Thu, Jan 9, 8:34 AM CST

Renderosity Forums / Poser - OFFICIAL



Welcome to the Poser - OFFICIAL Forum

Forum Coordinators: RedPhantom

Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 09 3:46 am)



Subject: No Collisions in Bullet Physics


Iuvenis_Scriptor ( ) posted Sat, 23 July 2016 at 12:14 AM · edited Wed, 08 January 2025 at 7:23 PM

I'm toying around with Bullet Physics in Poser Pro 11, but I cannot get anything to collide with anything else. In a simple scene, I have a high-res sphere underneath a cloth plane. The ball is Choreographed and the plane is Soft Dynamic, but the latter still just goes straight through the former and lands on the Ground. I've tried enabling collision detection on both props, but that had no effect. Does anyone know what I could be doing wrong?


RedPhantom ( ) posted Sat, 23 July 2016 at 5:57 AM
Site Admin

I've only done bullet physics once so I really can advise but I followed the tutorial here https://www.renderosity.com/mod/tutorial_premium/?page=info&tutorial=17 and was able to get collisions. Maybe it can help you too.


Available on Amazon for the Kindle E-Reader Monster of the North and The Shimmering Mage

Today I break my own personal record for the number of days for being alive.
Check out my store here or my free stuff here
I use Poser 13 and win 10


Cage ( ) posted Sun, 24 July 2016 at 3:23 PM

Simulated objects will only collide if they are part of the same simulation. Set up a simulation, set the cloth plane as softbody (third tab), then set up the ball as part of the simulation in either the first or second tabs.

Bullet uses convex hulls of simulated objects, for speed while calculating collisions. If the objects fail to interact, the problem might relate to the convex hulls. You can create and study samples of the convex hulls, using the... Object menu? Up on the file menu bar, one of the headings will list "Create convex hull" on its pull-down menu. Clicking that option will create an un-transformed (no translations, rotations, or scaling) copy of the convex hull for the currently selected actor, showing Poser's internal representation of an object for Bullet's purposes. Unfortunately, I'm not sure what remedy to suggest if your simulation problems result from failed convex hull collisions....

===========================sigline======================================================

Cage can be an opinionated jerk who posts without thinking.  He apologizes for this.  He's honestly not trying to be a turkeyhead.

Cage had some freebies, compatible with Poser 11 and below.  His Python scripts were saved at archive.org, along with the rest of the Morphography site, where they were hosted.


Anthanasius ( ) posted Mon, 25 July 2016 at 1:40 PM

Hi !

Already see this video but dont help, how to use a dress on a character with bullet ?

Génération mobiles Le Forum / Le Site

 


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.