Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Oct 22 3:39 am)
My workstations are currently tied up with renders, but just eyeballing that promo, I'd say you to use relatively saturated colors, and give them ambient moderated by fresnel (edge blend effect).
It would be easy to also control the effect with a mask, so that you could have day-glo eyeshadow.
Poser 12, in feet.
OSes: Win7Prox64, Win7Ultx64
Silo Pro 2.5.6 64bit, Vue Infinite 2014.7, Genetica 4.0 Studio, UV Mapper Pro, UV Layout Pro, PhotoImpact X3, GIF Animator 5
I'm not a render guru but Blenders Cycles you make a mesh the light. I'm guessing same for Poser 11
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Here's the setup I used for the first one
And this is the second one
Just add these nodes to your existing skin setup. You can change the color and the ambient value to whatever you want.
I'm sure there are much better ways to do this and I hear the new poser has a layering function that would make these obsolete.
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Hi folks,
I found this product for DS and wondered if there's anything available for PP2014? If I'm honest, it doesn't look perfect, but I think, with tweaking and with the right scene, it could work wonders. I'd also be interested in making maps which could work with this, for example, having the dark base on a character's skin, while having bright orange eyeshadow.
Let's see if we can get some interest in this, maybe BB would be interested in this?
Thanks.
http://www.daz3d.com/ultrueviolet-light-and-glowing-shaders-for-daz-studio
I'm running Win 10 Pro 32GB RAM Intel Core i7-4790K CPU @ 4.00GHz Nvidia GeForce GTX 1660 Ti
My DA Gallery: glen85.deviantart.com/gallery
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