Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 20 11:41 am)
I've been messing around with Displacement maps for a few weeks now and had the same problem. There are a couple of things you can do. Either lower the value of the node OR open your map in your image editor and copy the layer, then blur the copy & put it under the original map. Copy the layer you just blurred, blur that layer and put it under both layers, then repeat until you have a nice smooth transition. I typically use 3-5 blurred layers. Blurring layers will create a bit of a smoother transition. :)
Have a creative day!
********
Clearly your displacement value is too high. What type of units is Poser using as a default? That will determine your displacement value. I have mine set to inches. Also, if you have the most current version of Poser, set your filtering value to crisp rather than quality.
And just a formality, uncheck the Reflection_Lite_Multi, it does nothing improve your render in this instance.
A displacement map does exactly what the word says. It "displaces" and it is a "map".
Displacement = It moves the texture outwards following the direction of the normals. And it depends on the units you are using in Poser.
It is a map = Pixels. => And Pixels are little squares.
So: A displacement map, displaces pixels to an amount set by the node and the units used.
To get rid of what you see you can do 2 things.
a) Reduce the amount of the displacement
b) Make the pixels smaller. => Use a larger map.
Maps can be:
512x512 => Large pixels, heavy saw tooth effect
1024x1024
2048x2048
4096x4096
8192x8192 => Small pixels, little to no saw tooth effect.
The larger the map size, the smaller the rendered pixels will be, and the smaller the saw tooth effect will become.
So?
Wow! This really worked well! I blurred the map and lowered the displacement value and I think it turned out great, Take a look - thank you all so much!
Here's the link to my freebies: https://www.renderosity.com/mod/freestuff/?uid=493127
My cousin Jack can speak to beans. That's right.... Jack and the beans talk
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
Hi, I've recently begun playing around with displacement maps to achieve different effects, and I came across an issue which is troublesome.
I made a displacement map which corresponds to a texture map, both of which represent a leather strap on a uniform. The displacement map defaults to a value of .0833 when I install it in Poser's material room, and from a distance, renders perfectly. I think it looks great! But a close up render shows the edge of the strap being all jagged. I've attached a pic of the rendered strap, plus the corresponding material room settings. Is there a way to adjust some settings and make he edge of the strap look smooth?
Thanks
Here's the link to my freebies: https://www.renderosity.com/mod/freestuff/?uid=493127
My cousin Jack can speak to beans. That's right.... Jack and the beans talk