Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 25 12:38 pm)
That's pretty easy as this is a native Poser function. Add the following lines to the hands (actor rhand ...)
channels
{
handGrasp grasp
{
name grasp
initValue 0
hidden 0
forceLimits 0
min -100000
max 100000
trackingScale 0.2
keys
{
static 0
k 0 0
}
interpStyleLocked 0
}
thumbGrasp thumbGrasp
{
name thumbGrasp
initValue 0
hidden 0
forceLimits 0
min -100000
max 100000
trackingScale 0.2
keys
{
static 0
k 0 0
}
interpStyleLocked 0
}
handSpread spread
{
name spread
initValue 0
hidden 0
forceLimits 0
min -100000
max 100000
trackingScale 0.2
keys
{
static 0
k 0 0
}
interpStyleLocked 0
}
Ulli
"Never argue with an idiot. They drag you down to their level and beat you with experience!"
Thanks!
♥ My Gallery Albums ♥ My YT ♥ Party in the CarrarArtists Forum ♪♪♪ 10 years of Carrara forum ♥ My FreeStuff
AFAIK, the names have to match exactly. Least, that's what I found when adding ERC to my models. Maybe a search/replace will take some of the pain out of your work?
Coppula eam se non posit acceptera jocularum.
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forum search foo failing me, doh, can't find the thread,
thought someone had posted a way to easily make a hand grasp pose dial?
i bought a squirrel needs a hand grasp pose.
Thanks !
♥ My Gallery Albums ♥ My YT ♥ Party in the CarrarArtists Forum ♪♪♪ 10 years of Carrara forum ♥ My FreeStuff