.

Boni



"Be Hero to Yourself" -- Peter Tork


3dcheapskate ( ) posted Wed, 16 July 2014 at 10:35 PM

Glad I'm not the only one who's seen it!

I think the answer to the original question "Where are the circles coming from?" is that it's a combination of the following three things:

  • Displacement: only occurs with non-zero displacement (and displacement enabled in rednder settings of course!)

  • 'Filtering' setting in the Image_Map node: only seems to occur with 'Quality' or 'Crisp' settings

  • Very small texture images: I'd guess that the circle size (and maybe the amount of displacement too?) is related to the dimensions of a single pixel from the texture image after mapping onto the surface?

Pete

 

P.S. aRtBee - I love your signature line "Usually I'm wrong. But to be effective and efficient, I don't need to be correct or accurate.". Very wise! I wish I'd thought of it first! ;o)


The 3Dcheapskate* occasionally posts sensible stuff. Usually by accident.
And it usually uses Poser 11, with units set to inches. Except when it's using Poser 6 or PP2014, or when its units are set to PNU.

*also available in ShareCG, DAZ, and HiveWire3D flavours (the DeviantArt and CGBytes flavour have been discontinued).



Boni ( ) posted Thu, 17 July 2014 at 11:08 AM

It all makes sense and it's nice after several years of dealing with this to have it explained so nicely.  I always called it the Pointseta effect, because it looked like plant leaves to me.  :)

Boni



"Be Hero to Yourself" -- Peter Tork


hborre ( ) posted Thu, 17 July 2014 at 1:14 PM

Pointsettia.


Boni ( ) posted Thu, 17 July 2014 at 2:32 PM

LOL.  I know it was wrong ... but I was in a hurry.  thanks.  ;)

Boni



"Be Hero to Yourself" -- Peter Tork


hborre ( ) posted Thu, 17 July 2014 at 3:16 PM

Welcome.


3dcheapskate ( ) posted Tue, 22 July 2014 at 11:27 PM · edited Tue, 22 July 2014 at 11:28 PM

file_505932.jpg

Ah! You mean Poinsettia ?   :biggrin:   LOL  (I had to look it up to get the spelling!)

The most bizarre thing is that I hadn't seen the effect for ages. But I recently created a scene using a building from DexSoft Games desert oasis and the effect appeared. And then I noticed the pattern on the building (above right)...

And then it appeared over on the DAZ homepage too (above left)...

spooky!


The 3Dcheapskate* occasionally posts sensible stuff. Usually by accident.
And it usually uses Poser 11, with units set to inches. Except when it's using Poser 6 or PP2014, or when its units are set to PNU.

*also available in ShareCG, DAZ, and HiveWire3D flavours (the DeviantArt and CGBytes flavour have been discontinued).



Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.