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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 18 10:25 am)



Subject: Animate a disappearing red bus


putrdude ( ) posted Thu, 15 October 2015 at 4:49 PM · edited Sat, 18 January 2025 at 1:20 PM

Hi gurus,

I recently was helped with animating a texture for my bus from one color to another over time. Worked great. Thought it would then be just as easy to make the bus disappear, simply by adjusting the transparency settings. Hah!

I've tried animating transparency to 1.00 and zero falloff, zero tran edge. I would have thought that transparency set to max would make it disappear.

These are the settings for just one of the textures for the body. I just cant get it to disappear. Suggestions?

bus.jpg


seachnasaigh ( ) posted Thu, 15 October 2015 at 5:07 PM · edited Thu, 15 October 2015 at 5:08 PM

You need to zero out the specular value also, otherwise the bus will turn to clear plastic rather than disappear.

Poser 12, in feet.  

OSes:  Win7Prox64, Win7Ultx64

Silo Pro 2.5.6 64bit, Vue Infinite 2014.7, Genetica 4.0 Studio, UV Mapper Pro, UV Layout Pro, PhotoImpact X3, GIF Animator 5


putrdude ( ) posted Thu, 15 October 2015 at 5:55 PM

Oh thank you. I'll try that.


putrdude ( ) posted Thu, 15 October 2015 at 6:34 PM

still not working. I'm sure it's me. This is the setting for inside the bus. Pretty simple. I set transparency to 1, set specular value to zero, fall off and edge also zero I can animate the diffuse value to zero which makes it black, but not transparent. I have no clue.


putrdude ( ) posted Thu, 15 October 2015 at 6:37 PM

weirdly, i set the inside setting for transparency edge to 1 and falloff to 100 and poof, it was gone. still no clue, but at least more is invisible :)


putrdude ( ) posted Fri, 16 October 2015 at 11:46 AM

Cannot get it to work, only parts. Other parts still show. So many nodes that i don't understand. Thanks anyway.


seachnasaigh ( ) posted Fri, 16 October 2015 at 11:54 AM

If it has multiple material zones, every material zone will have to be animated to go invisible.

Poser 12, in feet.  

OSes:  Win7Prox64, Win7Ultx64

Silo Pro 2.5.6 64bit, Vue Infinite 2014.7, Genetica 4.0 Studio, UV Mapper Pro, UV Layout Pro, PhotoImpact X3, GIF Animator 5


Little_Dragon ( ) posted Fri, 16 October 2015 at 2:55 PM

Failing all else, you could simply render twice: first with the bus, and a second time without. Then load the footage into a video editor and do a crossfade from one video track to the other.



putrdude ( ) posted Fri, 16 October 2015 at 6:21 PM

I tried making the material zones all animated to go invisble. I tried turning off specular value for any node, IF it was available. Where it had alternate specular, I animated that to zero. In the above image, the only node connected has no specular value so i animated texture strength to zero, which got rid of the texture, but didn't make it any less visible. I tried a lot of things, but not understanding doesn't help.

Failing all that, I did "sort of" do what Little Dragon suggested. I rendered the background, foreground, and then created the bus in PS, making frames where it was less and less opaque until it disappeared, then layered the images and voila, disappearing bus. Not optimal, but it worked.

Had to mess with the sandwiching because I was using volumetric smoke effect. Had to dump that effect because i couldn't figure out how to layer that effectively.

The bus is a freebie from sharecg with many parts and nodes. Great bus, too many parts. ;) Have to see if I can stand how it looks to see if I want to try to make it go invisible the correct way. Why can't anything be simple? Just a dial for Transparent? hmmmm? Gah!!!

Thanks everyone.


Little_Dragon ( ) posted Sat, 17 October 2015 at 3:56 AM

Based on some experiments I conducted with Godzilla a few years back, I think it's possible to link all the transparency and specular values to a single master dial, but just setting that up would require more effort than doing everything manually.

Of course, once it's in all place, you can use it again and again ....



cspear ( ) posted Sat, 17 October 2015 at 6:41 AM

Why not just animate the bus's scale down to something tiny like 0.1% over just a few frames? It will seem to pop out of existence rather than fade away. Then drop it well below the ground for the rest of the animation so there are no spurious shadows, reflections or other interactions.


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putrdude ( ) posted Sat, 17 October 2015 at 4:22 PM

Those are both GREAT ideas. Thank you so much. I'm not really happy with the PS version. It worked, but I liked the volumetric haze.

Shrinking it is just as good as it disappearing, especially when you have super radioactive powers. :)

Thanks again, everyone.


moogal ( ) posted Sat, 17 October 2015 at 11:10 PM · edited Sat, 17 October 2015 at 11:11 PM

I just skimmed, so I'm not sure if I figured out your problem or not... If you are trying to make a material transparent and it has a texture linked to the transparency channel, then it will only become as transparent as the texture will allow it. I've wished that transparency values could go beyond 1.00, but at 1.00, any areas of your texture (alpha) that aren't black will always be visible.

I did not know this until last night, but it's apparently possible to use the blend node to transition your texture to another pure black image over a range of frames. Using this technique on the textured parts should let you turn them completely invisible.


moogal ( ) posted Sat, 17 October 2015 at 11:16 PM

Little_Dragon posted at 12:12AM Sun, 18 October 2015 - #4233979

Failing all else, you could simply render twice: first with the bus, and a second time without. Then load the footage into a video editor and do a crossfade from one video track to the other.

This would look even better if one video track had the bus disappearing as it does currently. This would allow you to still glimpse interior parts of the bus through itself, rather than just seeing straight through the bus to the background. But then you might want to throw in some mechanical details (suspension, drive train, etc.) the bus may not already have...


putrdude ( ) posted Sun, 18 October 2015 at 3:59 PM

Thanks again everyone. I would like to solve it, just because it bugs me that I can't. But animation takes so much time and I know so little about nodes and such.

I'm not even using firefly since I would be dead before it finished rendering. It's an animation to a music track that is 3 minutes long. That may not seem like much time, but it is to me. It's just for fun... well it was...grrrrrr.

I just wanted to see if I could do it with my minimal skill level. It was going along nicely (for me) until this. I had help with turning the bus red from it's original colors to red, which was a whole new horizon for me. I didn't know you could change the texture color animating it. A new gnarly skill for me.

Not sure where I will take it now, but I know I can shrink it out of existence without any hassle, so that is very appealing. I'm only half way through the song so there is much more to do to get stuck in 1 shot too long.

I do appreciate, as always, the incredible help from the forum here. Thank you all again.


moogal ( ) posted Mon, 19 October 2015 at 2:31 AM · edited Mon, 19 October 2015 at 2:31 AM

[putrdude]

I'm not even using firefly since I would be dead before it finished rendering. It's an animation to a music track that is 3 minutes long. That may not seem like much time, but it is to me. It's just for fun... well it was...grrrrrr.

So... You are using Poser's preview I assume?

I worked on a large project a few years ago that required a few hundred 5-15 second clips. Managed to tweak the parameters (pixel samples, shading rate etc.) to the point that I was able to get the look I wanted with each frame taking just under a minute to render (Firefly). Still, it would be very nice to see some improvements to the preview mode given what games these days are doing at 60fps.


putrdude ( ) posted Mon, 19 October 2015 at 12:46 PM

Totally agree moo, I am using the preview mode.

I think the last time I tried a FF render it was 9 mins. per frame, on a I7 6 core machine with gobs of memory and SSD drive. In this little video I use volumetric smoke and that doesn't speed things up. I suppose I could play with the pixel count and render passes, but we're still talking about a long time. I'll give it a try just to learn and see if it looks all that much better.

Thanks.


seachnasaigh ( ) posted Mon, 19 October 2015 at 3:59 PM · edited Mon, 19 October 2015 at 4:14 PM

putrdude posted at 3:56PM Mon, 19 October 2015 - #4234304

I am using the preview mode.

Ah, you're using preview? Then look in render:render settings:preview and check the limit of transparency; by default it is set to 90% transparency. You'd want to set it to 100%, or better yet, select "actual".

P10 render settings - preview - transparency.PNG

Poser 12, in feet.  

OSes:  Win7Prox64, Win7Ultx64

Silo Pro 2.5.6 64bit, Vue Infinite 2014.7, Genetica 4.0 Studio, UV Mapper Pro, UV Layout Pro, PhotoImpact X3, GIF Animator 5


putrdude ( ) posted Mon, 19 October 2015 at 4:11 PM

Thank you again. You think that was it? Ugh! Very helpful,again.


seachnasaigh ( ) posted Mon, 19 October 2015 at 8:06 PM

Well, that preview setting is enough in itself to prevent you from making a bus disappear in preview, but you also need to make sure all material zones' specular are zeroed out.

Poser 12, in feet.  

OSes:  Win7Prox64, Win7Ultx64

Silo Pro 2.5.6 64bit, Vue Infinite 2014.7, Genetica 4.0 Studio, UV Mapper Pro, UV Layout Pro, PhotoImpact X3, GIF Animator 5


putrdude ( ) posted Tue, 20 October 2015 at 6:11 PM

Thanks, but most of the nodes didn't have specular dials. I am going to try it again, just to see if i can do it. It's a lot of nodes and a lot of pieces, but it's worth a shot. The word thing was that some parts disappeared completely and perfectly even though it was set at 90% in preview mode. I turned all specular dials I could find down to zero, and still i had bus parts hanging out all over. it was embarrassing. ;)

Thanks as always!


seachnasaigh ( ) posted Tue, 20 October 2015 at 6:44 PM

Figure out what material zones correspond to the parts which fail to disappear, and post screenshots of those materials.

Poser 12, in feet.  

OSes:  Win7Prox64, Win7Ultx64

Silo Pro 2.5.6 64bit, Vue Infinite 2014.7, Genetica 4.0 Studio, UV Mapper Pro, UV Layout Pro, PhotoImpact X3, GIF Animator 5


putrdude ( ) posted Wed, 21 October 2015 at 11:20 AM

Okly dokly. I will do that. Thanks again.


putrdude ( ) posted Thu, 22 October 2015 at 12:20 PM

This is with Preview Render at 100% per your previous instructions. The green arrow points to the part of the bus that is still opaque. 2 nodes appear to be not connected. Tried changing transparency edge to zero as well as falloff to zero, no effect.

bussettingsBusDown.jpg


seachnasaigh ( ) posted Thu, 22 October 2015 at 12:36 PM

Falloff is generally from 0 to 1. Change the falloff to 0. You're right that two image maps are left orphaned; they are probably alternate textures.

Verify the identity of the material by temporarily changing the red color block to green. Do you still see red bus pieces? If so, you also need to identify those material zones. It will save time if you post screen grabs of any materials left still visible.

Poser 12, in feet.  

OSes:  Win7Prox64, Win7Ultx64

Silo Pro 2.5.6 64bit, Vue Infinite 2014.7, Genetica 4.0 Studio, UV Mapper Pro, UV Layout Pro, PhotoImpact X3, GIF Animator 5


putrdude ( ) posted Thu, 22 October 2015 at 1:06 PM · edited Thu, 22 October 2015 at 1:07 PM

Okay, this is weird. The tires reappeared on opening the file. Nothing was changed. The tires are a section called Gumi. I changed spec value to zero, falloff 0, edge 0, and they stay visible. Gumi settings: The bus down settings, changed to zero and colored purple look like this: tires.jpg

bus body image bussettingsBusDown2.jpg


seachnasaigh ( ) posted Thu, 22 October 2015 at 1:26 PM · edited Thu, 22 October 2015 at 1:27 PM

Ah, now we're getting somewhere. Your purple tire material looks OK, but I'd untick Reflection_Lite_Mult (also Reflection_Kd_Mult if it is ticked in any material). Just experimenting, but set Highlight_Size to a small positive number, maybe 0.06; small numbers make intense highlights, and 0 may cause a divide by zero issue. I notice that the tires aren't opaque; I can see the entire shape of the red steel wheel through the purple tire.

In the lower screenshot, that tells us that the red body panels are not controlled by that material zone. Look in the drop-down list of material zones and go through them one by one. Assign them distinctive colors to identify what is what. When you are in the material room, one of the materials will display by default. Click the little triangle to see the list of material zones.

P10 selecting material zone.png

In this case, the selected prop/object is the LightClaymore; the currently selected material zone is LightBlade.

Poser 12, in feet.  

OSes:  Win7Prox64, Win7Ultx64

Silo Pro 2.5.6 64bit, Vue Infinite 2014.7, Genetica 4.0 Studio, UV Mapper Pro, UV Layout Pro, PhotoImpact X3, GIF Animator 5


putrdude ( ) posted Thu, 22 October 2015 at 3:29 PM

Ugh sorry to bother you with this. Went through all items. Removed reflection lite multi on all of them Found 1 drop down called only RED show here too. Still bus not gone.

RED: red.jpg

busdown stlil showing in red opaque

bussettingsBusDown3.jpg


raven ( ) posted Thu, 22 October 2015 at 3:39 PM · edited Thu, 22 October 2015 at 3:40 PM

Try animating the reflection value to 0 as well.



seachnasaigh ( ) posted Thu, 22 October 2015 at 4:06 PM · edited Thu, 22 October 2015 at 4:09 PM

raven posted at 4:04PM Thu, 22 October 2015 - #4234777

Try animating the reflection value to 0 as well.

Yep. The reflection in the material "RED" is what's showing. Animate reflection_value down to zero.

By going through this, Putrdude, you're learning foundational Poser stuff which you'll use in many future projects. It's worth doing.

Poser 12, in feet.  

OSes:  Win7Prox64, Win7Ultx64

Silo Pro 2.5.6 64bit, Vue Infinite 2014.7, Genetica 4.0 Studio, UV Mapper Pro, UV Layout Pro, PhotoImpact X3, GIF Animator 5


putrdude ( ) posted Thu, 22 October 2015 at 5:00 PM

I've learned a lot. I didn't even know you could animate all these things. I thought those keys were for the liquor cabinet.


putrdude ( ) posted Thu, 22 October 2015 at 5:16 PM

I animated all refelection_values down to zero. No change. This ain't no ordinary bus.


putrdude ( ) posted Thu, 22 October 2015 at 5:33 PM

This is strange. If I make the transparency edge 100.00, and trans falloff 100, I can get the "carpet" part to disappear. It's actually on the side of the bus inside. It becomes transparent for a moment, then changes the dial to 1 (max) for transparency edge, but at least you can see through it now. Going to experiment more with these two settings.


putrdude ( ) posted Thu, 22 October 2015 at 5:44 PM

This is the INSIDE of the bus. All red. Nothing fancy, no nodes. Everything zeroed out.

Opaque as can be.redinside.jpg


seachnasaigh ( ) posted Thu, 22 October 2015 at 6:49 PM

Do you have your preview render settings set for OpenGL with hardware shading enabled?

Poser 12, in feet.  

OSes:  Win7Prox64, Win7Ultx64

Silo Pro 2.5.6 64bit, Vue Infinite 2014.7, Genetica 4.0 Studio, UV Mapper Pro, UV Layout Pro, PhotoImpact X3, GIF Animator 5


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