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New Poser Users Help F.A.Q (Last Updated: 2025 Jan 25 2:04 pm)
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[SOLVED]
OK, figured it out. There is a step missing from the instructions. What I did was to set the pose as the end frame and then on the first frame I had to select "Zero Figure". Then clicked "recalculate dynamics" in the "Animation" drop-down menu. As the figure animation is calculated from the zero position (and the clothes are default as zeroed), the clothes conform to the figure on each frame until the final frame (the desired pose) is met. I can now start to refine my poses and get the Karate suit and belt looking a bit better. Looks quite floppy here, needs to have more friction I think.
donnena posted at 2:53AM Sun, 14 February 2016 - #4254891
Woohoo!!! Since you are using PP 2014, you can add a level of subdivision and fix some of those nasty folds!!!
Excellent, thanks Andy, so pleased! Would you mind explaining how to add subdivision for me please? I had a play around with dials but can't seem to get rid of the weird folds, not too sure what I'm doing, just trial and error for me at the moment.
Excellent, thanks Andy, so pleased! Would you mind explaining how to add subdivision for me please? I had a play around with dials but can't seem to get rid of the weird folds, not too sure what I'm doing, just trial and error for me at the moment.
The weird folds comes from the lack of details in the mesh, so you can't solve that through the cloth room it self. Here is an illustration:
As you can see if you try to bend a plane with only 2 polygons, it will only be able to bend at the middle, which will result in a sharp fold, which is what you experience, as the subdivision is increased you get a smooth bending, which will be the same for making folds in cloth as there are more mesh details for the cloth simulation to work with, thats the only way you can solve you problem.
The last image show where you can increase sub division in Poser. However keep in mind that this might not be a good solution as it applies it to the whole object, which means that to solve the fold problem, you will increase the amount of polygons so much that your simulation time will be so high that simulating cloth will be a pain in the butt. Besides that you might risk ruin details in the cloth, because of the smoothing.
The only real solution is that the cloth you are using are designed correctly for dynamic simulating. If you made the set your self, you can of course fix it in the 3d software you use, or if you know how to work with a 3d app, you can load in the obj and fix it as well. But its one of the most important things, if not the most important thing when making dynamic cloth in my opinion, you have to design it specifically for that. You cant simply make it the same way as conforming cloth, it wont be good.
But you can try to increase the sub d. But keep in mind that increasing this to much will most likely crash Poser and make simulation time so high that its no longer fun :)
3D-Mobster posted at 6:11AM Sun, 14 February 2016 - #4254919
Excellent, thanks Andy, so pleased! Would you mind explaining how to add subdivision for me please? I had a play around with dials but can't seem to get rid of the weird folds, not too sure what I'm doing, just trial and error for me at the moment.
The weird folds comes from the lack of details in the mesh, so you can't solve that through the cloth room it self. Here is an illustration:
As you can see if you try to bend a plane with only 2 polygons, it will only be able to bend at the middle, which will result in a sharp fold, which is what you experience, as the subdivision is increased you get a smooth bending, which will be the same for making folds in cloth as there are more mesh details for the cloth simulation to work with, thats the only way you can solve you problem.
The last image show where you can increase sub division in Poser. However keep in mind that this might not be a good solution as it applies it to the whole object, which means that to solve the fold problem, you will increase the amount of polygons so much that your simulation time will be so high that simulating cloth will be a pain in the butt. Besides that you might risk ruin details in the cloth, because of the smoothing.
The only real solution is that the cloth you are using are designed correctly for dynamic simulating. If you made the set your self, you can of course fix it in the 3d software you use, or if you know how to work with a 3d app, you can load in the obj and fix it as well. But its one of the most important things, if not the most important thing when making dynamic cloth in my opinion, you have to design it specifically for that. You cant simply make it the same way as conforming cloth, it wont be good.
But you can try to increase the sub d. But keep in mind that increasing this to much will most likely crash Poser and make simulation time so high that its no longer fun :)
Thanks. You're explanation makes sense, will try increasing the subdivision bit by bit and see how it improves but I have no idea how to edit it or change the mesh polygon count. I didn't make it myself, I bought it from 'volacce' here on renderosity marketplace. It's supposed to have bebeen built specifically as dynamic clothing for the M4 figure in Daz Studio or Poser. That's why I joined here, just to make the purchase but then I hit the forum to say hello and ask for help when I encountered problems. I'm a karate instructor and hope to use the model and clothing on my karate website to help students learn and to catalogue the hundreds of techniques. I'm a beginner to 3D modelling but would like to get to grips with Poser as it will be handy for art as well. Is draping a good idea for this cloth? At the moment drape is set to 'off' thanks again.
Increasing the number of frames and letting the simulation run longer will also help smooth out the creases.. As mentioned, subdivision may help but there are drawbacks which can make it impractical.
BTW, when asking for help, make certain to post which Poser version you are using; not all versions have the same features, and the Pro versions have additional features not found in the regular versions of the same build.
Thanks. You're explanation makes sense, will try increasing the subdivision bit by bit and see how it improves but I have no idea how to edit it or change the mesh polygon count. I didn't make it myself, I bought it from 'volacce' here on renderosity marketplace. It's supposed to have bebeen built specifically as dynamic clothing for the M4 figure in Daz Studio or Poser. That's why I joined here, just to make the purchase but then I hit the forum to say hello and ask for help when I encountered problems. I'm a karate instructor and hope to use the model and clothing on my karate website to help students learn and to catalogue the hundreds of techniques. I'm a beginner to 3D modelling but would like to get to grips with Poser as it will be handy for art as well. Is draping a good idea for this cloth? At the moment drape is set to 'off' thanks again.
I don't know the set or how it was made, maybe you can increase the subd for specific parts depending on how it were made. Meaning if each part, like the top, pants, belt etc are individual parts, then you should be able to.
Regarding drape, I personally never use it, because i Pre-fit my cloth, meaning they are designed to work with default T-Pose for the figure that i made it for. Draping for me is mostly useful if you need something to drape over something and you made it to be out of the way at the beginning of the simulation, like a cape over something or if you need some cloth to be relaxed before simulation.
But if the cloth is made to fit the default T-Pose it shouldn't be necessary. But there are several ways to relax the cloth, in Poser you can add the cloth and just simulate it while the figure is in the T-Pose, the cloth will then relax to the pose, then you export the cloth as a OBJ, at the frame you like and reimport it. Then it will have the relaxed pose and you will save time having drape it.
This is a set of cloth I made for the image below (Which is also for M4).
As you can see the cloth is already draped to fit the default pose and each piece of cloth is made so they are relaxed to the pose. Also items such as the belt and shoulders, where you have a lot of bending or deformation have higher mesh density already built into it, to avoid bending problems. So the mesh in the cloth is not uniformed evenly across the cloth set, but increased in areas that needs it and reduced where its not needed as much.
Now in the final image you cant see the belt, but you can see that the cloth folds nicely around his shoulders and around his legs. But it looks to me, that your set doesn't requires draping. But you can see that in the default pose, if the cloth is hanging on the figure as you would expect it in the real world or whether its surrounding the figure. Easiest place to see it is with the arms, if the top part of sleeves is resting on his arms and the lower part is floating beneath it, then its already relaxed. If its not you can do as i suggested above, but its not needed i think, because its a pretty tight outfit, meaning no cape etc. Also it seems to simulate fine enough, but certain parts might simply not have the mesh details required to make them fold correctly and relaxing the cloth or drape it, wont solve that.
Thanks again for your input. I've looked at the polygons for the mesh using the cloth room and it seems pretty fine (lots of polygons).
I followed a detailed tutorial on youtube step by step and this was the result. 30 frames - 5 as a T-pose, 5 moving into the posture and 5 as a static posture. The trousers seem OK but the Jacket and particularly the belt seems to have way too much movement for some reason.
The Sith robe you made looks awesome!
Can anyone recommend a good (working) white Karate suit with a black belt please (either conforming or dynamic) or would anyone be willing to make one for me (if it's not too much trouble - and I can PayPal a donation for the work). I can provide photos of my suit and belt for reference and texture mapping if required.
It's for my Karate website so needs to look fairly legit.
I'm getting nowhere fast with this one.
Thank you.
Thanks again for the input. Not been able to resolve it but my project is important. I've decided to buy Daz3D and Genesis2 instead and buy a Karate suit model for that. Doesn't seem likely that I'll be able to get Poser to work. So frustrated after buying the Software, M4 model and Karate Suit prop and putting so much time into it. Will have to scrap the poses I've made and start again. I suppose this can serve as a warning for others when they purchase from here - it may look good on the advert picture but it's not possible to recreate those results without reverse engineering it in third parts 3D editors to change the mesh size etc. Not really fair, doesn't work, vendor won't reply to any messages and I can't get a PayPal refund because it's a virtual product.
Here's the advert so you can steer clear of buying it.
https://www.renderosity.com/mod/bcs/karate-suit-2-for-m4/103589/
and here's what it's supposed to look like, lol:
hborre posted at 4:34AM Sun, 10 April 2016 - #4254930
Increasing the number of frames and letting the simulation run longer will also help smooth out the creases.. As mentioned, subdivision may help but there are drawbacks which can make it impractical.
BTW, when asking for help, make certain to post which Poser version you are using; not all versions have the same features, and the Pro versions have additional features not found in the regular versions of the same build.
Just spotted your Post, I was using Poser 2014 Pro. Gonna re-install it and try running it again with more frames. How many frames would you recommend to smooth out the folds please? Also will draping for the duration of the animation help or is it just necessary for the first 15 frames or not needed at all? Thank you.
I would suggest getting the m4 conforming karate suit from DAZ3d.com
https://www.daz3d.com/karate-gi-m4
this set uses morphs and/or movement handles to adjust the loose part of the tunic over the legs, but will be much less work for you than dynamics. I can walk you through using the set, and using poser's morphing and smoothing brush tools to adjust the cloth for each pose.
There is also the possibility of using a new tool for poser that just came out called "VWD Cloth & hair", which allows you to dynamically drape any conforming clothing but it's not a tool for a novice. I've already experimented with my m4 hakama and kimono .. I need more practice... it didn't come out well lol
Lyrra
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Hi everyone. I'm mew to renderosity and have just bough "Karate Suit 2" from here and loaded it into my scene on Poser 2014. I'm using the base Mike 4 (M4) model (no morphs), which the Karate Suit 2 is made for.
I have posed the figure into a Karate posture and the clothing (Jacket, Trousers and Belt) isn't the conforming type, so I've set up simulations for all three with clothify collision targets on the Mike 4 figure.
When I run the simulations from the cloth room (or if I go to "Animate" menu and click "Calculate cloth dynamics") it spends a long time calculating but then nothing happens. The clothes are still separate from the figure.
I've followed the instructions several times with the same results :(
Anyone know how to get it to work please?
Thank you.