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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 18 10:25 pm)



Subject: BB sIBL for Poser


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bagginsbill ( ) posted Mon, 13 July 2015 at 9:54 PM · edited Tue, 19 November 2024 at 7:35 AM

Note: I plan to put this in the store. I don't know what's a TOS violation anymore - this site is so confused. If this topic is not interesting and mods want to delete it, then delete it. But I'd like to discuss it with people BEFORE they buy so it is the best it can be. So if we can have a discussion about this tool I'd like that.

I've been working on an sIBL tool for Poser. I'm trying to make it as simple to use as possible, but have at least some control over the outcome. It has parameters that respond to mouse wheel or keyboard for camera Exposure, environment Rotation, and separate intensity adjustments for Sun, Ambient light, and the Background image brightness. The wheel-based adjustments work in "exposure values" or f-stops, i.e. powers of 2. However, you can increment in half stops by default and 1/10th of a stop if you hold down the control key.

Here's the little dockable window to control it. The Pull down chooses which sIBL to load from whatever folder you have dropped into it.It scans subfolders automatically. Selecting one loads the HDR for lighting, the LDR high-res image for background, and automatically sets up the matching sun light.

file_9fc3d7152ba9336a670e36d0ed79bc43.pnThe loaded sIBL is automatically rotated to match the Rotation value. So if you put it at 90, then the sun will be coming in from the right, no matter how the sIBL was originally oriented. I found this to be a nice feature - as I flipped through different sIBL sets the sun and shadows fall at the same azimuth. Of course, the altitude varies according to the sIBL - that's unavoidable.

Spinning the dials updates the preview in real time (well - close to real time - Poser is a little slow at some of the updates.)

Oh - if you don't know what sIBL is or where to get them - go look here: 

http://www.hdrlabs.com/sibl/archive.html

Here is a sample scene with a bunch of different materials operating in the Bryan_Park sIBL.

file_2b24d495052a8ce66358eb576b8912c8.jp


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bagginsbill ( ) posted Mon, 13 July 2015 at 9:58 PM · edited Mon, 13 July 2015 at 9:58 PM

Some more practice renders. Each of these took about six and a half minutes in Poser Pro 2014.

file_37a749d808e46495a8da1e5352d03cae.jpfile_069059b7ef840f0c74a814ec9237b6ec.jpfile_f0935e4cd5920aa6c7c996a5ee53a70f.jpfile_58a2fc6ed39fd083f55d4182bf88826d.jpfile_73278a4a86960eeb576a8fd4c9ec6997.jpfile_82161242827b703e6acf9c726942a1e4.jp


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bagginsbill ( ) posted Mon, 13 July 2015 at 10:02 PM · edited Mon, 13 July 2015 at 10:03 PM

The implementation is that I load two of my Environment Spheres. The inner one is invisible to raytracing but we see this in the camera. This is the "background" sphere.

Outside that is another sphere, loaded with the HDR image for lighting and reflections. They are locked together, along with the sun, so that all three rotate in sync.

I thought about making it one figure with two actors. But I'm not sure how to do that - I've only made props, not figures. However it's done, it's important that the inner sphere is invisible to raytracing, while the outer is visible to raytracing. I presume this requires two separate actors, i.e not a single prop. If anybody can teach me otherwise, that would be cool.

Note: You can do all this manually, right now, with my free environment sphere (loaded twice). But it's a lot of clicking.


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bagginsbill ( ) posted Mon, 13 July 2015 at 10:09 PM

sIBL can do all kinds of lighting - it's a total no-brainer.

file_4c56ff4ce4aaf9573aa5dff913df997a.jp


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Morkonan ( ) posted Mon, 13 July 2015 at 10:10 PM · edited Mon, 13 July 2015 at 10:13 PM

I thought about making it one figure with two actors. But I'm not sure how to do that - I've only made props, not figures. However it's done, it's important that the inner sphere is invisible to raytracing, while the outer is visible to raytracing. I presume this requires two separate actors, i.e not a single prop. If anybody can teach me otherwise, that would be cool.

As long as Poser isn't lying to us, :) (ie: As long as there's no technical thingie with materials going on that isn't otherwise obvious) you can set up a group in the normal object panel to be invisible to ray-tracing while other groups are visible to it. It's just a checkbox click. I suppose you could also hardcode it by editing the .cr2, but that wouldn't really be necessary as long as users knew to leave it at its default setting. (Note: You'd just have two groups, one for the outer shell and one for the inner. You could use a null or rig them to rotate independently, I suppose, if you wished. All in the same "figure.")

PS - This is really cool stuff and I'll stand in line for it. :)


bagginsbill ( ) posted Mon, 13 July 2015 at 10:19 PM

sIBL works nicely for indoors as well, although there is usually no sun in these situations. I've been using this Newport Loft sIBL for months because it makes such interesting reflections. I usually don't look at it, but instead I place a backdrop to block the camera from seeing the loft.

file_0a09c8844ba8f0936c20bd791130d6b6.jp


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bagginsbill ( ) posted Mon, 13 July 2015 at 10:28 PM · edited Mon, 13 July 2015 at 10:29 PM

I love this one - sunlight through trees is just dazzling. This is HDR_041_Path from http://www.hdri-hub.com

file_4c5bde74a8f110656874902f07378009.jp


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Morkonan ( ) posted Mon, 13 July 2015 at 10:45 PM

Can any version of Poser that can make use of HDRI use sIBL? Or, for that matter, is it just IBL that is the determining factor?


TheAnimaGemini ( ) posted Tue, 14 July 2015 at 1:34 AM

Looks amazing. Hope the mods let this thread.

I have a few questions, but I have to put the at first properly together.

Any suggestion when it will be released BB?

I thought about making it one figure with two actors. But I'm not sure how to do that - I've only made props, not figures. However it's done, it's important that the inner sphere is invisible to raytracing, while the outer is visible to raytracing. I presume this requires two separate actors, i.e not a single prop. If anybody can teach me otherwise, that would be cool.

can you send me a mail BB how exactly you would like to do this? I would be glad to help you out. :)

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Anthanasius ( ) posted Tue, 14 July 2015 at 3:06 AM

Just wow ! Very interesting stuff

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xpdev ( ) posted Tue, 14 July 2015 at 3:43 AM

Hum.....

BB really interesting....

I hope this may solve the trouble about a series of picture (different angles, landscape or close portrait) in open space, like over a boat in ocean.
I still have the trouble with missing sky reflect over water using your sphere
for indirect light

Poser Pro 2014 SR 1 on Windows 7 64 bit
I use IDL, Gamma Correction and EZSkin for all final renders.


seeker ( ) posted Tue, 14 July 2015 at 5:55 AM

I'll love you forever for this BB! I've been trying to learn the Iray renderer just for this feature and now to have it for poser would be a dream. I can't wait for it to come out, fantastic renders!


prixat ( ) posted Tue, 14 July 2015 at 9:09 AM

It sounds like you're only using one of the two HDR files!

regards
prixat


bagginsbill ( ) posted Tue, 14 July 2015 at 9:53 AM · edited Tue, 14 July 2015 at 9:54 AM

Can any version of Poser that can make use of HDRI use sIBL? Or, for that matter, is it just IBL that is the determining factor?

I have not set it up for IBL - that would only be for the older Poser's that don't have IDL. With IDL I just load the EnvSphere with the HDR reflection image, and Poser IDL uses that for lighting, too. Older Poser's can use the EnvSphere for reflections and background. I figured since the UI only works in Poser 8 and up (because it's WX) there's no point in pretending I don't have IDL to work with.

"It sounds like you're only using one of the two HDR files!"

Yes - there isn't any need for the HDR diffuse image - Poser IDL automatically uses the HDR reflection image for the same purpose. Some renderers can't do that and sIBL is designed for use in multiple systems of varying capability.


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bagginsbill ( ) posted Tue, 14 July 2015 at 9:54 AM · edited Tue, 14 July 2015 at 9:55 AM

Can any version of Poser that can make use of HDRI use sIBL? Or, for that matter, is it just IBL that is the determining factor?

I have not set it up for IBL - that would only be for the older Poser's that don't have IDL. With IDL I just load the EnvSphere with the HDR reflection image, and Poser IDL uses that for lighting, too. Older Poser's can use the EnvSphere for reflections and background.

I figured since the UI only works in Poser 8 and up (because it's wxPython) there's no point in pretending I don't have IDL to work with.

"It sounds like you're only using one of the two HDR files!"

Yes - there isn't any need for the HDR diffuse image - Poser IDL automatically uses the HDR reflection image for the same purpose. Some renderers can't do that and sIBL is designed for use in multiple systems of varying capability.


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


bagginsbill ( ) posted Tue, 14 July 2015 at 9:58 AM

Looks amazing. Hope the mods let this thread.

I have a few questions, but I have to put the at first properly together.

Any suggestion when it will be released BB?

I thought about making it one figure with two actors. But I'm not sure how to do that - I've only made props, not figures. However it's done, it's important that the inner sphere is invisible to raytracing, while the outer is visible to raytracing. I presume this requires two separate actors, i.e not a single prop. If anybody can teach me otherwise, that would be cool.

can you send me a mail BB how exactly you would like to do this? I would be glad to help you out. :)

I'm trying to finish it this week. I am always so cautious about making something perfect that I never publish. I'm trying to unlearn that behavior. Regarding the figure composition, I think I can figure it out. If I have trouble I'll be back.


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bagginsbill ( ) posted Tue, 14 July 2015 at 9:59 AM · edited Tue, 14 July 2015 at 10:02 AM

Hum.....

BB really interesting....

I hope this may solve the trouble about a series of picture (different angles, landscape or close portrait) in open space, like over a boat in ocean.
I still have the trouble with missing sky reflect over water using your sphere
for indirect light

Well yes, somewhat. You still can't zoom in even on an 8K image, but as you can see for wide shots it works great. Some sIBL come with high-res background plates - rectangular, high-res photos to set up just behind your subjects so you do NOT see the spheres. If this initial version is popular, I may consider doing the extra work to support background plates.


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


xpdev ( ) posted Tue, 14 July 2015 at 10:11 AM · edited Tue, 14 July 2015 at 10:15 AM

The question is...  where is possible to find a lot of HDR (IBL) images to be used (for example)  in very large scene as background ?

Look at this one, i have made this with a lot of dirty work... seems a good result.... but it isn't.... (don't care about low resolution)

image.jpg

Poser Pro 2014 SR 1 on Windows 7 64 bit
I use IDL, Gamma Correction and EZSkin for all final renders.


jura11 ( ) posted Tue, 14 July 2015 at 8:24 PM

Nice BB,very excited about this

This exposure will works like IDL intensity or in different way?

Rotation of sun,if I add Infinite light can be this linked together ?

Thanks,Jura


bagginsbill ( ) posted Wed, 15 July 2015 at 7:48 AM · edited Wed, 15 July 2015 at 7:54 AM

Nice BB,very excited about this

This exposure will works like IDL intensity or in different way?

Rotation of sun,if I add Infinite light can be this linked together ?

Thanks,Jura

The exposure is not IDL intensity. The exposure parameter is like adjusting the camera - let in more light or less light from the whole scene, both direct or indirect. Or it could be like the camera ISO - make the film more or less sensitive. That is the exposure dial - to adjust the exposure. It works by adjusting the brightness of ALL lights and ALL environment spheres, simultaneously, synchronized. IDL intensity is the multiplier used not only for response to glowing lights, but also to bounced light, so it is somewhat different in what it controls. IDL intensity does not adjust response to direct (sun) light - my "Exposure" dial does both. Note: I have IDL intensity fixed at .65 all the time, but I could easily expose a dial for this in the BB sIBL tool. I will add it. 

For the rotation of the sun, BB sIBL adds the infinite light, too, and makes it point where the sun is in the environment sphere, so they match. When you use the BB sIBL rotation dial, you're rotating the spheres and the infinite light, together, with one dial.

If you wish to have other lights, and rotate them as well, you just need to parent the additional lights to the sIBL sphere.

The Sun (infinite) light is actually parented to the sIBL sphere, so if you directly rotate the sphere, the light(s) will rotate, too. You do not have to use my rotation dial.

The reason I made a rotation dial is to make it always accessible and to control which direction is the sun when you load an sIBL before you even have a sphere or sun yet.


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Miss Nancy ( ) posted Wed, 15 July 2015 at 1:39 PM

would prefer background plates and ground shader, as nobody is doing 19200X10800 hdri AFAIK.

when using forest scenes with sun thru trees, does poser infinite lite work o.k.?  given there's no provision for tree shadows from it.

have used inf-lite with cloudy sun scenes and it works fine, hence hoping same is true for trees (haven't tried it yet).



mr_phoenyxx ( ) posted Wed, 15 July 2015 at 5:28 PM

BB, you said, "So if you put it at 90, then the sun will be coming in from the right, no matter how the sIBL was originally oriented".

So 0 will always adjust the sIBL to be directly behind us or toward us? 90 will always be to the right, and 270 would always be from the left?

Also, I'm assuming that's in relation to the default view port as opposed to the current placement of the camera?


bagginsbill ( ) posted Wed, 15 July 2015 at 5:48 PM · edited Wed, 15 July 2015 at 5:49 PM

BB, you said, "So if you put it at 90, then the sun will be coming in from the right, no matter how the sIBL was originally oriented".

So 0 will always adjust the sIBL to be directly behind us or toward us? 90 will always be to the right, and 270 would always be from the left?

Also, I'm assuming that's in relation to the default view port as opposed to the current placement of the camera?

Yes - the rotation is identical in value to the yRotate on an infinite light. The reason this is important is that many sIBL load with the sun somewhere at random relative to your scene. When your camera is zeroed, you're pointing "north" and when the light is zeroed, it is coming from the "south", pointing "north". If you want light from the right (east, or 90), as you switch scenes you would have to manually rotate to bring the sun back to the right. By automating this you can avoid having to do that step.

With rotation at 180, the sun is pointing back towards you - making a nice back-lit rim lighting situation. West (left) light is 270.


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bagginsbill ( ) posted Wed, 15 July 2015 at 5:49 PM

These are great questions - they are helping me ensure I include adequate documentation. Thanks.


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jura11 ( ) posted Wed, 15 July 2015 at 8:18 PM

Nice BB,very excited about this

This exposure will works like IDL intensity or in different way?

Rotation of sun,if I add Infinite light can be this linked together ?

Thanks,Jura

The exposure is not IDL intensity. The exposure parameter is like adjusting the camera - let in more light or less light from the whole scene, both direct or indirect. Or it could be like the camera ISO - make the film more or less sensitive. That is the exposure dial - to adjust the exposure. It works by adjusting the brightness of ALL lights and ALL environment spheres, simultaneously, synchronized. IDL intensity is the multiplier used not only for response to glowing lights, but also to bounced light, so it is somewhat different in what it controls. IDL intensity does not adjust response to direct (sun) light - my "Exposure" dial does both. Note: I have IDL intensity fixed at .65 all the time, but I could easily expose a dial for this in the BB sIBL tool. I will add it. 

For the rotation of the sun, BB sIBL adds the infinite light, too, and makes it point where the sun is in the environment sphere, so they match. When you use the BB sIBL rotation dial, you're rotating the spheres and the infinite light, together, with one dial.

If you wish to have other lights, and rotate them as well, you just need to parent the additional lights to the sIBL sphere.

The Sun (infinite) light is actually parented to the sIBL sphere, so if you directly rotate the sphere, the light(s) will rotate, too. You do not have to use my rotation dial.

The reason I made a rotation dial is to make it always accessible and to control which direction is the sun when you load an sIBL before you even have a sphere or sun yet.

Hi BB Thanks for clarification there,really appreciated

Awesome functions if you will be able to do that and if you can make something like is Physical Camera used in V-RAY or 3DS MAX then I will be just happy bunny

My IDL intensity this depends on scenes,but usually I've set at 1.00 or 1.2,nice if this works on all light and all env spheres and synchronized 

Yes agree this only help us and hopefully will be awesome plugin too 

This rotation will make life bit easier than is right now 

Thanks,Jura


TheAnimaGemini ( ) posted Thu, 16 July 2015 at 1:39 AM

For ebot

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“Dwell on the beauty of life. Watch the stars, and see yourself running with them.”
― Marcus Aurelius,


MistyLaraCarrara ( ) posted Thu, 16 July 2015 at 9:12 AM

what about with people in the scene?

crime scenes?



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bagginsbill ( ) posted Thu, 16 July 2015 at 1:22 PM

Well - ok. Here are some sIBL images with sunlight in various situations, but all rotated to 40 degrees.

file_38af86134b65d0f10fe33d30dd76442e.jpfile_3988c7f88ebcb58c6ce932b957b6f332.jpfile_6cdd60ea0045eb7a6ec44c54d29ed402.jpfile_4c56ff4ce4aaf9573aa5dff913df997a.jpfile_2a79ea27c279e471f4d180b08d62b00a.jp


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bagginsbill ( ) posted Thu, 16 July 2015 at 1:23 PM · edited Thu, 16 July 2015 at 1:35 PM

Here are some that have little or no sun. (Note: I was using pretty low render settings for speed. The IDL could be better in these.)

file_ec8956637a99787bd197eacd77acce5e.jpfile_084b6fbb10729ed4da8c3d3f5a3ae7c9.jpfile_202cb962ac59075b964b07152d234b70.jpfile_f0935e4cd5920aa6c7c996a5ee53a70f.jp


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EldritchCellar ( ) posted Thu, 16 July 2015 at 2:48 PM · edited Thu, 16 July 2015 at 3:00 PM

Nice morph, really liking the lighting on that snow scene. I imagine that this is compatible Poser 8 and up, any caveats?

I recall that Corodan was experimenting with using 2 of your spheres many years ago...



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bagginsbill ( ) posted Thu, 16 July 2015 at 10:04 PM

I guess it will work in Poser 8 and up. I will have to test that. Of course, without gamma correction, the lighting comes out differently.


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EldritchCellar ( ) posted Fri, 17 July 2015 at 1:07 AM

"Of course, without gamma correction, the lighting comes out differently."

I know, makes a big difference. I always render with GC in Carrara. I'm adopting your GCGeneric shader to compensate for lackthereof with any rendering I have to do in Poser... I actually have some questions about that, and shader versions, and energy conservation with materials in Poser. It's a different topic though. Hopefully you'll humor me by letting me pick your brain a little on that topic elsewhere.

Thanks.



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MistyLaraCarrara ( ) posted Fri, 17 July 2015 at 7:55 AM

renders on my HDMI monitor are much brighter,
when i look at the same render on a vga monitor i'm so disappointed by it.

to my eyes, the HDMI makes the gc wash out the render colors.



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EldritchCellar ( ) posted Fri, 17 July 2015 at 8:43 AM

Misty, are both calibrated gamma 2.2?



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bagginsbill ( ) posted Sat, 18 July 2015 at 8:44 PM · edited Sat, 18 July 2015 at 8:45 PM

I have continued work on this. I now have a figure with the inner and outer spheres joined. It's no longer possible to ruin the alignment by grabbing the inner sphere and moving it.

I have added a separate parameter value for the environment Reflection versus the Indirect Diffuse Lighting reflection. They are actually coupled but I managed to decouple them a bit.

Here I'm starting with everything neutral.

file_7ef605fc8dba5425d6965fbd4c8fbe1f.pnNow I decrease the IDL value to -2 stops - I get less ambient light but the reflections are the same.

file_bf8229696f7a3bb4700cfddef19fa23f.pnOr, I can increase the Reflections by 2 stops while keeping the ambient lighting the same.

file_ec8956637a99787bd197eacd77acce5e.pn


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bagginsbill ( ) posted Sat, 18 July 2015 at 8:47 PM

By increasing the exposure and decreasing the IDL, I can create a greater impression of contrast.

file_a2557a7b2e94197ff767970b67041697.pn


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bagginsbill ( ) posted Sat, 18 July 2015 at 8:49 PM · edited Sat, 18 July 2015 at 8:53 PM

But suppose I want really dramatic contrast - to get this I added a new effects section.

There is an adjustment to color (overall saturation) and to the amount of red, green, and blue.

As well there is an adjust to contrast (overall) and to the individual contrast of red, green, and blue. Quite a few nice effects are possible.

file_9872ed9fc22fc182d371c3e9ed316094.pnfile_c45147dee729311ef5b5c3003946c48f.pn


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bagginsbill ( ) posted Sat, 18 July 2015 at 8:59 PM

By decreasing the amount of color, you can then essentially override it and produce a monochromatic effect.

file_0e65972dce68dad4d52d063967f0a705.pnfile_a8baa56554f96369ab93e4f3bb068c22.pnfile_045117b0e0a11a242b9765e79cbf113f.pn


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bagginsbill ( ) posted Sat, 18 July 2015 at 9:07 PM

A natural sunset

file_82161242827b703e6acf9c726942a1e4.pn

And an enhanced sunset. Of course this is over the top and is only a demonstration.

file_84d9ee44e457ddef7f2c4f25dc8fa865.pn


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jura11 ( ) posted Sat, 18 July 2015 at 9:23 PM

Nice BB,looks great and really looking good 

And nice to see you are used Barcelona Rooftops for demonstrating this,really like it a lot this

Thanks,Jura


Anthanasius ( ) posted Sun, 19 July 2015 at 2:46 AM

Very good job, cant wait for it :D

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richardson ( ) posted Sun, 19 July 2015 at 5:34 AM

Very impressed with this...


pumeco ( ) posted Sun, 19 July 2015 at 7:33 AM

That one titled "A Natural Sunset" looks especially accurate, cool stuff, Baggins, very nice!


acrionx ( ) posted Sun, 19 July 2015 at 1:52 PM
mr_phoenyxx ( ) posted Tue, 21 July 2015 at 4:33 PM

Would one of you in the back pick my jaw up off the floor please?  Thanks, I appreciate it. :D


bagginsbill ( ) posted Tue, 21 July 2015 at 11:26 PM

Did some more work on this. One of the problems with free resources is that many of them are low dynamic range JPEG images, and they're not in an sIBL set.

I added a new ability to the code - you can just drop any EnvSphere-type image into the BB sIBL window and it loads it onto both spheres. But since there are two spheres, it can adjust them separately, and so the one you look at can go through a different shader than the one used for lighting. I also added a couple of nonlinear preamps to the effects section. These are super handy.

The result is an impressive increase in usefulness of some lackluster images I've kept around for a long time.

Here is a simple EnvSphere image that is actually somebody's render of some flourescent lights. 

file_a5e00132373a7031000fd987a3c9f87b.jpNotice how dull the reflections are, and the color is completely lacking the tone of indoor lighting - it's pure gray.

Now using a few clicks on BB sIBL, this is what I get instead. Pretty good huh?

file_9872ed9fc22fc182d371c3e9ed316094.jp

To achieve this effect, I used the following settings:

file_7f6ffaa6bb0b408017b62254211691b5.pn


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


Anthanasius ( ) posted Tue, 21 July 2015 at 11:35 PM

Niiiiiiiiiiiice !!!

Génération mobiles Le Forum / Le Site

 


bagginsbill ( ) posted Tue, 21 July 2015 at 11:46 PM

Here's another LDR image example. 

As is:

file_fc221309746013ac554571fbd180e1c8.jpLighting boosted with BB sIBL:

file_31fefc0e570cb3860f2a6d4b38c6490d.jp


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


pumeco ( ) posted Wed, 22 July 2015 at 7:19 AM · edited Wed, 22 July 2015 at 7:21 AM

It made a really nice job of that one with the flourecent lights, all pulled from a LDR image!

Shame Poser isn't really up to the animation stuff right now, cause I can imagine that would save 'bucket' loads of time when comparing the quality to rendertime of something like this to, say, something that tried to render the entire scene with IDL for example.  You could effectively render a Poser scene (with IDL) that you wanted to use, and then use it as a map for this plugin bringing only the moving things in, like characters and cars or whatever.

All the rest could be held in a time-saving LDR map.


TheAnimaGemini ( ) posted Sun, 26 July 2015 at 10:37 PM

Any news?

La vie est éternelle. L'amour est immortel.

“Dwell on the beauty of life. Watch the stars, and see yourself running with them.”
― Marcus Aurelius,


bagginsbill ( ) posted Mon, 27 July 2015 at 7:21 AM

Sure. Last week I was working on the last few touches. While testing the precise alignment of the sun with the photograph of the sun I observed that it was always a few degrees off. I was about to just chalk it up to weirdness and just hard-code an adjusted rotation. Then I discovered that in making the double-sphere figure, i had accidentally started with an EnvSphere that wasn't zeroed in its rotation! Doh!

That means I have to go back and rebuild the double-sphere figure from scratch, which I will do this week. 

I am having some difficulties with the Poser docking window system. I have tried and tried to figure out how to persist the UI panel position in and out of docking position. If I make it a plugin, it seems that Poser will handle it, but I'm (perhaps foolishly) trying to make it work well for Poser 8 which doesn't have that plugin system, just the wx AUI panel manager.

My system for remembering your content folders is working now so when I close Poser and reopen, the components come back in the same state - with the same set of folders and the particular selection of sIBL selected again autmatically. However - there is no way at present to remove previously loaded folders. I could just instruct the user to open and edit the saved state file, but that's probably not nice enough. I don't want to clutter the main UI panel with such things so I'm probably going to have to make a popup that will let you manage the memorized folders.

That is for the case where the current document does not have the sIBL loaded yet. For the case where you have the sIBL loaded and are reopening the UI, it needs to also save its state in the current document. There's a system for doing this in Poser but I don't think it existed in Poser 8, so I may have to come up with some other mechanism that uses dummy nodes in the material room to carry textual information in the labels. I could try to infer which sIBL you have from the fact of which image is in the sphere, and work backward to the sIBL that supplied that image. But - it still needs to be written.

The idea of supporting sIBL or just raw images is working. But when I loaded a bunch of my collected raw images, I began to not know which is which. They mostly have unhelpful names like 3048348343093_8fd.jpg. I'm thinking that I need to make a visual catalog with thumbnails so you can pick the image. I hate to do that since it is redundant with your own folder Explorer (or Finder on the Mac) and mine would not be as good as that.

Last week I also spent some time refining the effects system. The ability to adjust contrast without altering hue works fine. The parts that offered a way to adjust contrast of red, green, or blue independently works but seems less useful, and even counter intuitive. For example, if you ask for more contrast in blue, you actually perceive it as creating more yellow in the image. The reason this is so is that for the areas where it is already blue, it becomes more blue, and for areas that are not so blue, it becomes very much not blue, i.e. yellow. I may just remove that part - no use having a feature that works so strangely that you never use it.

Thanks for the continued interest. I am away from home this week on business, and so I cannot make progress until the end of the week. I am, however, much more dedicated to finishing this than any of my previous projects. I wanted this in beta (users testing it) last week, but that was not to be. I will be back on the project this weekend.


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


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