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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 24 1:08 pm)



Subject: Know what would be a good idea...?


EClark1894 ( ) posted Tue, 17 March 2015 at 8:34 AM · edited Fri, 24 January 2025 at 2:42 PM

What if someone wrote a program that would let you rig a figure to work in Poser, Studio, 3DS Max, or Blender?

 

I might work on a flow chart and post it here to see if anyone has any ideas to share or critique. 




heddheld ( ) posted Tue, 17 March 2015 at 9:39 AM

was someone making an  addon to get poser stuff to blender (think he was called Reddog ?)

a flurry of updates on blender kept breaking it so I dunno if he just gave up or moved on to other things .......... shame because the bits he had done worked pretty good

thread should be in archives here I guess but was a few yrs ago now  


vilters ( ) posted Tue, 17 March 2015 at 9:58 AM · edited Tue, 17 March 2015 at 9:59 AM

yep, that was about it.

See? That is the main issue; One company can not depend on another company.

Blender is open open S. they can do with Blender whatever they like.
DAZ can do with DS whatever they want.

SM can not depend on either of them, or you are turning out SR after SR after SR after SR, to keep up with everybody's "improvements" or changes.

Each company has its own rigging system, completely different, and can change, upgrade or update at free will whenever they feel fit to do so.

There is no, and probable never will be a "one size fits all".

And any "converter script" will probably become obsolete by the time is if finished and tested.

Poser 1, 2, 3, 4, 5, 7, P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game Dev
"Do not drive faster then your angel can fly"!


wolf359 ( ) posted Tue, 17 March 2015 at 10:06 AM

"yep, that was about it.

See? That is the main issue; One company can not depend on another company.

Blender is open open S. they can do with Blender whatever they like.

DAZ can do with DS whatever they want.

SM can not depend on either of them, or you are turning out SR after SR after SR after SR, to keep up with everybody's "improvements" or changes.

Each company has its own rigging system, completely different, and can change, upgrade or update at free will whenever they feel fit to do so.

There is no, and probable never will be a "one size fits all".

And any "converter script" will probably become obsolete by the time is if finished and tested."

This ^^



My website

YouTube Channel



Boni ( ) posted Tue, 17 March 2015 at 6:40 PM

I haven't tried it ... but I believe Cycles was the bridge between Poser and Blender.  There was another one several years ago, but it couldn't keep up with the constant changes that an opensource program goes through.  You might want to check it out quite a few people are using it now.

Boni



"Be Hero to Yourself" -- Peter Tork


rokket ( ) posted Tue, 17 March 2015 at 7:39 PM

Isn't Cycles for rendering? I am not familiar enough with Blender, so I probably shouldn't even be speaking, but....

If I had a nickle for ever time a woman told me to get lost, I could buy Manhattan.


Vaskania ( ) posted Tue, 17 March 2015 at 8:59 PM · edited Tue, 17 March 2015 at 9:02 PM

I haven't tried it ... but I believe Cycles was the bridge between Poser and Blender.  There was another one several years ago, but it couldn't keep up with the constant changes that an opensource program goes through.  You might want to check it out quite a few people are using it now.

Cycles is Blender's renderer. Poser Tools was for Blender 2.5 and was by Reddog. Here's the old Rendo thread for it: http://www.renderosity.com/mod/forumpro/?thread_id=2829354

Here's a link to 3dOutlaw's Poser Export to Cycles script. Not sure if it works in recent versions of Blender. It was made during 2.64.
http://3doutlaw.com/home/?page_id=631&did=17

-----sig-----
Daz, Blender, Affinity, Substance, Unity, Python, C#


AmbientShade ( ) posted Tue, 17 March 2015 at 10:08 PM · edited Tue, 17 March 2015 at 10:11 PM

What if someone wrote a program that would let you rig a figure to work in Poser, Studio, 3DS Max, or Blender?

 

The closest you'll get to that is FBX import/export. It's part of Poser game dev and works decently. Last I heard Blender's FBX plug doesn't function too well and they didn't seem all that crazy about making it work, but that was a couple years back so maybe it's working better now. 

You'll never be able to get a figure that works seamlessly across platforms unless those platforms are all using the same rigging system, and that usually only happens when the same company is building both platforms, but even then, not always. 

And, Poser's rigging system is pretty outdated and cumbersome compared to everything else that's out there today, so we'll need to wait and see what SM does with it in the future. 

But for now we do have FBX (thanks Autodesk). 



heddheld ( ) posted Wed, 18 March 2015 at 3:20 AM

is fbx only in the game version ?? I've used collada once or twice to get to blender , it sorta works have some tweaking to do mostly textures

but didn't work blender to poser  as well.......but that coulda been my fault lol


EClark1894 ( ) posted Wed, 18 March 2015 at 7:23 AM

Actually what i was thinking was more or less having the program "auto-convert" the rigging. Say for example you export M4 into Blender, but Blender does not support Poser's rigging system.  So during the export the program would  give it's best approximation of M4's rigging using Blender's rigging instead. I guess you could always make adjustments  if needed.




wolf359 ( ) posted Wed, 18 March 2015 at 9:40 AM

"Actually what i was thinking was more or less having the program "auto-convert" the rigging. Say for example you export M4 into Blender, but Blender does not support Poser's rigging system.  So during the export the program would  give it's best approximation of M4's rigging using Blender's rigging instead. I guess you could always make adjustments  if needed."

You can Re-Rig M4,V4 Dawn ,Dusk et al for any program

after importing their geometry.

For poser users the appeal of poser figures is the morphing

and ability to change clothing and textures& Hair with a single click.

The closest thing to this for a high end program is the Interposer

Pro Plugin That I am using with Maxon Cinema4D studio.



My website

YouTube Channel



Vaskania ( ) posted Wed, 18 March 2015 at 10:36 AM

Actually what i was thinking was more or less having the program "auto-convert" the rigging. Say for example you export M4 into Blender, but Blender does not support Poser's rigging system.  So during the export the program would  give it's best approximation of M4's rigging using Blender's rigging instead. I guess you could always make adjustments  if needed.

Wouldn't the creator of said app need to get permission from each company whose rigging s/he plans to implement? Doesn't sound like an easy task.

-----sig-----
Daz, Blender, Affinity, Substance, Unity, Python, C#


heddheld ( ) posted Wed, 18 March 2015 at 12:29 PM

bigger problem might be getting permissions off the mesh creator ;-).......... are you allowed to re rig in another app?  purely for ones own use ??

here's gruffles (lol I just found him god knows how long he was in runtime)

exported with collada ~ rigging intact fully posable but could do with some tweaking here and there on weight maps (maybe does in poser too I only picked him 'cos theres no morphs ~they can cause problems for me )

 

 


heddheld ( ) posted Wed, 18 March 2015 at 12:30 PM

file_3636638817772e42b59d74cff571fbb3.JP

file_3636638817772e42b59d74cff571fbb3.JP

wheres me pic opps forgot to load it


Vaskania ( ) posted Wed, 18 March 2015 at 4:16 PM

bigger problem might be getting permissions off the mesh creator ;-).......... are you allowed to re rig in another app?  purely for ones own use ??

As long as you're not distributing it I don't see why it would be an issue. People take figures into other apps all the time.

-----sig-----
Daz, Blender, Affinity, Substance, Unity, Python, C#


EClark1894 ( ) posted Wed, 18 March 2015 at 6:12 PM

I just want to pose the model in Blender. Be nice to be able to get the textures in there too, but one step at a time. Also, it would be nice to be able to do some animation in Poser and transfer it to blender.




Vaskania ( ) posted Wed, 18 March 2015 at 8:30 PM · edited Wed, 18 March 2015 at 9:07 PM

Content Advisory! This message contains nudity

I just want to pose the model in Blender. Be nice to be able to get the textures in there too, but one step at a time. Also, it would be nice to be able to do some animation in Poser and transfer it to blender.

When you export out from Poser, it should save an *.mtl file with it. Put the obj, mtl, and the textures the figure was saved with into the same folder. When you open the obj in Blender, it will read the mtl and pull the textures with it. The version I'm using is a paint-ready version I saved out using Blacksmith3D's Poser export settings (the skin itself is a V4 MR that I already ran through TT). -Uncheck Weld body part seams
-Check As Morph Target ( no world transformations)
-Check Include body part names in polygon groups
-Check Use exact internal names except spaces
-Uncheck remaining options

file_d1f491a404d6854880943e5c3cd9ca25.pn

-----sig-----
Daz, Blender, Affinity, Substance, Unity, Python, C#


Vaskania ( ) posted Wed, 18 March 2015 at 8:46 PM

I forgot Blender Render and Cycles Render texture things differently. If you're using Cycles, do the above, but under each surface select Use Nodes. Set the Surface to Diffuse BSDF > click the little ball/dot to the right of Color and set it to Image Texture. Now, since you did the obj/mtl/textures in a single folder, you can click the little picture icon and select the right texture map.

file_a4a042cf4fd6bfb47701cbc8a1653ada.pn

-----sig-----
Daz, Blender, Affinity, Substance, Unity, Python, C#


AmbientShade ( ) posted Wed, 18 March 2015 at 9:13 PM · edited Wed, 18 March 2015 at 9:15 PM

Collada is included in Poser Pro. I've never had much luck getting it to work but I haven't spent a lot of time trying either. I think Poser 7+ has a sort of 'light' version, iirc. 

FBX is in game dev version. I don't think it's in Poser Pro. It's purpose has always been for compiling rigs, textures, anims, etc, for exporting to game engines in whatever app you're using to build content for said engines. But you can use it to send the figure to any other app that can import FBX. But once you export a figure as an FBX file I don't think you can de-compile it to function like a normal Poser figure when you bring it back into Poser. It has to remain an FBX file. 



Teyon ( ) posted Wed, 18 March 2015 at 10:07 PM · edited Wed, 18 March 2015 at 10:09 PM

I haven't tried it ... but I believe Cycles was the bridge between Poser and Blender.  There was another one several years ago, but it couldn't keep up with the constant changes that an opensource program goes through.  You might want to check it out quite a few people are using it now.

Cycles is Blender's Open Source Physically Based Render Engine. It is not a bridge between Poser and Blender. Edit: AH! Vaskania beat me to it. :)


heddheld ( ) posted Thu, 19 March 2015 at 4:48 AM

sure I've seen an addon at BA to swop BI mats to cycles, I never looked at it so dunno if its still around (working)


Vaskania ( ) posted Thu, 19 March 2015 at 12:01 PM

sure I've seen an addon at BA to swop BI mats to cycles, I never looked at it so dunno if its still around (working)

Found an updated version at the end of the thread. I'll have to give it a shot, thanks! Post is here: http://blenderartists.org/forum/showthread.php?247271-Cycles-Automatic-Material-Textures-Node&p=2831787&viewfull=1#post2831787

-----sig-----
Daz, Blender, Affinity, Substance, Unity, Python, C#


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