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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 07 11:07 am)



Subject: on earth it should connect input1 or input2 by blend node


atpo ( ) posted Thu, 02 April 2015 at 12:08 AM · edited Tue, 07 January 2025 at 4:43 AM

I have seen several blend node

there are:

1:blending value is closed to input1 ,connect input1 .

2:blending value is closed to input1,connect input2

3:blending value is closed to input1,connect both input1 and 2

4:blending value is closed to input2,connect input2

5:blendind value is closed to input2,connect input1

6:blending value is closed to input1 and 2

7:blending value is closed to input1 or 2,no connecting input1 and2

Sometimes blending is connecting image or other nodes,or no connecting nodes

above all,

Connect what is by blending value is what?

Or,it is by what material should be done?

 

For any easy sample to demo?


Morkonan ( ) posted Thu, 02 April 2015 at 7:15 AM · edited Thu, 02 April 2015 at 7:17 AM

Can you post a picture of what you are trying to achieve?

As an example for the Blender Node, here's a Poser 9 Manual: https://www.smithmicro.com:4333/support/faq-graphics/downloads/manuals/Poser_Pro_2012_Reference_Manual.pdf

Look at page 327.

"...

Blender

The Blender node blends two colors using a value attribute as an alpha mask. It has the following attributes:Input 1: The Input_1 attribute defines the first blend color. Clicking this attribute opens the standard Color Picker.

Input 2: The Input_2 attribute defines the second blend color. Clicking this attribute opens the standard Color Picker.

Blending : The Blending attribute is used to determine the amount of blending. Valid values are from 0 ( Input 1 color only) to 1 ( Input 2 color only) "

The Blender node is used to create an output based on a defined ratio of two values, either a color chosen by the color picker or an input from another node, usually an image file or similar sort of node, that are connected to the input channels, 1 and 2.. This will achieve a "blending" of them according to a certain ratio that is determined by the Blending value.

Most commonly, the Blender node is used to create alpha masks that can be used in other nodes or certain channel values. It can also be used to create effects by creating an alpha mask for a texture and then overlaying another texture on that in order to create things like tattoos, scars, ornaments and the like. Here's a common tutorial for one use of the Blender node: http://www.philc.net/tutorial10.php

That is only one way the Blender node can be used. At its most basic, any two values or inputs that you wish to combine in a definable ratio can be achieved by using the Blender node. You define the ratio that they will be "blended" by choosing the appropriate "Blending" value.


vilters ( ) posted Thu, 02 April 2015 at 10:08 AM

Example:

Input_1  You select a true RED color
Input_2 You select a true YELLOW color

Blending => The amount of YELLOW that will be blended in with your RED.
0 = No Blending and the color stays true RED
.5 Half of between RED and YELLOW
1 = No Blending, all will be true YELLOW

1 gallon of RED paint mixed with 1 gallon of YELLOW paint = 0.5 Blending

And you can do the same Blending of textures connected to Input_1 and Input_2

And, LOL, you can control the Blending via a numerical value or by connecting a texture in the Blending node.

Poser 1, 2, 3, 4, 5, 7, P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game Dev
"Do not drive faster then your angel can fly"!


atpo ( ) posted Thu, 02 April 2015 at 8:34 PM

thanks


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