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3D Modeling F.A.Q (Last Updated: 2024 Nov 24 8:50 pm)
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Quote - Good render. Looks like an addon piece to that couch you did a long time ago. I like the way the cushioning looks here. Seems like you improved on your old model by adding some impression detail around the buttons. Are the wrinkles done with displacement, normal maps, or sculpting?
The wrinkles around the buttons are modeled in, created by chamfering and intruding edges. There was no sculpting applications used here. The model is intentionally high poly, with almost all the shown details created as geometry. This ensures the most consistant result across multiple rendering platforms. However, if someone wanted to, they could bake everything to a normal map, and use a low poly proxy as well.
Attached is a wireframe shot of the underlying topology.
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Okay, I think now I see what you did there from the wireframe. You did a partial edge selection, and bevelled it in slightly, to reinforce the edge for hypernurbs (I mean subdivision) smoothing. I'll have to try this with our bevel tool in C4D. I've been sculpting in wrinkles with a sculpt brush AFTER subdividing, but that requires more overall density than just reinforcing certain edges. For this type of effect, bevelling edges makes sense, if you aren't baking in the details.
Here are the updated preview renders of this model. I've added a few details, and tweaked the maps.
This object will be available soon for free download. The topology is 100% quads. Each sub-object contains it's own texture maps and UV coordinates, with non-overlapping UV's.
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Holy wow!! :tt1:
First, I would like to say, great model! The way you create your models always seems to produce a great looking wireframe. You're an artisan modeler, my friend. I can actually follow your tutorials in Blender, and that's awesome.
Second, the renders you posted above are out of this world!! Sooooo realistic looking. What render engine do you use in your software? I probably can't afford it, but just curious anyway.
Third, I'm using Blender and Cycles to create images, as you may recall from the other thread. In your experience, do you think I'd be able to take your model and create an image of the same quality? :unsure:
Looking forward to this model. Thanks ahead of time. :thumbupboth:
Quote - Holy wow!! :tt1:
First, I would like to say, great model! The way you create your models always seems to produce a great looking wireframe. You're an artisan modeler, my friend. I can actually follow your tutorials in Blender, and that's awesome.
Second, the renders you posted above are out of this world!! Sooooo realistic looking. What render engine do you use in your software? I probably can't afford it, but just curious anyway.
Third, I'm using Blender and Cycles to create images, as you may recall from the other thread. In your experience, do you think I'd be able to take your model and create an image of the same quality? :unsure:
Looking forward to this model. Thanks ahead of time. :thumbupboth:
I know these questions aren't directed to me, mate, but they make me think, and I just have to ask...
How would anyone ever know if you would be able to create the same image quality in Blender? Assuming you will have the same exact model as shown in the renders, and the same exact textures, then all that's missing is your own skill and knowledge of the renderer you're using, mate.
I haven't touched Blender in some time. I just don't get along with that software, and it being free doesn't change that fact. That said, I know Blender has a render engine that can render just as good as anything Lux has shown us here. There's nothing going on in these renders that is out of the realm of capability of any good, modern render engine. The missing element, in the end, is if you have the skill to pull it off. That's something only YOU can answer, mate.
So can ya render that same object just as good as Lux? Only you know. If you can, well, good on ya!
Quote - I know these questions aren't directed to me, mate, but they make me think, and I just have to ask... How would anyone ever know if you would be able to create the same image quality in Blender? Assuming you will have the same exact model as shown in the renders, and the same exact textures, then all that's missing is your own skill and knowledge of the renderer you're using, mate.
I haven't touched Blender in some time. I just don't get along with that software, and it being free doesn't change that fact. That said, I know Blender has a render engine that can render just as good as anything Lux has shown us here. There's nothing going on in these renders that is out of the realm of capability of any good, modern render engine. The missing element, in the end, is if you have the skill to pull it off. That's something only YOU can answer, mate.
So can ya render that same object just as good as Lux? Only you know. If you can, well, good on ya!
You're right. The questions weren't directed to you, so why did you feel obligated to answer them?
Just for your information, there's a big difference between skill and knowledge. I know that the results of a render depend on how much I know about the renderer and materials, but my point was actually if there is anything "universal" I could do, once I have this object, to get the same kind of results. His renders look like photographs. I've seen this kind of quality done with Cycles. That's really why I asked what render engine he was using, so that I could understand if it's something I could do in Blender to get the same result out of it, like adding HDRI images or whatever to the scene. What does my skill level have to do with that? I didn't know it takes "skill" to set up HDRI images in Cycles. Knowing that's what he used will help steer me in the right direction.
Attached Link: Royal Chesterfield Ottoman (Obj Version)
Hi, everyone. Thanks for the suppport and interest in this model. The object, including all textures used to create the preview renders, is now available in the Freestuff area here:http://www.renderosity.com/mod/freestuff/?item_id=74349
You can use it in commercial or non-commercial work, and modify it to fit your needs. The only rule is that you can not redistribute the model or textures in any way, as part of a package or set, or on it's own.
Hope you find the model useful for some project. Please contact me if you have any questions or concerns. Thanks again!
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Hey everyone. Just a preliminary preview render of the latest freebie I'd been working on for the past couple days. The design is based on antique Chippendale and Victorian era furniture styling. This will most likely be available for download later today. Any suggestions will be considered. At this point, I'm mostly happy with the topology, and the way it's rendering. It's a high poly model, consisting of about 70k polys (most of that density was in the folds and wrinkes, created from chamfers and beveling). I'll post wires later.
All modeling and unwrapping was done in 3dsmax, and then hand painted textures were created in 3DCoat.
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