Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 24 8:11 pm)
First try rendering without ray traced shadows. If the artifacts clear up without shadows you'll know this is the culprit..Typically polygonal shadowing artifacts such as I see in your example are caused by a too low min bias rate on your shadow light. Looking at your setting of 0.800 contradicts this as it's a relatively high setting, usually those kind of artifacts begin showing up at settings of less than 0.200. Still, experimenting with Pixel Samples or Min bias rate might reveal something. You might try test rendering with a min bias rate of around 0.350 and see if the artifacts get worse or better. As far as AO... have you tried disabling AO on your scene/materials to determine if that's actually the cause?
W10 Pro, HP Envy X360 Laptop, Intel Core i7-10510U, NVIDIA GeForce MX250, Intel UHD, 16 GB DDR4-2400 SDRAM, 1 TB PCIe NVMe M.2 SSD
Mudbox 2022, Adobe PS CC, Poser Pro 11.3, Blender 2.9, Wings3D 2.2.5
My Freestuff and Gallery at ShareCG
Just another thing I noticed with your render settings... If you are using indirect light in Poser, AO is unnecessary. Basically all AO does is emulate shading brought about by global illumination. With IDL you have real GI, so AO is redundant. Also, with IDL, you'll probably want to lower your IC (irradiance cache) to a value of 32 or in that region.
W10 Pro, HP Envy X360 Laptop, Intel Core i7-10510U, NVIDIA GeForce MX250, Intel UHD, 16 GB DDR4-2400 SDRAM, 1 TB PCIe NVMe M.2 SSD
Mudbox 2022, Adobe PS CC, Poser Pro 11.3, Blender 2.9, Wings3D 2.2.5
My Freestuff and Gallery at ShareCG
Here's the settings I use for final renders & I never have issues with my final renders.
Try these settings on the light:
And try these render settings:
Have a creative day!
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3DFineries posted at 9:50AM Thu, 24 December 2015 - #4245392
Here's the settings I use for final renders & I never have issues with my final renders.
Try these settings on the light:
And try these render settings:
Hi 3D fineries,
Thanks for that. Just tried those settings and so far no artefacts.
Also, big thanks to EldritchCellar. I found alot of the info you posted very useful.
Regards
Martyn
i7 5930K 3.60Ghz | ASUS X99-S Motherboard | Crucial Ballistix Sport 32GB DDR4 2400MHz RAM | NVIDIA TitanX | Antec 1000w Power supply | Windows 10 x64 Home
You're most welcome, Marvlin. Glad they worked good for you.
Have a creative day!
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Hi guys,
I seem to remember having this issue years ago and it was caused by ambient occlusion or something but can't remember?
I've tried everything I can think of to fix it, been searching the web and these forums for a solution but with no effective solution found.
I have a sneaking suspicion this is easily fixed and just about everyone all at once is going to give me the answer LOL.
See below for details: This is the issue I am having and it happens in a variety of scenery with a variety of lights and with V4, M4 and Genesis figures. In this scene there is one single point light set up as shown and rendered as shown.
Amy ideas?
i7 5930K 3.60Ghz | ASUS X99-S Motherboard | Crucial Ballistix Sport 32GB DDR4 2400MHz RAM | NVIDIA TitanX | Antec 1000w Power supply | Windows 10 x64 Home