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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 23 1:20 pm)



Subject: Where to start - Looking for beginner guide to character modeling


Tron1138 ( ) posted Sat, 30 July 2016 at 8:32 AM · edited Mon, 23 December 2024 at 1:54 PM

Does anyone know of a free resource online like a video series on Youtube or a website that gives a tutorial from the beginning to end on creating a character from scratch in Blender?

I am wondering if anyone here has seen a really good one they would recommend.

Would it be possible to start it in a free sculpting program like Sculptris then move it to Blender to "rig it"?

Also, I want to make characters I can use in Poser.


keppel ( ) posted Sat, 30 July 2016 at 8:41 AM
Tron1138 ( ) posted Sat, 30 July 2016 at 9:10 AM

Keppel, thanks so much!


radioham ( ) posted Sun, 31 July 2016 at 6:52 AM

There is one called "3D Computer graphics course" it is in Blender on you Tube There is quite a lot of videos


Tron1138 ( ) posted Sun, 31 July 2016 at 11:44 AM

I'll try that one thanks, radioham!


radioham ( ) posted Sun, 31 July 2016 at 5:01 PM

Me again.... When I watch On the likes of UTube after the end of the video I have to go back an few times to try and remember what was done

Now days I have an simple work round I use an caputure programd and save the video to my hard drive One of the best that I have found is called "convert 2 mp3.net do not worry about the MP3 bit it dose convert to MP4 among other formats.... Blender I have about 100GB on my ex usb drive Or you can buy the likes of Pinnacle Studio 17 it has an small program to record the sceen


RorrKonn ( ) posted Sun, 31 July 2016 at 8:18 PM

Sculptris is a toy it's to get you at the zBrush website to buy zBrush.

to sculpt zBrush, MudBox,3DCoat etc etc it's very STRONGLY advised to have a Wacom intuos pro medium or better n the skills to use it. Just like it takes skill to draw batman ,need skills for zBrush. Blender has a built in sculptor in it. I have n love my zBrush but MudBox is my fav sculptor.

============================================================ 

The Artist that will fight for decades to conquer their media.
Even if you never know their name ,your know their Art.
Dark Sphere Mage Vengeance


wolf359 ( ) posted Sun, 31 July 2016 at 8:20 PM

Hi the easiest way to save a video from youtube is the copy the URL and paste it into the field on this web page http://en.savefrom.net/

I have curated a massive library of video tutorials on After effects ,Iclone Pro,Cinema 4D etc. ready to access at my leisure by using this free download website.



My website

YouTube Channel



Tron1138 ( ) posted Mon, 01 August 2016 at 8:31 AM

[radioham]

Or you can buy the likes of Pinnacle Studio 17 it has an small program to record the screen.

This sounds really cool. It helps so much to get tips like this. thanks!


Tron1138 ( ) posted Mon, 01 August 2016 at 8:36 AM

RorrKonn posted at 8:32AM Mon, 01 August 2016 - #4278093

Sculptris is a toy it's to get you at the zBrush website to buy zBrush.

to sculpt zBrush, MudBox,3DCoat etc etc it's very STRONGLY advised to have a Wacom intuos pro medium or better n the skills to use it. Just like it takes skill to draw batman ,need skills for zBrush. Blender has a built in sculptor in it. I have n love my zBrush but MudBox is my fav sculptor.

I have a large Monoprice drawing tablet... but I know it doesn't have all the features the Wacom stuff has.

I didn't know Blender could sculpt, cool.

I did a quick search and saw something about the Mudbox subscription. Is this a good way to go? Also.. I have a lot of sculpting experience in real life. I wonder if this would help me in the digital sculpting format?


tonyvilters ( ) posted Mon, 01 August 2016 at 9:00 AM · edited Mon, 01 August 2016 at 9:03 AM

Look at the 2 video's in the Poser2Blender2Poser tread. That is basically what can be done in the Blender-Poser combination. (and more video's to come) If you have a specific request, feel free to ask.

As far as tablets and other add-ons go? I think I have had them all.. LOL. But, I always return to the good old mouse, and for modelling, and for sculpting, and for texture painting.


Tron1138 ( ) posted Mon, 01 August 2016 at 9:41 AM

Tonycilters, thank you! This is exactly what I need to do my project. The standard poser models weren't fitting my needs.. but modifying them like this could do the trick.


tonyvilters ( ) posted Mon, 01 August 2016 at 2:19 PM

Glad to be of help. All Native Poser figures can be enhanced like this (and what will be shown in the future video's) except 3.

  • Sydney because she is not symmetrical.
  • Alyson2 and Ryan2 because they have 5.300 loose vertex floating around in their meshes. (All verts at all welds have an unused double that gets in the way)


Tron1138 ( ) posted Mon, 01 August 2016 at 3:51 PM

Great information Tony. Thanks again.

I was watching the Blenderella video and I was wondering if there is some place where there are a lot of reference photo sets like the ones used to make that model. Different body types, proportions and heights.


RorrKonn ( ) posted Mon, 01 August 2016 at 4:30 PM

Tron1138 posted at 5:27PM Mon, 01 August 2016 - #4278157

RorrKonn posted at 8:32AM Mon, 01 August 2016 - #4278093

Sculptris is a toy it's to get you at the zBrush website to buy zBrush.

to sculpt zBrush, MudBox,3DCoat etc etc it's very STRONGLY advised to have a Wacom intuos pro medium or better n the skills to use it. Just like it takes skill to draw batman ,need skills for zBrush. Blender has a built in sculptor in it. I have n love my zBrush but MudBox is my fav sculptor.

I have a large Monoprice drawing tablet... but I know it doesn't have all the features the Wacom stuff has.

I didn't know Blender could sculpt, cool.

I did a quick search and saw something about the Mudbox subscription. Is this a good way to go? Also.. I have a lot of sculpting experience in real life. I wonder if this would help me in the digital sculpting format?

It's all personal preferences I personally just like sculpting in mudbox best n modeling in C4D best. Each individual has there own personal preferences. you may like zBrush best for sculpting n LW best for modeling. they all have Demos ,So you can find you Favs. :)

============================================================ 

The Artist that will fight for decades to conquer their media.
Even if you never know their name ,your know their Art.
Dark Sphere Mage Vengeance


tonyvilters ( ) posted Mon, 01 August 2016 at 4:40 PM

The most common is 3d.sk, but you have to pay for the photo's.

You can also Google images for:

  • 3D anatomy
  • T pose humans
  • 3D reference
  • and any combination of the above and filter out the image results.

To "mirror" model, or to mirror sculpt with "Symmetry ON", you can do with half a good picture.

Attention ! ! ! !

Modeling and sculpting is the easy part. LOL.

Then you have to UV_Unwrap it, and build the textures. => The second most easy part. LOL.

The hardest part to get correct, and to get a good figure is the rigging. => then finetune the texture and the obj file to get a good combination.

What I propose : (if you are completely "new" to this :

Folow my tutorials again, then open the Poser-Pro-Lo-Res Male or Female in Blender. => Unzip the obz into obj, and import using my import settings.

  • Then load some front and side reference pictures in Blender, and try to modify the figure to match the reference pictures.
  • That should give you the correct level of a learning curve to get you started.

Keep YouTube open on the side, and when you run into a Blender question? There is always a tutorial to be found that covers it. LOL.

Then export following my tutorial and load the FBM. This way, you do not have to worry about UV-Unwrap, texturing or rigging, but you can concentrate on learning the Blender tools.

best regards, Tony


Tron1138 ( ) posted Mon, 01 August 2016 at 6:30 PM

Great info Tony! Thanks so much!


RorrKonn ( ) posted Mon, 01 August 2016 at 6:33 PM

Not That I do a lot of mapping or texturing ,but zBrush has a auto mapping n 3D polypaint which makes mapping n texturing very easy so it's no trouble.

I think Blender has a auto mapper n I think you can 3D paint with photoshop.

but with out any doubt https://www.allegorithmic.com/ is the best at texturing meshes.

============================================================ 

The Artist that will fight for decades to conquer their media.
Even if you never know their name ,your know their Art.
Dark Sphere Mage Vengeance


Tron1138 ( ) posted Mon, 01 August 2016 at 8:24 PM

Great to know but I might not be needing textures at this point because I might just be using them for drawing guides. But you never know, I might change things. It might be cool to do some fully rendered characters for promotional materials, too.


Tron1138 ( ) posted Tue, 02 August 2016 at 2:47 PM · edited Tue, 02 August 2016 at 2:52 PM

tonyvilters posted at 2:43PM Tue, 02 August 2016 - #4278250

Tony, I am trying to modify the Pauline character by stretching her torso to make her taller. I used the box select tool to select most of the faces of her torso and I am trying to shape it using the scale tool. When I do this it seems to pull parts of the mesh apart and openings are created. Is there some trick to do this properly I am not aware of?


tonyvilters ( ) posted Tue, 02 August 2016 at 3:31 PM

Did you import the ORIGINAL Pauline.obj, extracted from the Pauline.obz?

If you get the mesh opening up (the chest group separating from the abdomen group) you are working on something exported from Poser. => And as I said in the video? LOL.

That does NOT work. => You end up with UNWELDED groups and they WILL open up. LOL.

It is IMPOSSIBLE to work with figures exported from Poser. (Even the direct GoZ into Zbrush messes up vertex count)

Secondly, for "sizing" individual groups => Wait for the match centers to morph video. For "sizing" the figure and group "origines" become very important.


tonyvilters ( ) posted Tue, 02 August 2016 at 3:32 PM

Forgot to add ; if you have an issue? Please attach a screengrab so we can see what is happening. Now I am answering from "guesswork".. LOL.


Tron1138 ( ) posted Tue, 02 August 2016 at 4:14 PM

Thanks Tony.. yeah I think I misinterpreted your explanation about the file there. I was mixing up your different tutorials in my mind - the head model and the body model.

I'll figure it out. I also didn't know how to select whole edge loops quickly. Just noobie issues I have to work through I guess. :)


RorrKonn ( ) posted Tue, 02 August 2016 at 4:30 PM

Actually Tron can you post some of your Art work ?

============================================================ 

The Artist that will fight for decades to conquer their media.
Even if you never know their name ,your know their Art.
Dark Sphere Mage Vengeance


Tron1138 ( ) posted Tue, 02 August 2016 at 5:23 PM

RorrKonn posted at 5:14PM Tue, 02 August 2016 - #4278415

Actually Tron can you post some of your Art work ?

My old stuff is too embarrassing for me to post RorrKonn... one of the reasons I have been doing all this work to learn all this digital stuff is to try to work through issues I had drawing non-digital. That's why I am going through all this to create these models and drawing guides. I always had issues planning my drawings out before hand and having the patience to finish them. I am hoping this will help me overcome a lot of the problems I had in the past and I can do some better work. So hopefully it all works out.. it's a big experiment. haha


Tron1138 ( ) posted Tue, 02 August 2016 at 6:02 PM · edited Tue, 02 August 2016 at 6:14 PM

For some reason when I imported the converted OBZ to OBJ file into Blender the Pauline file doesn't have a name in the outliner - it just shows all the body parts.

Nevermind.. I figured it out. I forgot to click some of the settings when importing.


Allstereo ( ) posted Sun, 07 August 2016 at 5:34 PM

Hello,

Rigging is an important part of character creation. I suggest to you the book "Body Language: Advanced 3d character Rigging" by E Allen and KL Murdock.

Allstereo


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