Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 21 6:06 am)
Hooray! The circuit detailing for the control crystals is good, as is the constellation detail on the DHD. I'll add the glowing effect to your textures - and to those burnt orange panels in the chassis.
I already have a lettering mask for that keyboard. The Asgard communication stone is UV mapped to make it fairly easy to add Futharken lettering around the side. I may already have a raw UFO file started for that.
Anyone who's game, we'll need a bump map for that geometric pattern on the piano chassis sides/back/legs.
I'm trying to draw a cleaner engraving bump map at 4096x4096 for the stargate, but my old 32bit PhotoImpact X3 program pops up an "insufficient memory" warning sometimes. This workstation (Urania) has 48GB; I should shop for a 64bit photo manipulation & drawing program, but I hate to have to learn a different program from scratch.
I'm just about finished with saving OBJ assemblies from Silo. I've been trying to be careful about breaking it up with the idea of being able to hide a piece so as to allow camera access.
Poser 12, in feet.
OSes: Win7Prox64, Win7Ultx64
Silo Pro 2.5.6 64bit, Vue Infinite 2014.7, Genetica 4.0 Studio, UV Mapper Pro, UV Layout Pro, PhotoImpact X3, GIF Animator 5
PhotoImpact X3 succeeded in producing a larger redrawn bump map for the stargate's engraving. Compare to the similar render a few posts above.
Poser 12, in feet.
OSes: Win7Prox64, Win7Ultx64
Silo Pro 2.5.6 64bit, Vue Infinite 2014.7, Genetica 4.0 Studio, UV Mapper Pro, UV Layout Pro, PhotoImpact X3, GIF Animator 5
I have a passable, not great, bump map for the piano.
Bear in mind that this is a work-in-progress test render; some texturing is missing (no "circuit" masks or fresnel on the control crystals nor on the wall sconce lights; no bump for the holoscreen frame, disproportionate bump on the hex chiclet columns (ceramic grain bump is too strong, groove bump is too weak).
Poser 12, in feet.
OSes: Win7Prox64, Win7Ultx64
Silo Pro 2.5.6 64bit, Vue Infinite 2014.7, Genetica 4.0 Studio, UV Mapper Pro, UV Layout Pro, PhotoImpact X3, GIF Animator 5
Kendra posted at 1:45PM Thu, 18 August 2016 - #4280329
...what program are you using to model?
Silo 2.3.1, which is now 64bit. I use UV Layout to UV-unwrap complex shapes, and UV Mapper Pro for simple shapes.
I've been importing the parts into Poser, and while working up materials found several mistakes, returned to Silo to fix them, then re-import to Poser. I think the mapping and material zones are OK now, so I'll soon be making a beta pack for you to play with. Several materials will yet need adjusted/corrected, and some haven't even been started, but it will be enough to make some renders with.
Poser 12, in feet.
OSes: Win7Prox64, Win7Ultx64
Silo Pro 2.5.6 64bit, Vue Infinite 2014.7, Genetica 4.0 Studio, UV Mapper Pro, UV Layout Pro, PhotoImpact X3, GIF Animator 5
Another test render - a bright morning in Atlantis.
Among other things, I don't like the look of the bannister corner lights (texture-wise). I haven't gotten the conference doors installed yet.
Poser 12, in feet.
OSes: Win7Prox64, Win7Ultx64
Silo Pro 2.5.6 64bit, Vue Infinite 2014.7, Genetica 4.0 Studio, UV Mapper Pro, UV Layout Pro, PhotoImpact X3, GIF Animator 5
This still lacks some texturing, Poser will look for some (four?) obsolete JPGs and for Lorenzo Lores (just skip those searches), the geometry is not extracted from the PP2s, and there is only one of each type door. The rear (balcony) window is set for night, but the front (gate) window is cranked up for day shots.
I did at least include the material files which are in my library, which have day & night versions of the balcony window (only the ambient strength is different) and day/night versions for the construct.
So, this is a beta release.
Free for both personal and commercial renders, do not redistribute. Be nice.
Atlantis gate room - Aug19 beta
Note that the set is broken up into several pieces, with the intent that you can hide a piece to allow for camera access, and/or hide/delete any pieces which are not in your render if you're tight on memory. Post any errors you see or if you feel some change needs to be made.
Poser 12, in feet.
OSes: Win7Prox64, Win7Ultx64
Silo Pro 2.5.6 64bit, Vue Infinite 2014.7, Genetica 4.0 Studio, UV Mapper Pro, UV Layout Pro, PhotoImpact X3, GIF Animator 5
If anyone is going to try a test render, be aware of the following mistakes I found today:
[1] The construct; Go to runtimelibrariesmaterials Superfly matsAtlantis, and apply "construct ground - sea" MT5 to the ground material zone, and apply "construct bg - Sky Aglow 270" MT5 to the background material zone.
[2] The bumper ledge in Weir's office didn't get textured (still has the "concrete" from Silo assigned, which Poser can't find); apply the "bumper w script" MT5.
[3] Jumper bay shaft is poorly textured, but I cranked a asymmetrical seamless tile with matching normal map using Genetica, and from the rough beginning of a test render, the new jumper bay shaft texture looks good. So don't worry about that.
Poser 12, in feet.
OSes: Win7Prox64, Win7Ultx64
Silo Pro 2.5.6 64bit, Vue Infinite 2014.7, Genetica 4.0 Studio, UV Mapper Pro, UV Layout Pro, PhotoImpact X3, GIF Animator 5
I was setting up a test render of the intracity transporter (the elevator-like thing) this morning, and spotted an errant thin vertical strip polygon inside the transporter. The errant poly is part of the OBJ02 side wall assembly; I have already fixed that in Silo.
From these test renders, I see that the bump on the bannister filigree needs to be softened. I don't know what should go in that ground floor area under the office door. Should there be a door there somewhere? The set is modular, so I can make corrections without re-doing the whole model. These renders show the new -and definitely improved- texture for the jumper bay shaft.
This morning, I'm working up materials and setting up test renders for the lower halls and the intracity transporter.
Poser 12, in feet.
OSes: Win7Prox64, Win7Ultx64
Silo Pro 2.5.6 64bit, Vue Infinite 2014.7, Genetica 4.0 Studio, UV Mapper Pro, UV Layout Pro, PhotoImpact X3, GIF Animator 5
Lower halls; you can get interior shots like this by hiding (click the "eye" icon in the hierarchy panel) a piece of wall. This is necessary because in this shot, it looks as if you are standing very near the hexagonal pillar, but the Poser camera is twenty feet behind you, and outside of the exterior wall.
The intracity transporter:
Belatedly, I saw in a screengrab that the doorway openings in the lower hall are shaped rather like the transporter doors. I can make a replacement assembly which features that, and even if it's after release, y'all can simply delete the old lower hall partition assembly and add the new one.
Poser 12, in feet.
OSes: Win7Prox64, Win7Ultx64
Silo Pro 2.5.6 64bit, Vue Infinite 2014.7, Genetica 4.0 Studio, UV Mapper Pro, UV Layout Pro, PhotoImpact X3, GIF Animator 5
Thank you, HBorre! ^^
Anybody decent at illustrator type drawing? We could use a stained glass map for these doors.
My Silo model:
Enhanced screengrab:
1024p template:
Lantean door kit - zip has OBJ, 2048p template, and the screengrab
Oh, I reworked the lower hall partitions. Here is a test render, with a Silo screengrab superimposed:
Poser 12, in feet.
OSes: Win7Prox64, Win7Ultx64
Silo Pro 2.5.6 64bit, Vue Infinite 2014.7, Genetica 4.0 Studio, UV Mapper Pro, UV Layout Pro, PhotoImpact X3, GIF Animator 5
Thank you, David.
@Kendra -and any other beta testers/contributors: Four download links below.
===============================
Atlantis gate room - Aug 22 beta - PZ3 in runtime library, so you already have cameras. One copy of the new Lantean door is in the transporter, viewable through "dollycam transporter". I'll probably re-work each hall level exterior doorway to take a pair of these doors.
Lantean door kit - has OBJ, 2048 template, and screengrab
Useful screengrabs to guide texturing
==========================================
A not terribly interesting test render: normal mapped surface texturing of the metal filigree on the bannister, and of the bannister corner light bezels. Boring work, but these details need to be dialed in.
Poser 12, in feet.
OSes: Win7Prox64, Win7Ultx64
Silo Pro 2.5.6 64bit, Vue Infinite 2014.7, Genetica 4.0 Studio, UV Mapper Pro, UV Layout Pro, PhotoImpact X3, GIF Animator 5
Let me try again for the template pack...
Poser 12, in feet.
OSes: Win7Prox64, Win7Ultx64
Silo Pro 2.5.6 64bit, Vue Infinite 2014.7, Genetica 4.0 Studio, UV Mapper Pro, UV Layout Pro, PhotoImpact X3, GIF Animator 5
I've changed three assemblies, deleting the old rectangular doorways and installing pocketed doorways for sliding pairs of Lantean doors, in these three locations:
Poser 12, in feet.
OSes: Win7Prox64, Win7Ultx64
Silo Pro 2.5.6 64bit, Vue Infinite 2014.7, Genetica 4.0 Studio, UV Mapper Pro, UV Layout Pro, PhotoImpact X3, GIF Animator 5
Thank you, SamTherapy! And thank you, Kendra! I tried drawing a stained glass map for the Lantean doors; it's passable, but I'm sure someone else could do better. Also, trying out a Fresnel effect on the hex column chiclets, so as to avoid that whiteout on the column, and to show the chiclet edges and give them some shape (avoiding the silhouette appearance). Softened the illumination of the transporter control buttons. Enhanced the grooves in the hex columns, but the finer swirled stipple pattern is still not showing.
I also drew a stained glass pattern for the balcony door; it's, um, well, better than nothing. That is the Aug25 version of the balcony door. I'll put together an OBJ & template pack for the balcony door and the big doors off to the side of the gate dias (I call them the Furling doors). There is also a fine-grained bump pattern on the wall sconce light pillar, but at this distance I can't see it. The glow panel in the low wall of the main stair landing is way over bright; I'll dial that down to a gentle "nightlight" glow, so that the inset depth shows. I used a random circuit motherboard pattern across all of the control crystals of the piano just to be able to see if the differential brightness works (it does). I'll wait for your control crystal map. Oh, I need to add Fresnel to the control crystals, to emphasise their shape. The Asgard communication stone will get some Futharken script around the perimeter.
I'm working on the triangular conference room table this morning.
Glass template for Aug25 Furling doors:
Template for Aug25 balcony doors:
Poser 12, in feet.
OSes: Win7Prox64, Win7Ultx64
Silo Pro 2.5.6 64bit, Vue Infinite 2014.7, Genetica 4.0 Studio, UV Mapper Pro, UV Layout Pro, PhotoImpact X3, GIF Animator 5
The next beta will have a bit of extended hex column and Lantean doorway for the stairway leading from the control room up to the jumper bay. The door controls will be rotated 90' and placed on the bit of wall beside the door, not on the side wall as shown here.
I noticed that the raised and inset panels on the big doors (off to the side of the central dias) get smoothed too much in Poser; I'm going to try breaking edges to retain the shape.
And the lack of periodic vertical bands in the bumper glow strips has been solved; apparently the UVs got hosed at some point, but I've UV-unwrapped all of them together, so that the UV scale and orientation agree. Once I re-assemble the parts and do a test render, we'll know if that succeeded. Got chairs. Need to make un-wheeled versions for the little raised dias, so that no Poser folk roll off backward and break their neck. The Asgard communication stone's text didn't show, but that'll be easy to fix.
Poser 12, in feet.
OSes: Win7Prox64, Win7Ultx64
Silo Pro 2.5.6 64bit, Vue Infinite 2014.7, Genetica 4.0 Studio, UV Mapper Pro, UV Layout Pro, PhotoImpact X3, GIF Animator 5
In the piano render two posts above, look at the vertical surfaces of the little dias in the control room; it should have the same material as the horizontal surfaces (and floor); the UVs got destroyed somehow. I needed to delete that piece of geometry from the mezzanine assembly, UV map the vertical dias surfaces, scale those UVs to match that of the rest of the mezzanine, then recombine it with the mezzanine assembly. Done.
I finally got a soft edge to that periodic break in the pale blue glow strips of the "bumper" (those projecting ledges). I added those gnomonic navigation lines to the floors/ceilings, but in the test renders (posted below) I noticed that a couple of them don't quite line up; that has already been fixed.
The stained glass patterns on the big windows (gate window and balcony window) were done by RogueDragon; the Atlantis logo on the chairs was done by Ponkes; if I don't get permission to use Ponkes' logo drawing in the set, I'll use the distributable logo from the Stargate wiki.
Once I'm satisfied that the geometry, UVs, etc are all correct, then I'll begin to save prop files of the assemblies, strip out OBJs, reset origins for things which move, and try to get the conference doors ERCed to pivot open in unison. That way, all eight conference doors will call a single OBJ; likewise for chairs and such.
Poser 12, in feet.
OSes: Win7Prox64, Win7Ultx64
Silo Pro 2.5.6 64bit, Vue Infinite 2014.7, Genetica 4.0 Studio, UV Mapper Pro, UV Layout Pro, PhotoImpact X3, GIF Animator 5
A milestone, of sorts; this morning I saved the prop assemblies and went through the process of extracting OBJs. I'm now working with a model which has remotely referenced geometry. Now I can begin setting origins, duplicating doors and chairs, etc. Hopefully I can get the conference room doors to rotate open in unison.
Poser 12, in feet.
OSes: Win7Prox64, Win7Ultx64
Silo Pro 2.5.6 64bit, Vue Infinite 2014.7, Genetica 4.0 Studio, UV Mapper Pro, UV Layout Pro, PhotoImpact X3, GIF Animator 5
This is some cool stuff!
"Few are agreeable in conversation, because each thinks more of what he intends to say than that of what others are saying, and listens no more when he himself has a chance to speak." - Francois de la Rochefoucauld
Intel Core i7 920, 24GB RAM, GeForce GTX 1050 4GB video, 6TB HDD
space
Poser 12: Inches (Poser(PC) user since 1 and the floppies/manual to prove it!)
Thank you, dlfurman!
Rigged the chairs to rock back and forth (the caster chair also swivels and tilts). Set up dependent parameters for the file cabinet drawer and the pairs of sliding doors, and for the conference room doors. Thanks to Shvrdavid for the tut on dependent parameters!
Links to see demo GIF: conference room door demo (Photobucket) or conference room door demo (Deviant Art)
Poser 12, in feet.
OSes: Win7Prox64, Win7Ultx64
Silo Pro 2.5.6 64bit, Vue Infinite 2014.7, Genetica 4.0 Studio, UV Mapper Pro, UV Layout Pro, PhotoImpact X3, GIF Animator 5
Thanks, guys.
Poorly-rendered test of the stable wormhole event horizon "puddle":
I'll set up a full render of the puddle and a full render of the "ka-whoosh!" running overnight; if they come out passable, then we're done.
Poser 12, in feet.
OSes: Win7Prox64, Win7Ultx64
Silo Pro 2.5.6 64bit, Vue Infinite 2014.7, Genetica 4.0 Studio, UV Mapper Pro, UV Layout Pro, PhotoImpact X3, GIF Animator 5
Puddle test 5. Better, I think. Opinions?
Poser 12, in feet.
OSes: Win7Prox64, Win7Ultx64
Silo Pro 2.5.6 64bit, Vue Infinite 2014.7, Genetica 4.0 Studio, UV Mapper Pro, UV Layout Pro, PhotoImpact X3, GIF Animator 5
Atlantis rising...
Five zips are posted in my ShareCG album. You'll need all five for a complete Atlantis playset.
Poser 12, in feet.
OSes: Win7Prox64, Win7Ultx64
Silo Pro 2.5.6 64bit, Vue Infinite 2014.7, Genetica 4.0 Studio, UV Mapper Pro, UV Layout Pro, PhotoImpact X3, GIF Animator 5
When I merged two zips, OBJs and libraries folder, into a part 1 zip, I misplaced the libraries folder so that they are in a runtime within the runtime. I have uploaded a corrected part 1 zip marked as "SR1". Sorry for the error;:oops: either move the libraries folder or download the corrected SR1 zip for package 1.
Poser 12, in feet.
OSes: Win7Prox64, Win7Ultx64
Silo Pro 2.5.6 64bit, Vue Infinite 2014.7, Genetica 4.0 Studio, UV Mapper Pro, UV Layout Pro, PhotoImpact X3, GIF Animator 5
This project started in the thread "Giving you your props"
The Atlantis gate room playset is in the R'osity freestuff.
Poser 12, in feet.
OSes: Win7Prox64, Win7Ultx64
Silo Pro 2.5.6 64bit, Vue Infinite 2014.7, Genetica 4.0 Studio, UV Mapper Pro, UV Layout Pro, PhotoImpact X3, GIF Animator 5
It was in the last post listed Atlantis, but here it is again.
Available on Amazon for the Kindle E-Reader Monster of the North and The Shimmering Mage
Today I break my own personal record for the number of days for being alive.
Check out my store here or my free stuff here
I use Poser 13 and win 10
The Atlantis gateroom is available as one big zip in Renderosity freestuff:
It is also available as a set of five smaller zips at ShareCG:
Poser 12, in feet.
OSes: Win7Prox64, Win7Ultx64
Silo Pro 2.5.6 64bit, Vue Infinite 2014.7, Genetica 4.0 Studio, UV Mapper Pro, UV Layout Pro, PhotoImpact X3, GIF Animator 5
@Eclark19844
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Consider me insane if you wish, but is your reality any better?
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Coming along nicely.