Forum Moderators: Lobo3433 Forum Coordinators: LuxXeon
Blender F.A.Q (Last Updated: 2024 Dec 01 9:08 pm)
Not sure this will help but if remember right it this give away and tutorial is a predefined preset that you can modify save and reuse with different projects or use as a starting base for a Cycles texture preset http://www.cgmasters.net/free-tutorials/blender-giveaway-cycles-shader-prime-elements/ and maybe the tutorial can help you with creating your own preset there is a second tutorial that is sort of a follow up to the one in the link.
Hope this helps
Lobo3433
Blender Maya & 3D Forum Moderator
Renderosity Blender 3D Facebook Page
Not sure this will help, but here's what I do: I have a V4 (and Dawn, and Antonia) figure all set up with shaders for skin, mouth, eye-colour and transparency, and eyelashes (for both PNG and JPG application - different shaders) in a base folder for them. For each figure, I have the image files in a central folder called AllSkin and the following grouped shaders (the example below is for V4):
-- Shader.Body (this is what all skin will connect to)
-- Skin.Face
-- Skin.Limbs
-- Skin.Torso
-- Skin.Mouth
-- Eyes.Clr
-- Eyes.Surface (the transparent bit)
-- Eyes.Lashes
on a central figure (I call her Katie-CyclesMats.blend) specifically there for that purpose. When I import a scene and a figure (usually I import the posed figure separately), I'll Append the entire node tree for the appropriate figure from that .blend file ... you can multi-select all of the node sets at one go.
Then, I'll set up, say, the nostril for the scene figure, then use the Copy Settings widget to copy to clipboard, then paste from clipboard for each associated material. It's still tedious to do, but it's heaps faster than doing them all by hand.
Happy to share the nodesets, btw...
Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2
Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand]
It's possible to link and/or append mats from various .blend files. But at this moment there's still no way to browse it. (In the visual sense. So you're either relying on memory or guessing by the name.) Supposedly there is an add-on being worked upon to do that kind of thing and allow you to have a proper library, but I don't recall the exact name. (Still very early in development last I heard.)
Your friendly neighborhood Wings3D nut.
Also feel free to browse my freebies at ShareCG.
There might be something worth downloading.
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
So I've figured out Cycles shader system enough to where I'm actually texturing a Dawn figure for Cycles rendering. But it's a lot of work. I've already lost it one time and had to start over. Is there some way to create a Cycles material collection preset like Poser uses, where i can just save all the texture images for any particular figure and just add them with one or two clicks?