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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 01 12:20 pm)



Subject: Poser Game Dev Activation(s)


Tracybee ( ) posted Sat, 02 May 2015 at 8:18 PM · edited Fri, 01 November 2024 at 1:29 PM

Is it correct that Poser game dev requires activation many, many times?

I have it installed on my non-net connected workstation and thus have to grab long lan cables and set everything up web wise just to re-activate!

I've had to do this many times since purchase. Very annoying indeed.

Never needed to do this with my Poser pro.

Is there a way to permanently have my software activated without all this hassle, please?

Hopefully this is the correct forum for my query.


AmbientShade ( ) posted Sat, 02 May 2015 at 8:34 PM · edited Sat, 02 May 2015 at 8:37 PM

Game dev requires an internet connection to verify itself periodically. It's the first Poser release to take this route so far. Poser Pro and previous versions didn't require it.

You'll need to contact Smith Micro's customer support directly to find out if there is a way around the issue. 

If that doesn't help, you could get a wireless adapter for your pc, if you have a wireless modem/router. That would at least avoid the hassle of having to connect cables all the time. Not much of a solution tho I know. 



seachnasaigh ( ) posted Sun, 03 May 2015 at 3:07 AM

     Poser Pro Game Dev was intended for use in conjunction with gaming engines (Unity, Cry, Unreal).  It requires periodic verification -which should happen automatically, if your machine is web connected- in the same way that the gaming engine license does.  So, every couple of months, your Unity license will phone home to verify, and so will Poser Pro Game Dev.

     Similarly, the content eula of Poser Pro Game Dev is different;  it allows for use of the 4.75 GB of included content in games.  Some content creators -myself included- match this eula, allowing for use of their stuff in games via Poser Pro Game Dev.  I've also begun making secondary low-poly versions for my models to better suit game engine use.  For traditional Poser rendering, you can use the low poly models for background items, and use the higher poly version for close ups.

     Poser Pro 2014 and Poser 10 do not use the gaming engine type of license verification;  activate once and you're done.

     You can periodically -and yes, that would also be continual and periodic- get a downloaded verification on whatever machine is web connected and transfer that via flash drive to the workstation.  I would think it simpler to leave that Cat cable in place, and just plug it in once every two-three months.  That would also enable you to get Windows updates and security software updates.

Poser 12, in feet.  

OSes:  Win7Prox64, Win7Ultx64

Silo Pro 2.5.6 64bit, Vue Infinite 2014.7, Genetica 4.0 Studio, UV Mapper Pro, UV Layout Pro, PhotoImpact X3, GIF Animator 5


icprncss2 ( ) posted Sun, 03 May 2015 at 8:02 AM

If the system it is installed on is connected to the internet, Game Dev will "phone home" every 90 days.  If the system is not connected, you must go through the manual process every six months or Game Dev will deactivate. 


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