Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Sep 19 3:46 am)
(Scratches head again)
Why are you using Vector Mapping instead of Texture (decrease scale value should tile) or Point (increase scale value should tile)? I mean, if it works, it works, but it's just odd that this Vector mapping isn't mentioned ANYWHERE. Did you stumble across this solution? Or is it documented?
Anyway, let me run off and check if this works in a quick test. Thank you for your answer.
/confused frown
seachnasaigh posted at 9:01AM Fri, 10 June 2016 - #4272014
Shouldn't the values be 2, 2, 2?
On a Flat projection, Z value is ignored.
Why are you avoiding the legacy Image_Map node? If it is because you think it doesn't work in SuperFly, here's news: it works fine in SuperFly.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
bagginsbill posted at 5:08PM Tue, 14 June 2016 - #4272446
Why are you avoiding the legacy Image_Map node? If it is because you think it doesn't work in SuperFly, here's news: it works fine in SuperFly.
So... does that legacy node replace the trio of TC/mapping/ImageTexture?
Scharmers posted at 8:39PM Tue, 14 June 2016 - #4272516
So... does that legacy node replace the trio of TC/mapping/ImageTexture?
Yes if you intend to use the TC + mapping to do UV-mapped tiling. Of course the TC + mapping is capable of so much more, but 90% of its use cases are not something you'll need and so it's kind of overkill. It's like any situation where you could use three nodes instead of one, but specifically what you're doing doesn't call for it.
Note also that if you need to coordinate the scaling of a color map, and a corresponding normal or bump map, and a corresponding specular or roughness map, all in the same shader, it could be a less work to use the Image_Map and a single number node to run the scales on all of them at once, or it could be OK to use the combo you're using. I haven't really worked out which is the less-work approach.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
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I'm pulling my hair out over an issue that all of the Cycles documentation states shouldn't be there.
I'm simply trying to tile a texture over a standard one-sided square.
My node set up is: Texture Coordinate (UV)-> Mapping(Point)-> ImageTexture(Color)-> DiffuseBDSF(BDSF)-> CyclesSurface
A very standard setup. With all node values set to default, I get the 512x512 texture I'm using mapped to the square just fine.
The problem is when I want to shrink the texture on the square, and have it tile. For example, shrink the texture by 2x2. All of the docs I've seen state that I simply have to set Mapping to Vector Type=Point, and then set Scale to 2,2,1.
This certainly does shrink the texture as desired...but it doesn't tile it across the whole one-sided square. Instead, I just end up with:
In all of the examples I've seen, the image should tile. In fact, there's a lot of discussion about how NOT to make the image tile, but it should by default.
Is this a weirdness in Poser Cycles, or am I doing something wrong?