Virtual World Dynamics F.A.Q (Last Updated: 2024 Nov 05 5:09 pm)
Here's a quick rundown. You want to load nothing in your scene except the V7 & the dress. Then sim the dress. After the dress is summed, then load the hair and sim it.
Have a creative day!
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3DFineries posted at 2:59AM Mon, 12 September 2016 - #4282525
Here's a quick rundown. You want to load nothing in your scene except the V7 & the dress. Then sim the dress. After the dress is summed, then load the hair and sim it.
I don't know about Poser, but in Daz Studio you can load as many scene actors or props you want, and launch VWD then select the current cloth/hair/coliision actors for simulation from Host list.
Athens way Biscuits explained it to me is that the less there is loaded in VWD, the better to reduce issues and sim time.
Have a creative day!
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If you're new to cloth sim, makes sense to have an uncluttered scene.
VWD can deal with many scene objects, subject to a fast PC of course. A typical cloth sim session has multiple dynamic clothing sim iterations. I then rename each good enough sim results from blah_VWD, to blah_01_collisionON, set it to invisible and proceed to next sim. Soon I have up to 3 to 5 sim versions of the same cloth in the scene, each with 30- 60 frames of morph animation!
Another one of VWD's standard workflows is also SEQUENTIAL multi-layer sim. Say clothing layer first, then hair sim next. Then maybe scarf or blanket on top next. This means a typical character sim will have multiple objects in the scene simultaneously...
I'm really getting the hang of it and having fun...
And on the topic of clutter....
Note to self: nag at Gerald to include new function next update: Ctrl select only the scene objects required for the sim session into Host list
It is important to remember that a hair simulation don't always need to have the character and the already simulated cloth actor, both as collision actors, to create a good simulation. If the cloth actor is close to the character, It is often enough to increase the collision distance for the part of the hair that could collide with the character. This allows to have only this character as collision actor. A distance set at 0.4 to 0.8 works fine. Remember that the transparency allows to have a collision less precise.
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@Mythico : excuse me, I don't understand "Ctrl select only the scene objects required for the sim session into Host list". Could you explain a bit more.
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Follow me on Twitter : @VWDynamics
Watch demo videos on Youtube
@Mythico, @janrendo : In Poser, Hidden objects don't appear in the list box. I have no method to know if an actor is selected or not in Daz Studio. But I can ask to philemot to forbid the importation of the invisible actors in VWD, If he can do so.
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Follow me on Twitter : @VWDynamics
Watch demo videos on Youtube
VirtualWorldDynamics posted at 9:29AM Wed, 14 September 2016 - #4283289
@Mythico, @janrendo : In Poser, Hidden objects don't appear in the list box. I have no method to know if an actor is selected or not in Daz Studio. But I can ask to philemot to forbid the importation of the invisible actors in VWD, If he can do so.
Of course it can be done. Will be in next release.
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Hi guys just got this and the bridge. I have a problem. I select V7 as the collision element, then a garment as the cloth item. After this VWD will not allow me to select the hair and make it dynamic. I only gives me the option to select collision element for the hair and not the hair element.
Is it possible to make both cloth and hair dynamic on the character at the same time?