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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 10 1:16 pm)



Subject: Getting Varying Blotches in Render


freemarlie ( ) posted Mon, 29 August 2016 at 1:22 AM · edited Fri, 10 January 2025 at 9:04 AM

I am trying to create an animation of an outdoor scene but as I rendered each frame, there are variations in the blotches on the ground. This is the video that I get as a result. https://youtu.be/ibOB35oHqBw

I am using bagginsbill's EnvSphere Quick Start scene file from his EnvSphere page. I changed the HDR sky map file and replaced the ground with my own ground disc obj and the material for the ground is just a simple diffuse material. I also turned off gamma correction in the render settings and change Gamma Out in the EnvSphere material to 2.2 and left Gamma In at 1.

Here is my render settings.

Outdoor_0000.png

How do I stop these variations in blotches on the ground?

I am using Poser Pro 11


Boni ( ) posted Mon, 29 August 2016 at 5:52 AM

I have read that if you change your displacement bounds that could help ... but I cannot find the reference at the moment.

Boni



"Be Hero to Yourself" -- Peter Tork


WandW ( ) posted Mon, 29 August 2016 at 7:12 AM

The problem is that there is a random variation when Indirect lighting is calculated. For animation you should instead use an IBL light. Bagginsbill has a free IBL generator that will allow creation of an IBL map from a Poser scene...

https://sites.google.com/site/bagginsbill/free-stuff/genibl---ibl-generator

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Boni ( ) posted Mon, 29 August 2016 at 12:31 PM

WandW that is fantastic. Thank you, that will help a lot of animators!

Boni



"Be Hero to Yourself" -- Peter Tork


freemarlie ( ) posted Mon, 29 August 2016 at 6:23 PM

Thank you WandW. I'll try that.


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