Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 10 1:16 pm)
The problem is that there is a random variation when Indirect lighting is calculated. For animation you should instead use an IBL light. Bagginsbill has a free IBL generator that will allow creation of an IBL map from a Poser scene...
https://sites.google.com/site/bagginsbill/free-stuff/genibl---ibl-generator
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I am trying to create an animation of an outdoor scene but as I rendered each frame, there are variations in the blotches on the ground. This is the video that I get as a result. https://youtu.be/ibOB35oHqBw
I am using bagginsbill's EnvSphere Quick Start scene file from his EnvSphere page. I changed the HDR sky map file and replaced the ground with my own ground disc obj and the material for the ground is just a simple diffuse material. I also turned off gamma correction in the render settings and change Gamma Out in the EnvSphere material to 2.2 and left Gamma In at 1.
Here is my render settings.
How do I stop these variations in blotches on the ground?
I am using Poser Pro 11