Forum Moderators: TheBryster
Bryce F.A.Q (Last Updated: 2024 Nov 12 7:03 am)
Did you make the imported mesh solid? Click the "e" button and check the make solid when boolean rendering option. If the imported mesh is made up of several meshes, you may have to make each individual part negative. Make sure your primitive is set to positive. hogwardenwork is right, it does work, honest!! Hope this helps.
There are a lot of things worse than dying, being afraid all the time would be one.
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I thought that one of the things in B4 was that you could boolean anything with anything. But if I try to subtract an imported mesh from a primitive, the negative item just disappears and cuts nothing. Is that standard? Is B5 any different?