Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 03 1:41 pm)
I'm getting closer, I can feel it... Next question: Is rendering in P11 with Genesis characters and items much slower? I had a V4 character and a G2 character (and G2 clothing) in the same in a Firefly indirect lighting render with modest quality settings and hours later it was still rendering - never made it past a few inches of Indirect Light calculations and ultimately it simply never rendered. I cancelled out, replaced G2 and his clothing with M4 and his clothing, and an hour later I had a compete render. Given the difference in time, I suspect it was not an issue of heavy textures. Any ideas?
In order to take advantage of a smoother contour on the figure, the subd should be reset to 1. However, Poser does have it's own subdivision by converting the figure to Poser unimesh and either changing the subd in preview or during render. In this case, the subd'ing can be pushed up as high as 4 depending on your system. I can push it to 2 on my system, but Poser will post a warning if I go beyond 3. Resources can take a tremendous hit.
H - When you speak of Poser's own subdivision, is this something Poser does automatically, or is it something I initiate? And how do I initiate it? And just to get a broader understanding for myself, you are saying that yes, Genesis slows render time. Basically, I'm looking for some decision making point. I like the Genesis characters and the far better clothing, but if they come at a cost (outside of purchase) of much higher render time, is it worth it. Thanks for all the replies and help!
This is the Poser Skinning Method from the taskbar menu, the Poser Unimesh is highlighted. This is a manual setting, not an automatic procedure. Once it is selected for the figure, the following slider selection appear in your properties panel.
You can either select SubD levels for Preview or Render, typically I use Render SubD so I don't bog down system resources.
The notion of render timing is changing considerably, if you are willing to accept longer rendering for better imaging, go for it. If you want to render within a shorter time, then you will need to cut corners to achieve the best possible image. IDL settings will need substantial tweaking, texture maps may need to be reduced in resolution, use minimal lighting with more enviromental illumination. Deconstruct hires background objects and not use displacement mapping in everything. And if you are using Poser 1, then SuperFly might be a better option for rendering.
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I've spent the last three days of my vacation trying to import Genesis 2 characters, hair and props into Poser 11 (not Pro). Some of it works okay, but inevitably, most of the items cause Poser to freeze or crash. Has anybody had this problem? Is there a solution? Thanks!