Forum Moderators: wheatpenny Forum Coordinators: Anim8dtoon
Community Center F.A.Q (Last Updated: 2024 Dec 20 3:22 am)
Blender is a good one, and best of all it's free, but it has a bit of a learning curve.
I use shade3d and 3ds Max (3ds Max is a bit on the pricey side tho, so I wouldn't recommend starting with that, although college students can get it free).
Another good one is Wings3d which is also free. (a link to the download site is in the header of the Wings3d Forum here at Renderosity).
Jeff
Renderosity Senior Moderator
Hablo español
Ich spreche Deutsch
Je parle français
Mi parolas Esperanton. Ĉu vi?
Hexagon could also be a good choice... I use it for everything I make and found it easy to work with... specially compared to Blender which I found quite hard to figure out (the last time I tried it you needed to memorize and have a firm knowledge of the hotkeys in Blender to use it effectively). Everyone has a program that works well for their own flow, but thought I'd mention it...
Blender because its free powerful like a whole suite of things from modeling to animations to effects to sculpting and has loads of free tutorials all over the place (plus it has cycles in it. ) there are simpler programs out there but most are 2 steps away from being abandonware. theres tons of free solutions though you can even sculpt (like sculptris) online with sculptgl and remesh the obj and export it to your PC in quads (not tris like sculptris)
-----------------------------------------------------------------------
HP Zbook 17 G6, intel Xeon 64 GB of ram 1 TB SSD, Quadro RTX 5000
-----------------------------------------------------------------------
CHK2033 posted at 12:58PM Wed, 08 June 2016 - #4271797
Blender because its free powerful like a whole suite of things from modeling to animations to effects to sculpting and has loads of free tutorials all over the place (plus it has cycles in it. ) there are simpler programs out there but most are 2 steps away from being abandonware. theres tons of free solutions though you can even sculpt (like sculptris) online with sculptgl and remesh the obj and export it to your PC in quads (not tris like sculptris)
And has a learning curve to the interface, like "having your brains smashed in by a slice of lemon wrapped round a large gold brick" in complexity.
Khai-J-Bach posted at 4:12PM Sun, 12 June 2016 - #4271819
CHK2033 posted at 12:58PM Wed, 08 June 2016 - #4271797
Blender because its free powerful like a whole suite of things from modeling to animations to effects to sculpting and has loads of free tutorials all over the place (plus it has cycles in it. ) there are simpler programs out there but most are 2 steps away from being abandonware. theres tons of free solutions though you can even sculpt (like sculptris) online with sculptgl and remesh the obj and export it to your PC in quads (not tris like sculptris)
And has a learning curve to the interface, like "having your brains smashed in by a slice of lemon wrapped round a large gold brick" in complexity.
That's debatable..took me around a month to learn blender so depends on the person and sure if your already used to something else than anything different than what you consider the norm isn't that easy.no matter how easy something is it becomes very difficult to learn when there arent many good (modern) tutorials around for it . but which ever program is used makes sure its free first cause maybe he might lose interest later maybe he might want something else which cost. so which ever it is start with a free one to play with first note: i myself dont use Blender..lol i know how to use it and do know its very powerful ,but i dont use it because it doesnt fit into my workflow So i use Maya and 3ds Max but would not recommend those to a beginner for obvious reason (difficult for a beginner and overkill for just polygon modeling )
-----------------------------------------------------------------------
HP Zbook 17 G6, intel Xeon 64 GB of ram 1 TB SSD, Quadro RTX 5000
-----------------------------------------------------------------------
Blender is great, I don't like the UI at all, buy it is a fantastic application and free, but It is a complete 3d suit, if someone wants a tool for modeling, uv mapping and create 3d models for other applications like Poser, or DS, and want an "easy free tool for it", just use wings3d.
And I have to add that the basics you learn in box modeling in wings3d will be useful in a future to start using 3d suites like 3d max, maya or Blender.
True.. pushing pulling and extruding verts/ faces /edges is pretty much the same in any program (just some name thing's differently)
-----------------------------------------------------------------------
HP Zbook 17 G6, intel Xeon 64 GB of ram 1 TB SSD, Quadro RTX 5000
-----------------------------------------------------------------------
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
My grandson Vincent wants to make 3D models of robot-like characters he created for a game. I only have experience with Poser so I need some advice from more experienced 3D people to steer him in the right direction. I know that Zbrush and Blender are modeling programs but I have no idea if they are what he should get. Is one more user-friendly? Is there something else with a shorter learning curve that would get him reasonable results? We are open to suggestions and appreciate all help.