Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 29 7:57 am)
Also have Sydd Raven's Vanilla Sky texture, which doesn't bake in reflections, and the maps are pretty good. But I'd like a nice full set of just eyes that I can mix and match.
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Hardware: AMD Ryzen 9 3900X/MSI MAG570 Tomahawk X570/Zotac Geforce GTX 1650 Super 4GB/32GB OLOy RAM
Software: Windows 10 Professional/Poser Pro 11/Photoshop/Postworkshop 3
The Elite characters for M4/V4 have nice eyes. PDEyes here at Rendo are nice too. Unfortunately a few of them (including some really nice ones) have baked in specular, but most of them do not. Some of Rebelmommy's eyes are nice too; again, sadly it's hit or miss as to whether they have baked-in specular or not. Many of Godin's characters have nice eyes. There's a character at RDNA called Narre whose eyes I just love, and again no burnt-in specular.
For any of my V4 or M4 characters the first thing I do is change the eyes as fake reflections are a pet hate of mine. For a few years now I have used textures from SG RealEyes by Surreality. I have just checked and they are still available at Daz - just serach on realeyes. Whike not on sale they are the same price I paid back in 2011.
I have played with the materials over the years and most recently did more chages after following BB settings in the thread on realistics eyes. So the textures may need to be played with but I find them a good starting point.
Most recent settings were used here
http://www.renderosity.com/mod/gallery/index.php?image_id=2554418
I use Poser 13 on Windows 11 - For Scene set up I use a Geekcom A5 - Ryzen 9 5900HX, with 64 gig ram and 3 TB storage, mini PC with final rendering done on normal sized desktop using an AMD Ryzen Threadipper 1950X CPU, Corsair Hydro H100i CPU cooler, 3XS EVGA GTX 1080i SC with 11g Ram, 4 X 16gig Corsair DDR4 Ram and a Corsair RM 100 PSU . The desktop is in a remote location with rendering done via Queue Manager which gives me a clearer desktop and quieter computer room.
About the only thing I can offer is that I think the whites in particular could look a bit moister.
Is that eye textures from the Surreality set?
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Hardware: AMD Ryzen 9 3900X/MSI MAG570 Tomahawk X570/Zotac Geforce GTX 1650 Super 4GB/32GB OLOy RAM
Software: Windows 10 Professional/Poser Pro 11/Photoshop/Postworkshop 3
I use this:
http://www.renderosity.com/mod/bcs/?ViewProduct=94119
NOTE: The promo's have a trans map not burnt in specular. I do not use the transmap, just the texture and real raytrace reflections.
BB
Quote - Nice
Coming from you I take that as high praise but of course you should take the credit. Thanks for all the info
I use Poser 13 on Windows 11 - For Scene set up I use a Geekcom A5 - Ryzen 9 5900HX, with 64 gig ram and 3 TB storage, mini PC with final rendering done on normal sized desktop using an AMD Ryzen Threadipper 1950X CPU, Corsair Hydro H100i CPU cooler, 3XS EVGA GTX 1080i SC with 11g Ram, 4 X 16gig Corsair DDR4 Ram and a Corsair RM 100 PSU . The desktop is in a remote location with rendering done via Queue Manager which gives me a clearer desktop and quieter computer room.
Quote - About the only thing I can offer is that I think the whites in particular could look a bit moister.
Is that eye textures from the Surreality set?
Something else to play with, thanks for the suggestion.
The image maps certainly come from the SG RealEyes set from Surreality, as do almost all my character's eyes. It is quite an expansive set not only with many options but also bump and refelction maps provided. IHowever I did purchase it in 2011 before SSS was added to Poser. I have therefore played with the materials along lines of the ones laid out by BB in the recent thread on realistic eyes here at Rendo. I should however really define 'along the lines of' in that they are all of BB nodes as laid out by him all I have done is changed some of the values as suggested my him in the same thread.
I use Poser 13 on Windows 11 - For Scene set up I use a Geekcom A5 - Ryzen 9 5900HX, with 64 gig ram and 3 TB storage, mini PC with final rendering done on normal sized desktop using an AMD Ryzen Threadipper 1950X CPU, Corsair Hydro H100i CPU cooler, 3XS EVGA GTX 1080i SC with 11g Ram, 4 X 16gig Corsair DDR4 Ram and a Corsair RM 100 PSU . The desktop is in a remote location with rendering done via Queue Manager which gives me a clearer desktop and quieter computer room.
The above image uses about the best setting I've come up with so far, but with my own texture map which probably isn't the greatest.
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Hardware: AMD Ryzen 9 3900X/MSI MAG570 Tomahawk X570/Zotac Geforce GTX 1650 Super 4GB/32GB OLOy RAM
Software: Windows 10 Professional/Poser Pro 11/Photoshop/Postworkshop 3
Only some of the "Fantasy" eyes have reflection already on the eyes, but all the realistic eyes are based off real photo's (at least it looks that way) and all the ones I have used do not contain burnt in specular. I really have stopped using any other eyes other than these because no other eyes look this good to me. But it's in the eye of the beholder as they say hehe.
http://forum.runtimedna.com/showthread.php?65396-SSS-on-Eyes
I used the settings for the eyes in this image:
You can go into the material room and change the iris as you see fit to change for different models.
Boni
"Be Hero to Yourself" -- Peter Tork
I'm pretty happy with my shaders (although there's always room for improvement). I just found myself short of realistic underlying textures because most vendors have specular (and often, reflections) right in the texture.
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Hardware: AMD Ryzen 9 3900X/MSI MAG570 Tomahawk X570/Zotac Geforce GTX 1650 Super 4GB/32GB OLOy RAM
Software: Windows 10 Professional/Poser Pro 11/Photoshop/Postworkshop 3
I believe you can interchange V4 and M4. For Miki, you'd need to do some Photoshop work, because the UV mapping is completely different.
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Hardware: AMD Ryzen 9 3900X/MSI MAG570 Tomahawk X570/Zotac Geforce GTX 1650 Super 4GB/32GB OLOy RAM
Software: Windows 10 Professional/Poser Pro 11/Photoshop/Postworkshop 3
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Going through my character files and it seems almost everything has the faked-in reflections, with only a very few exceptions. Then there are others I've seen that ... well, they just don't look like real eyes, to be honest (over-saturated colours, less-than believable patterns).
Anyone know where there's some good ones available? I found a couple pretty decent ones in my runtime as part of Robynveil's SSS Base 4, but I don't have a whole lot else.
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Hardware: AMD Ryzen 9 3900X/MSI MAG570 Tomahawk X570/Zotac Geforce GTX 1650 Super 4GB/32GB OLOy RAM
Software: Windows 10 Professional/Poser Pro 11/Photoshop/Postworkshop 3