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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 20 11:41 am)



Subject: Trouble with Models


pa902 ( ) posted Sat, 27 November 1999 at 5:01 PM ยท edited Mon, 20 January 2025 at 9:28 AM

I just started creating models with True Space4 and saving them as .3ds files -they import fine into poser but when i created some using boolean subtraction when i import them into poser they show up as solid-i even tried them in Bryce and got the same thing-they look fine in True Space-what the heck is going on? If someone can figure this out id really appreciate it-thanks....Pa902


pa902 ( ) posted Sat, 27 November 1999 at 5:27 PM

yea theyre solid all right-i spun them al around-in bryce i could even select the negative objects-they didnt show up as anything-i tried making them negative and the other ones positive and still they were solid


pa902 ( ) posted Sat, 27 November 1999 at 6:11 PM

Ok this is bizarre-i boolean out a cube to make it an L shape and it shows up fine in both programs-but when i boolean out the cube to be hollow like a box it show up as solid-i cut the top off of it in bryce and sure enough its hollowed out but the cubes appear like thin paper-like the walls of the box are hollow-someone out there has to have true space or had this problem before-its like the boolean will cut things up but it wont hollow things out-although i did hollow out a sphere to make it like a cup and that imported fine-it seems to be just with the cube when i hollow it out like a box-sheesh-only me :-(


DM1234 ( ) posted Sun, 28 November 1999 at 1:01 AM

I have TrueSpace4.3 and I just tried what you said you did with the cubes. I got the same results you've described with it in Bryce. That is strange? DM aka Nite Miner I'm going to try a few things. this is bugging me.


pa902 ( ) posted Sun, 28 November 1999 at 4:48 AM

So im not crazy!!! -well I might be...BUT NOT IN THIS INSTANCE!!! Anyway-its really good to hear this-I have true space 4.2 and I wondered if 4.3 had the same problem-well i guess it does-keep in touch Nite Miner-this really is BS!


DM1234 ( ) posted Sun, 28 November 1999 at 10:55 AM

I've tried this now with more setting changes then I can count and still ends up the same. Tried it in cob format and still the same. Although I've not had a situation where I needed to import such an object into Bryce from TS yet. I sure would like to know I could do so. If you come up with a solution to this pa902, let me know. Nite Miner


dlfurman ( ) posted Sun, 28 November 1999 at 3:35 PM

Try saving as Wavefront Object (.OBJ) and see what happens.

"Few are agreeable in conversation, because each thinks more of what he intends to say than that of what others are saying, and listens no more when he himself has a chance to speak." - Francois de la Rochefoucauld

Intel Core i7 920, 24GB RAM, GeForce GTX 1050 4GB video, 6TB HDD space
Poser 12: Inches (Poser(PC) user since 1 and the floppies/manual to prove it!)


pa902 ( ) posted Sun, 28 November 1999 at 3:51 PM

Tried it


Mason ( ) posted Mon, 29 November 1999 at 11:43 AM

Booleans in some packages are procedural meaning its kind of like executing code to make the shape show up ie. "this shape is a box minus a cylinder" instead of "this shape is a polygonal mesh that looks like a box with a hole" mesh. In 3DStudio I reduce the final object to a mesh. I don't use TRuespace but I would imagine there is a way to tell it to reduce your object to an editable mesh. From there you'll have the true polygonal mesh and can export fine.


pa902 ( ) posted Mon, 29 November 1999 at 8:36 PM

I cant seem to find any way to convert the mesh and its really pissing me off-you are right though because when i bring the model into bryce the second cube is still listed under meshes-unbelievable


DM1234 ( ) posted Mon, 29 November 1999 at 11:58 PM

In Bryce it only shows up as 1 mesh object for me. Create the same boolean in Bryce and you'll still get the same result as one imported from TS. pa, my ISP used a bigger hammer so I was able to reply to your e-mail. DM aka Nite Miner


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