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Subject: see through faces


RedPhantom ( ) posted Tue, 16 August 2016 at 10:46 AM · edited Sat, 04 January 2025 at 7:56 PM
Site Admin

I've renewed my efforts to learn blender. I've been watching tutorials and things are going ok except I'm having a problem while in edit mode with seeing a portion of the lines of an object through other faces despite the shading mode being set to solid. And I can see them through other objects. It's causing me to go crosseyed. I don't see it in the videos so I'm guessing it's some setting I need to change.

Here is what I'm seeing

edit mode.JPG

Here's the direction of the normals

normals.JPG

Here is the object properties

settings.JPG


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DramaKing ( ) posted Tue, 16 August 2016 at 3:40 PM

It looks like a normal issue, but I can't figure out any specific cause. Do the faces in the center have any thickness?

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RedPhantom ( ) posted Tue, 16 August 2016 at 4:01 PM
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No, they don't. The center one will do it too depending on how I angle the camera.


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LuxXeon ( ) posted Tue, 16 August 2016 at 4:14 PM

The normals appear to be facing the correct direction. It could be an issue with either your display drivers, or clipping distance. Check your clipping distance parameters first. You can find them here:

clipping.jpg

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RedPhantom ( ) posted Tue, 16 August 2016 at 7:29 PM
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Looks like I had the clipping start set too small. All fixed. Thanks.


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keppel ( ) posted Wed, 17 August 2016 at 2:41 AM
TheBryster ( ) posted Wed, 17 August 2016 at 11:45 AM
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Great to see real experts at work here! 👍

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davidstoolie ( ) posted Sun, 21 August 2016 at 1:02 PM

Yeah, good catch. I never would think clipping.


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