Tue, Nov 26, 2:28 PM CST

Renderosity Forums / Poser - OFFICIAL



Welcome to the Poser - OFFICIAL Forum

Forum Coordinators: RedPhantom

Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 26 1:43 pm)



Subject: Reality 4.1 In Action


Amethst25 ( ) posted Sat, 13 June 2015 at 11:14 PM · edited Tue, 26 November 2024 at 2:24 PM

Reality uncut:  see Reality 4.1 in action with 10 times faster rendering. An exclusive technical preview of things to come..... soon.

My Rendo Gallery

My DA Gallery


Morkonan ( ) posted Sun, 14 June 2015 at 2:09 AM

...with 10 times faster rendering....

... An order of magnitude faster rendering?

!!

EgBODnY.png

Faster Render is the Bestest Render...


piersyf ( ) posted Sun, 14 June 2015 at 5:00 AM

Yeah, pretty cool. It'll also be bundled with Luxrender 1.5(?) (if you were wondering how that increase in render speed was achieved by an interface). What's even better is that is also headed for Carrara, so big outdoor environments in Carrara using Poser and DS content with the same render engine, so in theory you won't know which platform you produced the image in. . I'm cautiously optimistic...


Amethst25 ( ) posted Sun, 14 June 2015 at 8:54 AM

Yes this will be bundled with LuxRender 1.5.

My Rendo Gallery

My DA Gallery


Pret-a-3D ( ) posted Sun, 14 June 2015 at 12:36 PM

Morkonan, yes, it's an order of magnitude faster. Actually, we can get even faster but that is for another demo :)

About the other post, yes, Lux 1.5 is embedded and shipped with Reality 4.1. Reality interfaces with OpenCL and automatically determines the right configuration and parameters for your system. It's going to be very, very easy to use.

Cheers.

Paolo

https://www.preta3d.com
FB: https://www.facebook.com/RealityPlugIn
Tw: @preta3d
G+: https://plus.google.com/106625816153304163119
The Reality Gallery: https://reality-plug-in.deviantart.com


pumeco ( ) posted Sun, 14 June 2015 at 3:20 PM

Paolo, I'm considering a reformat soon and I'm very tempted to go for this once I get the new installation up and running.
What you said about it auto-configuring sounds great, but can you advise on whether or not I'd be better off leaving the SLI connector in place?

My system has two old GTX460 cards, and there's a little bridge connection (a physical one) that can be used or not.  How would Reality prefer the system do you think, with or without the SLI connector in place?  I should point out that I don't use the system for games, so that's not important, but if it makes a difference to Reality and rendering performance, I'm quite happy to leave it off because I read somewhere that having it on can actually impair performance with some things.

If you know which way Reality would prefer it, to get better performance, I could set it up as such before I started a new installation.


Pret-a-3D ( ) posted Sun, 14 June 2015 at 3:29 PM

Hi pumeco.

I don't think that there is any difference in how Reality would work with that. The cards are probably too old to be used for OpenCL acceleration. Keep in mind that what I showed in the video used only the CPU, there was no involvement of the GPU. This doesn't mean that the GPU will not be usable, it's just that it's not a requirement. The 10x acceleration was done in the CPU.

Cheers.

Paolo

https://www.preta3d.com
FB: https://www.facebook.com/RealityPlugIn
Tw: @preta3d
G+: https://plus.google.com/106625816153304163119
The Reality Gallery: https://reality-plug-in.deviantart.com


pumeco ( ) posted Sun, 14 June 2015 at 5:11 PM · edited Sun, 14 June 2015 at 5:12 PM

I learnt something new today, I thought OpenCL was for the GPU, designed because the ATI users were getting left out of the CUDA thing!

Anyway, I just checked the spec of the GTX460 and it says OpenCL version 1.1 is officially supported.
Would that allow it to make use of the GPU on my cards?


Pret-a-3D ( ) posted Sun, 14 June 2015 at 5:28 PM

OpenCL is a framework that has been invented by Apple to make it possible for programmers to use all the CPU and GPU cores to accelerate program by using parallel processing. It has nothing to do with AMD and CUDA. 

OpenCL is an open standard that is now managed by the Khronos Group, the same consortium of companies, including Apple, Microsoft, AMD, nVidia, Samsung and others, that manages OpenGL. If your GTX460 supports OCL 1.1 then that's great. How much RAM do those cards have?

Paolo

https://www.preta3d.com
FB: https://www.facebook.com/RealityPlugIn
Tw: @preta3d
G+: https://plus.google.com/106625816153304163119
The Reality Gallery: https://reality-plug-in.deviantart.com


Pret-a-3D ( ) posted Sun, 14 June 2015 at 5:28 PM

One thing that I forgot to mention is that OpenCL is fully supported by AMD, nVidia, Intel, Samsung and many other companies. 

Paolo

https://www.preta3d.com
FB: https://www.facebook.com/RealityPlugIn
Tw: @preta3d
G+: https://plus.google.com/106625816153304163119
The Reality Gallery: https://reality-plug-in.deviantart.com


pumeco ( ) posted Sun, 14 June 2015 at 5:40 PM

They've got 1GB Video RAM each and both cards are identical, in fact I even ended up with sequential serial numbers on them.
Thanks for pointing out Apple created OpenCL, that really made my day that did :-P

;-)

Cheers, looks like I'll grab a copy after the reformat then.


piersyf ( ) posted Sun, 14 June 2015 at 6:03 PM

Hey Pumeco, be amazed that Apple decided to share something as an open platform! I'm still in shock...


Pret-a-3D ( ) posted Sun, 14 June 2015 at 6:14 PM

Actually Apple has a history of using standard protocols and technologies. You might have also heard that they are going yo open source the Swift language, which is one of the most amazing languages we have today. Swift is a huge step forward in application development and it will be available soon on Linux as well.

Cheers.

Paolo

https://www.preta3d.com
FB: https://www.facebook.com/RealityPlugIn
Tw: @preta3d
G+: https://plus.google.com/106625816153304163119
The Reality Gallery: https://reality-plug-in.deviantart.com


jura11 ( ) posted Sun, 14 June 2015 at 11:40 PM

Awesome news Paolo,really looking forward to use it 

About the OpenCL can you do test with OpenCL(CPU with GPU) and post the results ? And in OpenCL will be Reality/Luxrender supporting too SSS and other features of Poser/DS? And can you try render only with like most of us do have  4core/8 threads CPU(I've 6core/12 threads) and what time will be ?

Great work again Paolo

Thanks,Jura


Pret-a-3D ( ) posted Sun, 14 June 2015 at 11:55 PM

Hi Jura.

At this time I'm working on finishing some other issues and doing some testing of the GPU features. I will post more results as soon as I can but I am focusing on getting the program stable and to release it as quickly as possible. 

I will keep everybody posted.

Cheers.

Paolo

https://www.preta3d.com
FB: https://www.facebook.com/RealityPlugIn
Tw: @preta3d
G+: https://plus.google.com/106625816153304163119
The Reality Gallery: https://reality-plug-in.deviantart.com


jura11 ( ) posted Mon, 15 June 2015 at 12:14 AM

Hi Jura.

At this time I'm working on finishing some other issues and doing some testing of the GPU features. I will post more results as soon as I can but I am focusing on getting the program stable and to release it as quickly as possible. 

I will keep everybody posted.

Cheers.

Thanks Paolo And good luck there and really looking forward to it and looks like this will change rendering with Luxrender,can't wait to test it on my PC

Good luck and looking forward Paolo

Thanks,Jura


duanemoody ( ) posted Mon, 15 June 2015 at 12:39 AM

Morkonan, yes, it's an order of magnitude faster. Actually, we can get even faster but that is for another demo :)

About the other post, yes, Lux 1.5 is embedded and shipped with Reality 4.1. Reality interfaces with OpenCL and automatically determines the right configuration and parameters for your system. It's going to be very, very easy to use.

Cheers.

Does this mean the Mac problems are resolved?


pumeco ( ) posted Mon, 15 June 2015 at 8:04 AM

@Piersyf
Oh, don't worry, there'll be a damn good reason for it, one that benefits Apple - lol

@Paolo
Sounds cool, but they're all trying to get in on Linux now, even Microsoft plans to release Windows 10 (for free) for the new quad-core Raspberry Pi,
no doubt hoping they can eat their way into Linux territory.  Unfortunately for them, I won't be installing Windows on mine, nor will anyone who is wise :-D

Anyway, thanks for your help with this, it does look cool and I look forward to playing with it soon (and I love the way Lux handles light calculations)!

This first thing I'll be doing is trying to get it to do Anamorphic (stretched) bokeh.  I read it can be done with Lux, so I'm hoping I can get it to do that somehow through Reality as well, probably by sticking a 'cutout filter' in front of the camera.


Pret-a-3D ( ) posted Mon, 15 June 2015 at 12:47 PM

Morkonan, yes, it's an order of magnitude faster. Actually, we can get even faster but that is for another demo :)

About the other post, yes, Lux 1.5 is embedded and shipped with Reality 4.1. Reality interfaces with OpenCL and automatically determines the right configuration and parameters for your system. It's going to be very, very easy to use.

Cheers.

Does this mean the Mac problems are resolved?

The Mac issues are still there. The acceleration that I showed is in the CPU, it does not depend on OpenCL and so it works fine with both Mac OS and Windows. OpenCL is available on Mac OS but the drivers are still broken and so GPU rendering will not work except for the simplest of scenes. That does not preclude Mac users from using the new acceleration because it's all in the CPU. With Reality 4.1 you will have three ways of rendering:

  • Unaccelerated. This is the same of using today's rendering. It's all in the CPU. This is NOT the default 
  • CPU accelerated. Works for most configurations and it's 10x faster than Reality 4.0 CPu rendering.
  • OpenCL-accelerated. This uses the GPU and CPU to accelerate rendering using the OpenCL drivers. This is currently not working on Mac OS, except for very simple scenes, because of Apple's defective drivers. It will be fine on Windows. This is still in development.

Hope this helps.

Paolo

https://www.preta3d.com
FB: https://www.facebook.com/RealityPlugIn
Tw: @preta3d
G+: https://plus.google.com/106625816153304163119
The Reality Gallery: https://reality-plug-in.deviantart.com


duanemoody ( ) posted Tue, 16 June 2015 at 4:23 PM

It does, thank you for clearing it up.


Miss Nancy ( ) posted Tue, 16 June 2015 at 5:28 PM

grazie for demo, paolo.  it looks great!  did you try smcFanControl to see if it got alot hotter?

file_8d5e957f297893487bd98fa830fa6413.pnanyway, it appears I can use it (OS 10.6.8).



wolf359 ( ) posted Wed, 17 June 2015 at 9:23 AM · edited Wed, 17 June 2015 at 9:23 AM

"This first thing I'll be doing is trying to get it to do Anamorphic (stretched) bokeh.  I read it can be done with Lux, so I'm hoping I can get it to do that somehow through Reality"

@Pumeco

since you only render still images why not apply your bokeh effect in post with gimp???

http://registry.gimp.org/node/28052

@Paolo

Excellent work sir.!!!



My website

YouTube Channel



pumeco ( ) posted Thu, 18 June 2015 at 4:34 AM · edited Thu, 18 June 2015 at 4:36 AM

@Wolf
Thanks for the heads-up, GIMP is my 2D editor of choice and I didn't even know about that plugin.  Unfortunately, it wouldn't work because when a scene is Anamorphic, it's the whole scene, not just the enlarged glowing parts of the bokeh, it's absolutely everything that is out of focus that gets a stretched defocus, and the more out of focus something is, the more stretched it looks - that's probably one of the reasons it looks so awesome, because things in the background look 'grander' than they actually are.

Anyway, I could go on non-stop about Anamorphic but this is Paolo's thread and I don't want to hijack it so ...
Thanks again for the heads-up, though :-)


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.