Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 27 5:12 pm)
Attached Link: http://www.dacort.com/
You can use the grouping tool in Poser to reverse the normals. A good grouping tool tutorial at http://www.dacort.com/ Another good tutorial at the 3D-CC. You might try loading your OBJ into UVMapper, then saving it back out, un-checking the Export Normals box.We fixed the problem. We had to change a setting in RDS. It's not a Poser-problem now but RDS. If you are interested: - We had to select the part in RDS-modeller, which cause the problem in Poser - We had to mark the '...reverse surface normals...' in the properties of this selected surface. Now in Poser there are no more normals anymore. Simple solution. Greetings Matthias + Daniel
heyas, think Jim gave us a good hint. Yes indeed, this part which can be seen transparent in our image, was duplicated in RDS and turn around with 180. There are no normals (vn) imported into Poser. Nevertheless we got the solution how to erase this transparency in Poser. It's just a blemish, because after we have rendered the model, it is shown correct. First we thought, uv-mapper can fix this problem, but is doesn't.
I had a lot of problems with reversed normals in Max until I figured out a procedure. Normally (!) if you mirror anything in Max Poser treats the normals as reveresed, but Max doesn't, so if you reverse them in Max they are correct for Poser, but not for Max. The answer in Max is to attach the mirrored part back to the source part, then detach again if required. I don't know if that will work with other programs.
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