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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 12 12:32 pm)



Subject: Superfly and Skin - adapted Cycles shader


bantha ( ) posted Sun, 29 November 2015 at 7:30 AM · edited Thu, 12 December 2024 at 1:01 PM

I fiddled around with Poser 11. I'm not completely happy with this shader, but results are getting better.

The shader is based on the postings here:

http://blenderartists.org/forum/showthread.php?379685-Skin-in-Cycles-Emily-2-1

Untitled.png


A ship in port is safe; but that is not what ships are built for.
Sail out to sea and do new things.
-"Amazing Grace" Hopper

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bantha ( ) posted Sun, 29 November 2015 at 7:32 AM · edited Sun, 29 November 2015 at 7:32 AM

Shader2.jpg

Shader1.jpg

Shader4.jpg

Shader3.jpg


A ship in port is safe; but that is not what ships are built for.
Sail out to sea and do new things.
-"Amazing Grace" Hopper

Avatar image of me done by Chidori


bantha ( ) posted Sun, 29 November 2015 at 7:36 AM · edited Sun, 29 November 2015 at 7:37 AM

I don't think it's possible to upload MT5s right now? The shader is a bit complicated to rebuild, especially since the SSS nodes have vector values which aren't shown in a screenshot.

But the values can be seen here:

http://www.elysiun.com/forum/showthread.php?216113-Brecht-s-easter-egg-surprise-Modernizing-shading-and-rendering&p=2520066&viewfull=1#post2520066


A ship in port is safe; but that is not what ships are built for.
Sail out to sea and do new things.
-"Amazing Grace" Hopper

Avatar image of me done by Chidori


Boni ( ) posted Sun, 29 November 2015 at 8:05 AM

Thank you ... this will help a lot of people!!!

Boni



"Be Hero to Yourself" -- Peter Tork


ghonma ( ) posted Sun, 29 November 2015 at 10:11 AM

Waaay too much SSS


Kazam561 ( ) posted Sun, 29 November 2015 at 10:16 AM
Online Now!

Thank you Bantha

The dust settled, thinking "what a fine home, at least for now" not realizing that doom would soon be coming in the form of a vacuum cleaner.


bantha ( ) posted Sun, 29 November 2015 at 10:28 AM · edited Sun, 29 November 2015 at 10:29 AM

ghonma posted at 10:26AM Sun, 29 November 2015 - #4241456

Waaay too much SSS

Yes, probably. I'm already reducing it in test renders. The SSS is probably scaled for Blender figures, which are way larger than Posers figures. The SSS scale is in the node, though, so it's easily changed. I'm looking for the right value right now.... but with SSS the renders take some time, so testing is anything but quick.

Clipboard02.jpg


A ship in port is safe; but that is not what ships are built for.
Sail out to sea and do new things.
-"Amazing Grace" Hopper

Avatar image of me done by Chidori


ghonma ( ) posted Sun, 29 November 2015 at 11:49 PM

Definitely better. I would also suggest not using Poser figures/textures to tune your shader. Instead get something like the free Emily and use that:

http://gl.ict.usc.edu/Research/DigitalEmily/

That will help reduce/eliminate any effect low quality poser textures and mesh may be having on your results. Later you can fine tune for poser content.


beas62 ( ) posted Tue, 01 December 2015 at 6:38 AM

Thanks for sharing the info, Bantha!


Kazam561 ( ) posted Tue, 01 December 2015 at 6:15 PM
Online Now!

Thank you Bantha!

The dust settled, thinking "what a fine home, at least for now" not realizing that doom would soon be coming in the form of a vacuum cleaner.


shedofjoy ( ) posted Fri, 04 December 2015 at 8:10 PM

I'm new to this whole cycles business and only started dabbling in it with the arrival of Poser 11. my question is, How do we apply those 4 images into one material/shader? I know how to use all the firefly nodes but have very little experience with this, any help much appreciated.

Getting old and still making "art" without soiling myself, now that's success.


bagginsbill ( ) posted Sat, 09 January 2016 at 12:28 PM

ghonma posted at 1:27PM Sat, 09 January 2016 - #4241565

Definitely better. I would also suggest not using Poser figures/textures to tune your shader. Instead get something like the free Emily and use that:

http://gl.ict.usc.edu/Research/DigitalEmily/

That will help reduce/eliminate any effect low quality poser textures and mesh may be having on your results. Later you can fine tune for poser content.

Hey thanks for the link. I didn't know about this download. Rendered in SuperFly, but using a simple FireFly shader having only color map, bump map, Scatter node, and Blinn node. You guys are overcomplicating things, IMO.

DigitalEmily.jpg


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


cr2012 ( ) posted Mon, 01 February 2016 at 5:25 PM

bagginsbill posted at 11:23PM Mon, 01 February 2016 - #4248118

ghonma posted at 1:27PM Sat, 09 January 2016 - #4241565

Definitely better. I would also suggest not using Poser figures/textures to tune your shader. Instead get something like the free Emily and use that:

http://gl.ict.usc.edu/Research/DigitalEmily/

That will help reduce/eliminate any effect low quality poser textures and mesh may be having on your results. Later you can fine tune for poser content.

Hey thanks for the link. I didn't know about this download. Rendered in SuperFly, but using a simple FireFly shader having only color map, bump map, Scatter node, and Blinn node. You guys are overcomplicating things, IMO.

DigitalEmily.jpg

It looks very good Bagginsbill can you please upload a .mt5 file or can you post screenshots on how to setup the shaders in the material room? I really want to learn to make superfly shaders for human skin.


WandW ( ) posted Mon, 01 February 2016 at 6:05 PM · edited Mon, 01 February 2016 at 6:07 PM

Ask him over at RDNA, as you are more likely to get an answer there...

http://forum.runtimedna.com/showthread.php?102517-Skin-shader-from-Blender-thread-WIP

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cr2012 ( ) posted Mon, 01 February 2016 at 7:42 PM · edited Mon, 01 February 2016 at 7:43 PM

WandW posted at 1:41AM Tue, 02 February 2016 - #4252589

Ask him over at RDNA, as you are more likely to get an answer there...

http://forum.runtimedna.com/showthread.php?102517-Skin-shader-from-Blender-thread-WIP

Ok thank you WandW :)

This is the progress I have made so far with researching and experimenting since I asked the question earlier.

Hybrida_Test.jpg


bagginsbill ( ) posted Tue, 02 February 2016 at 6:00 AM

I answered at RDNA. Click me.


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


acrionx ( ) posted Tue, 14 November 2017 at 10:58 PM

bagginsbill posted at 10:58PM Tue, 14 November 2017 - #4252644

I answered at RDNA. Click me.

This link no longer seem to be working.

www.acrionx.com | My Freebies | My Store | My Youtube Channel


AmbientShade ( ) posted Tue, 14 November 2017 at 11:10 PM

Because this is a 2 year old thread. Daz bought rdna and killed it. So any links you find (anywhere) to anything rdna are long dead.



Eric Walters ( ) posted Wed, 28 November 2018 at 11:23 PM

Hey BB! Any chance of putting some of the RDNA vanished info on cycles skin here? THANKS!



bantha ( ) posted Sat, 01 December 2018 at 2:10 PM

The result found it's way into EZSkin, if I'm not mistaken. Did you try it?


A ship in port is safe; but that is not what ships are built for.
Sail out to sea and do new things.
-"Amazing Grace" Hopper

Avatar image of me done by Chidori


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