Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 28 11:20 am)
The above are the "raw" obj file versions. I also have versions where I use the "High Definition Morph" projections that I demo in my tutorial video series on YouTube.
Just search for the "Poser2Blender2Poser" series on youtube. (5 video's so far)
The series will continue when my injured hand gets better.
Yes that can be done, but it is not a walk in the park. You can:
and paint the fall-off zones. and work the dependency editor.
Not easy, but advanced level and doable.
Study the Bella beta from Ali, she uses them. (reminder that the obj file is still in maintenance) but the rigging is looking very-very- nice. Play with the little balls in front of the eyes and mouth. LOL.
A little WARNING here: ALWAYS make a backup of the original obj file.
When you add bones in the setup room, Poser will save a fresh cr2 AND a fresh object file. And you run into the issue I show in this video:
Why you have to delete the obj files that Poser saves for you.
And you have to replace the "new" object file with the original one. (or edit the cr2 as in the video)
@ Boni
Also know that most default eye shapes are far off. Here I improved the shape of the eye, not yet completely satisfied, but getting there.
Yes, yes, this is still the "modified" Poser-Pro LOW res female at 6.384 poly's.
And, arch, I forgot to bake the brows in this texture. Grrrrr, at myself.
Content Advisory! This message contains nudity
The original Poser-Pro-Lo-Res female is in the middle.
The outside figures is what I build from her.
But???
I gained the most by cleaning out the inside mouths, and replacing it with a personal inner mouth, including teeth and tongue. Then I removed both eyes (they are a mess) and replaced those with new eyes/cornea's I build. Then I cut up the chest and abdomen, and replaced those with higher poly versions.
And , I removed and fixed some 320 object file errors.
The end result is a reduction in poly count from about 8.300 to 6.812 (and that includes the hair that I added to the obj file in Blender.)
Then I created the most common, facial expressions, eyes and mouth/tongue morphs.
And finally, the hair has got mix of morphs too. Partially created in Blender, partially with the Poser Morph brush.
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The above screengrabs are from the final version.
I am NOT a dentist, so I also cleaned out the mouth and the eyes, and all what was "optional". These "final" versions, are now 6.384 polygons, rendered at SubD level1 and crease angle set to 180°.
About single maps. I convert "ALL", Poser native figures to "Single map" figures. => For these that is a 8.192x8192 map.
For Roxie and Pauline that is a 16.384x4096 map.
Best regards, Tony