Thu, Dec 12, 11:25 AM CST

Renderosity Forums / Poser - OFFICIAL



Welcome to the Poser - OFFICIAL Forum

Forum Coordinators: RedPhantom

Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 12 3:30 am)



Subject: Problem with Superfly Rendering People!!!!


Eagle_hawke ( ) posted Fri, 08 April 2016 at 4:24 PM · edited Thu, 12 December 2024 at 8:56 AM

Ok I have this weird problem going on maybe someone might have an answer for me. I have had Poser 11 for a few months and been very happy with it but only a few days ago I decided to be brave and play with the Superfly Render Engine. So I watched the Tutorial and the my first render was a disaster....as was the second, third fourth, fifth. I have watched all the tutorial I could find and read help files, and I can find nothing to explain this. Everything in the Render Area Renders beautifully, EXCEPT Any V4/M4 Figure I put in there. I have used several different Character MAT files and they all do the same thing.

002.png

I have gone through every Superfly Preset and played with all their setting I even matched my setting with the Tutorials. Nothing seems to be working. Tell me this is not a compatablity issue with Superfly and M4/V4 Models please!

Thanks in advance for the help

 


Boni ( ) posted Fri, 08 April 2016 at 4:29 PM

Complicated answer is the order of nodes used in the Mat room conflict in Superfly. Easy answer: Get EZskin3 at CGbytes (it's free) take the time to learn it (it is worth it) and apply it to both the character and the hair. You won't be disappointed.

Boni



"Be Hero to Yourself" -- Peter Tork


Eagle_hawke ( ) posted Fri, 08 April 2016 at 4:57 PM

Ok so I Download EZSkin3 and copied the EZSkin3.pyc into my Poser.exe location as the direction stated, but it said to run EZSkin3 and there is no EXE file and it doesn't show in my poser Scripts. How do I load this thing?

 


Boni ( ) posted Fri, 08 April 2016 at 5:04 PM

Did you load the .pyc into the Poser Pro 11 > Poser 11 > runtime > Python > poserscripts > scriptsmenu ? That is where it needs to go to show up in the Python Menu.

Boni



"Be Hero to Yourself" -- Peter Tork


Eagle_hawke ( ) posted Fri, 08 April 2016 at 5:13 PM

Ok I got yea, I loaded it to the right folder but I didn't know how to load custom PYC files. I figured it out tho, thank you. It's rendering now in Superfly, I guess we'll see if it works. So far what little is rendered isn't looking promising. I'll let you know in a few minutes.

 


Boni ( ) posted Fri, 08 April 2016 at 5:15 PM

Keep in mind you have to use the right configuration for your figure, (i.e. V4 for example) and set up the figure from scratch using the edit for the hair.

Boni



"Be Hero to Yourself" -- Peter Tork


Eagle_hawke ( ) posted Fri, 08 April 2016 at 5:43 PM

Ok it looks like that's working thank you. I'll post the final results when it's done rendering. Tho it may take a bit. Not too thrilled that I have to use this now anytime I want to use a V4 or M4 model but I guess it is what it is. Thank you for the help. 😄

 


hborre ( ) posted Fri, 08 April 2016 at 5:50 PM

When using EZSkin3, assess how the original material zone nodes are arranged for your V4 character. The simpler, the better EZSkin3 will perform in giving you the best, optimal arrangement. If you find a convoluted array of nodes and plenty of dash line connections, begin eliminating the extra nodes and connect the relevant nodes to their proper connects, i.e., image map to diffuse, specular map to specular, transparency maps to transparent, etc. EZSkin3 will built upon the basics and give you an optimized material set up for each zone in your figure. You can tweak setting values in EZSkin to vary the way your skin texture responds to light to give you something more to your liking.


vincebagna ( ) posted Mon, 18 April 2016 at 4:16 AM

Eagle_hawke posted at 4:12AM Mon, 18 April 2016 - #4264767

Ok it looks like that's working thank you. I'll post the final results when it's done rendering. Tho it may take a bit. Not too thrilled that I have to use this now anytime I want to use a V4 or M4 model but I guess it is what it is. Thank you for the help. 😄

You don't HAVE TO use EZSkin anytime you use V4 or M4, the skin rendering problem you got there is not related to V4 or M4 in particular, but to the nodes used in the skin settings. So you can change the nodes yourself too. SuperFly tries to render correctly the materials made for FireFly, but as we made a lot of tricks to have correct skin with FireFly, it fails with SuperFly as this render engine doesn't needs complicated node trees to make beauty.

So it's not related at all to specific figures, but to bad nodes connections (good for FF, but bad for SF) :)

My Store



jura11 ( ) posted Mon, 18 April 2016 at 7:18 PM

Hi there

As above I would use EZSkin its best way how to get all skin to convert to Superfly,if you don't know how to do,its easy way,harder way is to learn shaders how they work and how they need to be connected

Hope this helps

Thanks,Jura


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.