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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 02 7:25 pm)



Subject: How Do I Control Reflectivity With a SuperFly Render?


inquire ( ) posted Sun, 18 September 2016 at 8:29 AM · edited Sun, 02 February 2025 at 11:46 PM

The product I'm having some difficulty with is called The Wizard's Palace. The Central Floor portion of that renders almost white (in Poser Pro 11, using the SuperFly render engine), while it does have a fine pattern. I found that if I go into the Material Room and Disconnect the Reflect node from the main node, the Central Floor renders with it's full pattern showing. Of course, I lose reflectivity by doing that. I can't figure out how to adjust the reflectivity so that it's low. Can anyone help with that?

 


Boni ( ) posted Sun, 18 September 2016 at 9:12 AM

Well, it would help if we saw your settings. But adjusting the "roughness" in a cycles root node should adjust the reflectivity ... but there could be other factors that I would be able to determine from your settings.

Boni



"Be Hero to Yourself" -- Peter Tork


ghostship2 ( ) posted Sun, 18 September 2016 at 9:34 AM

you could use my free shader at shareCG. Plug your texture and bump maps into and adjust to your liking, then adjust the reflectivity to your liking as well. Make sure you have caustics turned on in your render settings for maximum effect and I would also crank up the glossy bounces too.

http://www.sharecg.com/v/85799/view/7/Material-and-Shader/Poser-11-Superfly-Dielectric-Shader-version-2

W10, Ryzen 5 1600x, 16Gb,RTX2060Super+GTX980, PP11, 11.3.740


ghostship2 ( ) posted Sun, 18 September 2016 at 9:37 AM · edited Sun, 18 September 2016 at 9:37 AM

The white color you are getting is probably due to there being reflection AND specular. In the Cycles render engine spec and reflect are the same thing and if you have both on a Poser material it will crank the reflect into crazy amounts and blow out into white.

W10, Ryzen 5 1600x, 16Gb,RTX2060Super+GTX980, PP11, 11.3.740


jura11 ( ) posted Sun, 18 September 2016 at 9:43 AM

Hi there

Did you tried to use Specular or PhysicalSurface root ?

If you want to use PhysicalSurface,please check Superfly Root,with this you should have enabled this root

This how I would do that and probably will work as much you want,you can control reflectivity of floor with Specular,this is probably simplest approach there

Floor.jpg

Hope this helps

Thanks,Jura


seachnasaigh ( ) posted Sun, 18 September 2016 at 9:53 AM · edited Sun, 18 September 2016 at 9:55 AM

Darkening the color block on the root node would do it, but I usually discard P5/P6 era reflect nodes and ambient occlusion nodes completely. Superfly doesn't need them.

Show us a screenshot of the (advanced) material room, with all of the nodes expanded/opened.

Poser 12, in feet.  

OSes:  Win7Prox64, Win7Ultx64

Silo Pro 2.5.6 64bit, Vue Infinite 2014.7, Genetica 4.0 Studio, UV Mapper Pro, UV Layout Pro, PhotoImpact X3, GIF Animator 5


inquire ( ) posted Sun, 18 September 2016 at 3:05 PM

You're right. I should have included those things.Screen Shot 2016-09-18 at 1.00.55 PM.pngScreen Shot 2016-09-18 at 1.01.45 PM.png

Now, if that worked, one screen shot shows the central floor with a small section of it rendered. The other screen shot shows the advanced material room.

 


inquire ( ) posted Sun, 18 September 2016 at 3:07 PM

@ jura11: The superfly root is checked, but I don't have anything labeled Physical Surface in the material room. Maybe I just don't understand.

 


inquire ( ) posted Sun, 18 September 2016 at 3:08 PM

@ghostship2: I'll go over and check your shader at shareCG. It's just that I'm not sure that I would understand how to use it.

 


ghostship2 ( ) posted Sun, 18 September 2016 at 3:24 PM

inquire posted at 2:21PM Sun, 18 September 2016 - #4283824

@ghostship2: I'll go over and check your shader at shareCG. It's just that I'm not sure that I would understand how to use it.

it's just as I suspected. Spec is set to 3 and reflect is set to .75. Add 1 to diffuse and you have %475 light coming out of the object. The object is glowing basically. Set spec to 0 and set diffuse to .25 and leave the reflect at .75 and it should no longer glow.

W10, Ryzen 5 1600x, 16Gb,RTX2060Super+GTX980, PP11, 11.3.740


inquire ( ) posted Sun, 18 September 2016 at 3:31 PM

OK, thanks very much, ghostship2. I did just download your shader. Now, will I be able to figure out how to use it? I did sign up for the Webinar this coming Tuesday. I hope it will be useful to me.

 


ghostship2 ( ) posted Sun, 18 September 2016 at 4:07 PM

inquire posted at 3:05PM Sun, 18 September 2016 - #4283826

OK, thanks very much, ghostship2. I did just download your shader. Now, will I be able to figure out how to use it? I did sign up for the Webinar this coming Tuesday. I hope it will be useful to me.

my shader is meant to be fairly easy to use. You don't need to open up and mess with the nodes inside at all. Just plug in texture, bump and trans maps and set your amount of reflectivity, roughness and bump strength.

W10, Ryzen 5 1600x, 16Gb,RTX2060Super+GTX980, PP11, 11.3.740


jura11 ( ) posted Sun, 18 September 2016 at 5:59 PM

Hi there

Have look on this,how I've done this

Floor DM.jpg

And here is render how is done,still bit noisy,but should be OK to show how it looks

DM Clockwork.jpg

Hope this helps

Thanks,Jura


ghostship2 ( ) posted Sun, 18 September 2016 at 6:03 PM

@Jura,

that looks horrible. ;-)

W10, Ryzen 5 1600x, 16Gb,RTX2060Super+GTX980, PP11, 11.3.740


inquire ( ) posted Mon, 19 September 2016 at 8:24 AM

I don't know where that Physical Surface, etc., comes from in the material room. Mine doesn't look like that. Did you set that up yourself? See, I really don't understand. But, as I've said, I pre-registered for the Webinar tomorrow (Tuesday), so I hope that will help me.

 


ghostship2 ( ) posted Mon, 19 September 2016 at 9:57 AM

inquire posted at 8:54AM Mon, 19 September 2016 - #4283893

I don't know where that Physical Surface, etc., comes from in the material room. Mine doesn't look like that. Did you set that up yourself? See, I really don't understand. But, as I've said, I pre-registered for the Webinar tomorrow (Tuesday), so I hope that will help me.

The Physical surface is a root node. There used to be only one root but now there are three to choose from. You still have the old root but now it's called PoserSurface, the other two are PhysicalSurface and CyclesSurface. Right click in the material window and the roots are at the top of the list.

W10, Ryzen 5 1600x, 16Gb,RTX2060Super+GTX980, PP11, 11.3.740


inquire ( ) posted Mon, 19 September 2016 at 2:52 PM

OK, thanks. I've discovered something.

 


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