Mon, Dec 23, 5:48 AM CST

Renderosity Forums / Blender



Welcome to the Blender Forum

Forum Moderators: Lobo3433 Forum Coordinators: LuxXeon

Blender F.A.Q (Last Updated: 2024 Dec 23 4:29 am)

Welcome to the Blender Forum!


   Your place to learn about Blender, ask questions,
   exchange ideas, and interact with the other Blender users!


   Gallery | Freestuff | Tutorials

 

Visit the Renderosity MarketPlace. Your source for digital art content!

 





Subject: Viewing normals


VolcanicMink ( ) posted Tue, 24 January 2017 at 2:19 AM · edited Thu, 01 August 2024 at 9:54 PM

Is there a way to view the normals so they can be fixed before the project gets complicated? After creating a particle system, I then realized the normals needed to be flipped. I found Mesh>Normals>Flip in Edit mode, but I'd like to be able to find the problem before this point, or when things just aren't working right, be able to check them. v2.76, Cycles


keppel ( ) posted Tue, 24 January 2017 at 3:37 AM

If not displayed press the "N" key to show the tool settings sidebar. Make sure you are in edit mode, and scroll down the sidebar until you find the "Mesh Display" tab. Click on it if the tab isn't already open. You should now see an area that says "Normals". Click on the faces option and you should now see lines coming out of your model in the direction of the face normals. By adjusting the "Size" slider you can change the length of the lines.

My Renderosity Store
Virtual Furnishing
My Portfolio



LuxXeon ( ) posted Wed, 25 January 2017 at 9:43 AM

Once you visualize the normals, if any problems become apparent, a good rule of thumb might be to memorize CTRL+N and CTRL+SHIFT+N hotkeys. Ctrl+N will recalculate the normals to the outside, and Ctrl+Shift+N recalculates them inside. Select all faces in the volume, and recalculate respectively in the direction you need.

______________________________________

My Store
My Free Models
My Video Tutorials
My CG Animations
Instagram: @luxxeon3d
Facebook: https://www.facebook.com/luxxeon


VolcanicMink ( ) posted Wed, 25 January 2017 at 10:19 PM

Thank you. I thought it must be something simple, but I could not find a hint of this in the manual.


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.