Forum Coordinators: Kalypso
Carrara F.A.Q (Last Updated: 2024 Dec 21 9:55 pm)
Visit the Carrara Gallery here.
In case you didn't notice, I was only trying to be sarcastic. I do not have any inside information about Carrara's development.
But since there is no doubt in my mind that Carrara's occasional developments are done by inexperienced summer interns, I thought it would be funny to try and figure-out what will be in store for next fall.
Doc
A Couple weeks late for April's Fools.
I still don't understand why Genesis doesn't work right in Carrara. The same with DUF format. It seems like Daz could have worked out something by now, without constantly breaking everything they have already fixed.
Oh well, I needed a little sarcasm break anyway. Thanks Bernie
tsarist posted at 11:08PM Mon, 18 April 2016 - #4266106
I still don't understand why Genesis doesn't work right in Carrara. The same with DUF format. It seems like Daz could have worked out something by now, without constantly breaking everything they have already fixed.
After a few fails, I have avoided DUF format entirely. Which means I don't buy much from DAZ anymore, having bought ~2,000 products (50 pages in my "Product Library") in years past. Too bad, there are a number of good vendors at DAZ, but few offer Poser format anymore.
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It will soon be summer time, and it will be time for Daz to hire a team of inexperienced interns to work on Carrara for another sloppy disastrous 'release' of the glorious 8.5.x.x series, by the end of September 2016.
This new 'release' will have a hastily put-together Connect functionality that will be mostly unusable except in some very exceptional situations and for only a handful of users.
It will also have an embryonic Genesis 3 implementation that will be, again, unusable for most users. As a result of this embryonic implementation all the weight-painting/weight-mapping functions that used to work reasonably well in C7 and C8.1 will be so badly screwed-up that they will become useless. It is also very possible that the UV-mapping functions too will be badly damaged in this new 'release' .
Here is a list of screw-ups that I am reporting on this new 'release', without having even seen it:
The Open GL 3D view will be noticeably less responsive than in 8.1.1.12. This scene (See Link) or this scene (See Link) will take 5 to 10 minutes to load in fully textured mode, while they take less than a minute in C8.1.1.12
The native renderer will be 10% to 12% slower when all textures are set to Gaussian Filtering. This is probably due to the introduction of Fast Mipmapping filtering mode, which apparently screwed-up everything else.
The Auto-Detect Runtimes will not work, and the content manager will be unusable because it will keep popping-up an annoying dialog each time you want to load a content.
As a result of the amateurish Connect implementation, each time you click on a menu, it will try to access Daz servers to get an approval. As a result you will sometime have to wait several minutes to do anything.
And of course, as I mentioned above, the Genesis 3 implementation will be embryonic at best, and all the existing weight-mapping/weight-painting functions, and possibly UV-mapping functions as well, will become a complete mess as a result.
And no, I am not drunk, I am just lucid, HA HA!!