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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 23 7:16 pm)



Subject: Conforming problem


VolcanicMink ( ) posted Wed, 01 February 2017 at 6:20 PM ยท edited Mon, 23 December 2024 at 1:34 PM

Figure > Conform to V4 is causing clothing to move so it no longer fits properly. My current issue is with boots that I am making, but I had the same problem the other day with a bra-style top from a vendor. I included the before and after "Conform" pics. Can someone please help? Poser Pro2012 / Win7 / Silo 2.2

bootwk A.PNGbootwk B.PNG


bwldrd ( ) posted Thu, 02 February 2017 at 12:34 AM

Conform boots, goto figure menu, select copy joints from .. Select v4 from popup. Sometimes helps, sometimes makes it even worse. :)

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Consider me insane if you wish, but is your reality any better?


VolcanicMink ( ) posted Thu, 02 February 2017 at 3:18 AM

Thank you. Didn't really work, but at least I got a response from the boots.

The problem may be that I am working with a shorter character. It's V4, but in the Morph Forms I changed Legs Length to -.4 so it throws off the bones. I've tried selecting the hip bone and raising it to pull the whole structure up. This seems to work best, but the hip probably shouldn't be moved. I tried shortening the shin bone and then adjusting the foot bones, but that didn't work either. What is the correct way to rig for a shorter model?

There is usually 1 or 2 adjustments to make in the Joint Editor, usually to the bending of the toes. After that the boots move well.


bwldrd ( ) posted Thu, 02 February 2017 at 3:38 AM ยท edited Thu, 02 February 2017 at 3:39 AM

DId you '!Magnetize to V4' (one of the pose files with v4) the boots, and also try selecting the, Include morphs, include scales, etc. from the body properties of the boots? (Properties tab, beside the parameters tab). May help. Since the leglength in morphforms is just erc for the y scaling in thighs and shins. -0.4 sets the y scales to 94% (opened up the "edit dependencies" and watched what was happening). Or possibly adjust the scaling in the boots to match. After that I'm out of suggestions :)

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Consider me insane if you wish, but is your reality any better?


bwldrd ( ) posted Thu, 02 February 2017 at 4:03 AM

Screenshot in case you need it. Pay no attention to front of foot, that requires seperate pose for the boots I used for example. Scaling.jpg

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Consider me insane if you wish, but is your reality any better?


Kazam561 ( ) posted Thu, 02 February 2017 at 8:18 AM ยท edited Thu, 02 February 2017 at 8:22 AM

Looks nice. Another thing you might have considered is using the morph brush to make slight adjustment and then saving that as a morph, say Adjustment Parameter Dial as an example. I've seen some people create boots with created adjustment parameter dials for shins, and for thigh.

The dust settled, thinking "what a fine home, at least for now" not realizing that doom would soon be coming in the form of a vacuum cleaner.


VolcanicMink ( ) posted Thu, 02 February 2017 at 3:19 PM

Haven't tried the morph brush yet. That might help. Including morphs and scales helped slightly, IF I lifted the hip bone up to match the rest of the leg and foot with the boot placement. Seems wrong. I don't know what the Magnetize to V4 is. In the setup room I used the V4 Dev. Foundation to get the bones.


EClark1894 ( ) posted Thu, 02 February 2017 at 3:49 PM

Have you got IK turned on?




VolcanicMink ( ) posted Thu, 02 February 2017 at 3:59 PM

IK is off.


EClark1894 ( ) posted Thu, 02 February 2017 at 5:31 PM

Well, I can tell you that in that last picture, her foot has to be posed to fit in the boot properly. Once you do that you may have to lock that body part in order to keep it in that position.




putrdude ( ) posted Thu, 02 February 2017 at 5:53 PM

Disclaimer, I rarely know what I'm doing, but you might try this.

The boots don't seem to fit at all, her foot is floating. Do the boots have a hip body part? sometimes I can adjust this up the y axis. Usually conforming things wont move based on the body parameter. So try adjust hip param. Also the boots are longer than her legs. Can you adjust the y scale of the boots? Then, hide the shin of V4 so no poke thru.

It might help. Sorry if it doesn't.


VolcanicMink ( ) posted Thu, 02 February 2017 at 6:10 PM

Thanks for trying, but I don't think you read the whole thread. The white boots were demonstrating another fix, where "bwldrd" clearly stated that the foot position was to be ignored. Mine were at the beginning of the thread, where they fit nicely in the "before" pic but messed up after conforming. The main questions are usually at the beginning of the thread :)


VolcanicMink ( ) posted Thu, 02 February 2017 at 6:17 PM

The Morph brush did the job, but I still feel like I'm missing something associated with the rigging or conforming. Thanks all.boots.PNG


VolcanicMink ( ) posted Thu, 02 February 2017 at 6:26 PM

Ooops. Forgot to render.boots.PNG


AmbientShade ( ) posted Fri, 03 February 2017 at 1:25 PM ยท edited Fri, 03 February 2017 at 1:26 PM

Generally, for any type of conforming clothing, you're supposed to start with an absolute zero pose on the figure you're making the clothing for. It's even best to use a stripped cr2 where all the morphs, magnets and anything else have been removed. It's not always necessary to use a stripped cr2 but it helps. Then after you've got the item conforming properly, go back in and add the appropriate morphs.

For building shoes and boots for V4/M4, I tend to use a 2-stage modeling process. I build the sock-type structure over the entire foot up to where I need the shoe/boot to be, get that to conform properly, then go back in and pose the foot with the boot in its intended final position, and model the heels and details. Then conform it again.



VolcanicMink ( ) posted Fri, 03 February 2017 at 2:03 PM

Thank you! I will try this.


icprncss2 ( ) posted Tue, 07 February 2017 at 10:53 PM

There's also the age old standby of hiding the feet and toes.


VolcanicMink ( ) posted Tue, 07 February 2017 at 11:06 PM

Yeah, I've done some of that too. I have been trying to learn the "right" way to do this, and AmbientShade's last suggestion of this thread did the trick. This boot base now works for any V4 model I use. Now I'm trying to apply the same rules to M4, but not having the same results, thus the M4 thread. Males are always so complicated ;)


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