Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 02 7:25 pm)
you could use my free shader at shareCG. Plug your texture and bump maps into and adjust to your liking, then adjust the reflectivity to your liking as well. Make sure you have caustics turned on in your render settings for maximum effect and I would also crank up the glossy bounces too.
http://www.sharecg.com/v/85799/view/7/Material-and-Shader/Poser-11-Superfly-Dielectric-Shader-version-2
W10, Ryzen 5 1600x, 16Gb,RTX2060Super+GTX980, PP11, 11.3.740
The white color you are getting is probably due to there being reflection AND specular. In the Cycles render engine spec and reflect are the same thing and if you have both on a Poser material it will crank the reflect into crazy amounts and blow out into white.
W10, Ryzen 5 1600x, 16Gb,RTX2060Super+GTX980, PP11, 11.3.740
Hi there
Did you tried to use Specular or PhysicalSurface root ?
If you want to use PhysicalSurface,please check Superfly Root,with this you should have enabled this root
This how I would do that and probably will work as much you want,you can control reflectivity of floor with Specular,this is probably simplest approach there
Hope this helps
Thanks,Jura
Darkening the color block on the root node would do it, but I usually discard P5/P6 era reflect nodes and ambient occlusion nodes completely. Superfly doesn't need them.
Show us a screenshot of the (advanced) material room, with all of the nodes expanded/opened.
Poser 12, in feet.
OSes: Win7Prox64, Win7Ultx64
Silo Pro 2.5.6 64bit, Vue Infinite 2014.7, Genetica 4.0 Studio, UV Mapper Pro, UV Layout Pro, PhotoImpact X3, GIF Animator 5
inquire posted at 2:21PM Sun, 18 September 2016 - #4283824
@ghostship2: I'll go over and check your shader at shareCG. It's just that I'm not sure that I would understand how to use it.
it's just as I suspected. Spec is set to 3 and reflect is set to .75. Add 1 to diffuse and you have %475 light coming out of the object. The object is glowing basically. Set spec to 0 and set diffuse to .25 and leave the reflect at .75 and it should no longer glow.
W10, Ryzen 5 1600x, 16Gb,RTX2060Super+GTX980, PP11, 11.3.740
inquire posted at 3:05PM Sun, 18 September 2016 - #4283826
OK, thanks very much, ghostship2. I did just download your shader. Now, will I be able to figure out how to use it? I did sign up for the Webinar this coming Tuesday. I hope it will be useful to me.
my shader is meant to be fairly easy to use. You don't need to open up and mess with the nodes inside at all. Just plug in texture, bump and trans maps and set your amount of reflectivity, roughness and bump strength.
W10, Ryzen 5 1600x, 16Gb,RTX2060Super+GTX980, PP11, 11.3.740
inquire posted at 8:54AM Mon, 19 September 2016 - #4283893
I don't know where that Physical Surface, etc., comes from in the material room. Mine doesn't look like that. Did you set that up yourself? See, I really don't understand. But, as I've said, I pre-registered for the Webinar tomorrow (Tuesday), so I hope that will help me.
The Physical surface is a root node. There used to be only one root but now there are three to choose from. You still have the old root but now it's called PoserSurface, the other two are PhysicalSurface and CyclesSurface. Right click in the material window and the roots are at the top of the list.
W10, Ryzen 5 1600x, 16Gb,RTX2060Super+GTX980, PP11, 11.3.740
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The product I'm having some difficulty with is called The Wizard's Palace. The Central Floor portion of that renders almost white (in Poser Pro 11, using the SuperFly render engine), while it does have a fine pattern. I found that if I go into the Material Room and Disconnect the Reflect node from the main node, the Central Floor renders with it's full pattern showing. Of course, I lose reflectivity by doing that. I can't figure out how to adjust the reflectivity so that it's low. Can anyone help with that?