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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 21 1:30 pm)



Subject: Poser 11 bullet physics on figures


cisi ( ) posted Mon, 19 September 2016 at 6:07 AM · edited Tue, 21 January 2025 at 11:10 AM

Hi,

could it be, that bullet physics soft bodies do not work for figures? They work fine on props for me. But when i use figures they seem to be usable only as rigid dynamics and not as soft dynamic. Im sure i used it for figures too. but maybe it was with poser pro 2014....

regards, cisi


Boni ( ) posted Mon, 19 September 2016 at 6:23 AM

If you could give us a screen-shot and a few more details it would be great. If we have a bug, it needs to be reported so the techs can get it fixed. Thanks.

Boni



"Be Hero to Yourself" -- Peter Tork


cisi ( ) posted Mon, 19 September 2016 at 6:29 AM

thanks for the fast reply. I have both 2014 pro and poser 11.

What i do is quiet simple to test ist (in both releases).

1)I load the standard scene with andy.

  1. create a new simulation
  2. select andy as soft body

i hit the live simulation. In poser pro 2014 andy melts away, thats fine as i modified no settings. In poser 11 andy does nothing. Just stais there as if no physics are applied. I tried it on the original poser 11 release and on the lates updated version.

finally i tried to use a prop, and the prop melts away just the way it shoul be. I tried to export andy as wavefront object and imported andy as prop, and there it works too...

just the figures dont seem to respond to the physics (soft bodies). I tried othe figures too.

regards, Markus


Boni ( ) posted Mon, 19 September 2016 at 6:37 AM

With those details I suggest you fill a report at Smith Micro. IF you don't receive a response please let me know and I will file one as well on your behalf. (don't forget to include what service release of P11 you are using).

Boni



"Be Hero to Yourself" -- Peter Tork


cisi ( ) posted Mon, 19 September 2016 at 6:52 AM

ok,alredy done. Do you see this problem too? Or is it just me? It would be strange, that nobody noticed this. Maybe on the new release there are needed extrat settings to make it work....


Richard60 ( ) posted Mon, 19 September 2016 at 10:38 AM

just Tried it with PP11 SR5 and Andy melts away for me.

Poser 5, 6, 7, 8, Poser Pro 9 (2012), 10 (2014), 11, 12, 13


Boni ( ) posted Mon, 19 September 2016 at 2:29 PM · edited Mon, 19 September 2016 at 2:30 PM

Ok, guys, it's officially a bug that needs to be reported. If you folks will report it, I will as well and that will get the ball rolling. If you could let me know the system configuration you have ... I can get more information to SM.

Boni



"Be Hero to Yourself" -- Peter Tork


Richard60 ( ) posted Mon, 19 September 2016 at 3:51 PM

@ Boni No I meant that My Andy does melt the way it is suppose to. Not sure what the issue is for CISI but soft body does what it is suppose too for me on my machine at work. Just tried it with PP2014 and it also works. One thing to look at which I found is there are three check boxes on the properties Tab the top one being Active. If you uncheck that box then Andy will not melt. Make sure it is active. Also if you have the ground selected as the object and unselect it Andy will drop straight thru instead of blobbing.

Poser 5, 6, 7, 8, Poser Pro 9 (2012), 10 (2014), 11, 12, 13


cisi ( ) posted Tue, 20 September 2016 at 3:58 AM

thanks, so im doing something worg. I tried on 2 different machines with the same result but obwiously probably doing the same mistake.

Thanks for the reply.


cisi ( ) posted Tue, 20 September 2016 at 4:10 AM

i found the problem or maybe even bug, dont know how to call it... I have to start poser 11 with admin privileges (run as admin) and then it works. but it will not work as simple "normal" user. Topic can be closed, thanks to all for your help.


Cage ( ) posted Tue, 20 September 2016 at 9:51 AM

Poser needs to be able to write the temp files for dynamics simulations, so the need for Administrative privileges makes sense. Presumably you would have had the same trouble with cloth and hair sims as with Bullet. It's good to know that user settings are something to check, if Poser simulations aren't working.

===========================sigline======================================================

Cage can be an opinionated jerk who posts without thinking.  He apologizes for this.  He's honestly not trying to be a turkeyhead.

Cage had some freebies, compatible with Poser 11 and below.  His Python scripts were saved at archive.org, along with the rest of the Morphography site, where they were hosted.


JAFO ( ) posted Tue, 20 September 2016 at 5:31 PM

Its been awhile since I messed with bullett physics but IIRC you cant apply it to the entire figure(else it melts), you have to paint weight maps on areas you want to jiggle or sag set the rest of the figure/object at zero or one (whatever none is).. Seems like the default would be none, but it isnt.

Y'all have a great day.


JAFO ( ) posted Tue, 20 September 2016 at 5:55 PM · edited Tue, 20 September 2016 at 5:56 PM

Heres a tutorial Chuck did on youtube a couple years ago. Poser - Soft Body Dynamic Simulation with Bullet in Poser.

https://www.youtube.com/watch?v=2tEv7wTut1w

Y'all have a great day.


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