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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 25 12:38 pm)



Subject: Is Poser dying?


3D-Mobster ( ) posted Mon, 03 April 2017 at 11:43 AM · edited Mon, 03 April 2017 at 11:44 AM

EClark1894 posted at 6:33PM Mon, 03 April 2017 - #4301400

Personally, I have to say that I agree with Wolf. The ship has sailed on Poser's animation tools, although, they might be enough to get someone interested in animation for a beginner. I'm not sure Iclone is where I would be dipping my toes for the first time if I'd never tried animation before either.

But have they ever been there? The walk designer was really nice, however it haven't been working correctly with other characters than those that comes with Poser for a long time as far as I know and its only some of the characters, it doesn't work with the animals i think. What other features in the Poser animation tools have been unique compared to what you could find in other 3d packages, since you believe the ship have sailed in that regard? haven't they always been pretty basic when talking about animation or do you mean that they haven't kept up with the rest of the industry in the last few releases and therefore Poser is not on pair with other software?


EClark1894 ( ) posted Mon, 03 April 2017 at 12:11 PM

Poser's Walk Designer is only for use with two legged up right animals. SM has said as much on that.




MSconti ( ) posted Mon, 03 April 2017 at 12:59 PM

EClark1894 posted at 12:55PM Mon, 03 April 2017 - #4301400

I'm not sure Iclone is where I would be dipping my toes for the first time if I'd never tried animation before either.

I wish to avoid iClone if possible. For one it's lacking ERC, and there's always the wonderful Blender if I'm feeling daring. I am curious about what you would use if you would not use iClone. I recall you mention Blender, but surely Blender would not be for beginner animators. Do you have another program in mind, ideal for animators?


hornet3d ( ) posted Mon, 03 April 2017 at 2:03 PM

Male_M3dia posted at 8:01PM Mon, 03 April 2017 - #4301394

hornet3d posted at 10:48AM Mon, 03 April 2017 - #4301365

3D-Mobster posted at 12:56PM Mon, 03 April 2017 - #4301363

Without wanting to ruffle any feathers, with the recent changes at Smith Micro, I think it is a fairly solid bet that Poser 12 will not be around any time soon.

What news are you referring to, just curious?

The Poser development team was recently let go and SM are doing a major re-shuffle. They have stated however they are still committed to Poser. I think changes like this will therefore delay any new version of Poser as it seems understandable that the new team will need to get up to speed. That said I am just voicing my personal view based on the information to hand.

Not just the Poser team. The entire graphics division was let go in November and they're closing the west coast division building and moving operations to Portugal for lower costs in salary. That includes Poser, Moho, Stuffit, etc. Rafael Torres (who created the post on the SM forum) is the Project Manager over the entire Graphics division, not just poser, so they're needing to hire personnel for all those software products and get them up to speed, since the creators of both Moho and Poser aren't associated with SM are now in new positions elsewhere, I'm doubting much knowledge transfer took place.

Also none of this is due to anything dealing with Poser itself (before anyone turns this into a software war). The issue has always been SM corporate putting all their eggs in a mobile services basket years ago; unfortunately none of these services are necessary for smart phone users, which SM had bet against thinking they wouldn't take off. With keeping their mobile division afloat and only 2 customers paying for those services (like Sprint), the cuts they needed to make had to come from the graphics division, thus the layoffs occurred. So to see what's going on with Poser or any of the other graphics products, you really need to be paying attention to what's happening at corporate because that's going to determine what happens to the graphics division. However, the stock price for SM is under $1 again, so their priority now is preventing the company from getting delisted from NASDAQ again.

Thank you for the extra information, as a Poser user I only picked up up on that detail. As you have clearly laid out, it goes a lot wider than just Poser.

 

 

I use Poser 13 on Windows 11 - For Scene set up I use a Geekcom A5 -  Ryzen 9 5900HX, with 64 gig ram and 3 TB  storage, mini PC with final rendering done on normal sized desktop using an AMD Ryzen Threadipper 1950X CPU, Corsair Hydro H100i CPU cooler, 3XS EVGA GTX 1080i SC with 11g Ram, 4 X 16gig Corsair DDR4 Ram and a Corsair RM 100 PSU .   The desktop is in a remote location with rendering done via Queue Manager which gives me a clearer desktop and quieter computer room.


RorrKonn ( ) posted Mon, 03 April 2017 at 2:35 PM

MSconti Never ever ever wait on a app to get what you want "just ask truespacers" .get the app that already has what you want. If you want animation .the only choices you have are

1 reallusion

2 unity or unreal .need a master degree in Texturing & rigging n animation. fairly high learning curve.

3 main app's like Blender or Maya. Very Very high learning curve ya need a masters degree in main 3D app's. You need a 3D crew along with a 3D studio n a buddget of $300,000.00.

So basically your only animation choice is reallusion.Now you know why 99% of homegrown CGI'ers only render stills.

============================================================ 

The Artist that will fight for decades to conquer their media.
Even if you never know their name ,your know their Art.
Dark Sphere Mage Vengeance


RorrKonn ( ) posted Mon, 03 April 2017 at 2:40 PM

Male_M3dia posted at 3:37PM Mon, 03 April 2017 - #4301394

hornet3d posted at 10:48AM Mon, 03 April 2017 - #4301365

3D-Mobster posted at 12:56PM Mon, 03 April 2017 - #4301363

Without wanting to ruffle any feathers, with the recent changes at Smith Micro, I think it is a fairly solid bet that Poser 12 will not be around any time soon.

What news are you referring to, just curious?

The Poser development team was recently let go and SM are doing a major re-shuffle. They have stated however they are still committed to Poser. I think changes like this will therefore delay any new version of Poser as it seems understandable that the new team will need to get up to speed. That said I am just voicing my personal view based on the information to hand.

Not just the Poser team. The entire graphics division was let go in November and they're closing the west coast division building and moving operations to Portugal for lower costs in salary. That includes Poser, Moho, Stuffit, etc. Rafael Torres (who created the post on the SM forum) is the Project Manager over the entire Graphics division, not just poser, so they're needing to hire personnel for all those software products and get them up to speed, since the creators of both Moho and Poser aren't associated with SM are now in new positions elsewhere, I'm doubting much knowledge transfer took place.

Also none of this is due to anything dealing with Poser itself (before anyone turns this into a software war). The issue has always been SM corporate putting all their eggs in a mobile services basket years ago; unfortunately none of these services are necessary for smart phone users, which SM had bet against thinking they wouldn't take off. With keeping their mobile division afloat and only 2 customers paying for those services (like Sprint), the cuts they needed to make had to come from the graphics division, thus the layoffs occurred. So to see what's going on with Poser or any of the other graphics products, you really need to be paying attention to what's happening at corporate because that's going to determine what happens to the graphics division. However, the stock price for SM is under $1 again, so their priority now is preventing the company from getting delisted from NASDAQ again.

So currently there is no Poser Crew ? and there going to higher a Portugal Poser Crew ? How good is Portugal at coding n how much do they know about 3D ?

============================================================ 

The Artist that will fight for decades to conquer their media.
Even if you never know their name ,your know their Art.
Dark Sphere Mage Vengeance


Male_M3dia ( ) posted Mon, 03 April 2017 at 3:27 PM · edited Mon, 03 April 2017 at 3:28 PM

RorrKonn posted at 4:17PM Mon, 03 April 2017 - #4301443

So currently there is no Poser Crew ? and there going to higher a Portugal Poser Crew ? How good is Portugal at coding n how much do they know about 3D ?

With the closing of the building and moving operations to Portugal, I wouldn't imagine many being left. The poser group was small anyway, so if you look on LinkedIn, you can see those people from the Poser group with employment end dates of 11/16. I don't think everyone has updated their profiles to be correct though; Nerd was listing his employment as current until he updated his employment end date a few weeks back to 11/16 as well. I don't think any patches are coming out as they laid off their QA as well. From their profiles it looks like most of that group found employment elsewhere which is good considering they were laid off around Thanksgiving. As far as far hiring, Rafael noted that he'll keep people updated throughout the year, so it may be while before things are back in place.


MSconti ( ) posted Mon, 03 April 2017 at 4:08 PM · edited Mon, 03 April 2017 at 4:12 PM

RorrKonn posted at 4:01PM Mon, 03 April 2017 - #4301440

MSconti Never ever ever wait on a app to get what you want "just ask truespacers" .get the app that already has what you want. If you want animation .the only choices you have are

1 reallusion

2 unity or unreal .need a master degree in Texturing & rigging n animation. fairly high learning curve.

3 main app's like Blender or Maya. Very Very high learning curve ya need a masters degree in main 3D app's. You need a 3D crew along with a 3D studio n a buddget of $300,000.00.

So basically your only animation choice is reallusion.Now you know why 99% of homegrown CGI'ers only render stills.

RorrKonn, I sincerely do appreciate the advice, but honestly?

I would not purchase anything from Reallusion ever again, and I strongly recommend no one else does either. They refuse to stand by even thier own dictation. Further than that, they recently cut-off my access to download products I paid for. An act that is going to cost them dearly when you consider I'm going to file for £1000 per day of blocked access. They're stopping me working on projects, costing me money, and they're ignoring my communication with them.

One of the hazards of buying DRM protected products I guess, but hey, they'll learn.


3D-Mobster ( ) posted Mon, 03 April 2017 at 4:33 PM · edited Mon, 03 April 2017 at 4:37 PM

RorrKonn posted at 11:18PM Mon, 03 April 2017 - #4301440

MSconti Never ever ever wait on a app to get what you want "just ask truespacers" .get the app that already has what you want. If you want animation .the only choices you have are

1 reallusion

2 unity or unreal .need a master degree in Texturing & rigging n animation. fairly high learning curve.

3 main app's like Blender or Maya. Very Very high learning curve ya need a masters degree in main 3D app's. You need a 3D crew along with a 3D studio n a buddget of $300,000.00.

So basically your only animation choice is reallusion.Now you know why 99% of homegrown CGI'ers only render stills.

Im not sure Unity or Unreal are the best choices to do animations in, at least my understanding of them is that these are game engines where you mainly use animations related to whatever game you are making, so it helps you organize and play animations in relation to user input or whatever is going on in the game, but pretty sure the majority of animations are made and imported from other 3D applications.

Blender, Maya, 3ds max, Cinema4D are very well suited for creating animations and most likely the main applications for making such out there, but as you say they have a very high learning curve, especially if you have no knowledge from other 3D applications, not meaning Poser, Daz3d or IClone which are content manipulation software, or what to call them. There are a few similarities from those to the 3D creating applications, but they are very few especially in possibilities and in workflow. But you don't need a Master degree to use them, you do however need a lot of time and commitment. But if you are only interested in doing animations, you could basically just learn how you use those tools and all the others you could pretty much just ignore.


MSconti ( ) posted Mon, 03 April 2017 at 4:56 PM · edited Mon, 03 April 2017 at 5:04 PM

I think anyone who is prepared to learn one of the larger packages should just learn Blender. Blender users always have the advantage of not needing to recoup the costs of a package like Max or Maya. As was predicted many years ago, Blender is crushing the competition (which is no surprise at all). My prediction for the future is that the likes of Max and Maya will slowly but surely die off, and those companies will be forced into creating plugins for the mighty Blender.

That said, I do genuinely want to see Poser succeed regardless of what happens with the other packages. There's an attraction to Poser the others just don't have, so I'd hate for it to die. They really do need to look into the future a lot more than they appear to have been doing. The problem with large campanies buying-up products like Poser is that they all do the same thing, they basically milk it for what they can and ditch it. Wolf's comment is stereotypically dangerous, it's the same one that has been accepted for far too long and is why Poser isn't up to date with it's animation tools.

Wrong attitude.

If they don't hire someone who understands why the animation side is vital to a product like Poser, they will continue to fail as people flock to programs like iClone. What the Poser developers should be doing is asking themselves how they can not only bring back the custom they've lost to Reallusion, but also how to steal Realluison's customers away from them - customers they never had in the first place (due to the sorry animation situation).

The alternative is to sit on their asses kidding themselves that animation has nothing to do with people flocking to iClone. I'm sorry to break this to everyone but I'm afraid it does. I mean it's not as if Reallusion were sucking-up the customers like a sponge though it's old render tech, now was it. No sir, it was sucking-up the customers cause people want to animate instead of been tied to stills all the time. People often want to tell stories with their figures in the form of a movie, a short, an "animation" - so it's about time Smith Micro got it's ass into gear and realised this.


3D-Mobster ( ) posted Mon, 03 April 2017 at 6:38 PM

Just curios what improvement would you like to see to the animation tools? are you talking interface or functionality?


RorrKonn ( ) posted Mon, 03 April 2017 at 11:19 PM

No you don't need a master degree on a peace of paper but you need the equivalent of one to run Maya ,Blender.

You can not compare Blender to Maya .Maya is better buy miles period. Maya is a Pro App ,Blender is a toy.

============================================================ 

The Artist that will fight for decades to conquer their media.
Even if you never know their name ,your know their Art.
Dark Sphere Mage Vengeance


RorrKonn ( ) posted Mon, 03 April 2017 at 11:27 PM

Male_M3dia posted at 12:22AM Tue, 04 April 2017 - #4301446

RorrKonn posted at 4:17PM Mon, 03 April 2017 - #4301443

So currently there is no Poser Crew ? and there going to higher a Portugal Poser Crew ? How good is Portugal at coding n how much do they know about 3D ?

With the closing of the building and moving operations to Portugal, I wouldn't imagine many being left. The poser group was small anyway, so if you look on LinkedIn, you can see those people from the Poser group with employment end dates of 11/16. I don't think everyone has updated their profiles to be correct though; Nerd was listing his employment as current until he updated his employment end date a few weeks back to 11/16 as well. I don't think any patches are coming out as they laid off their QA as well. From their profiles it looks like most of that group found employment elsewhere which is good considering they were laid off around Thanksgiving. As far as far hiring, Rafael noted that he'll keep people updated throughout the year, so it may be while before things are back in place.

Well that's messed up the Poser crew got dismissed 11.16 and I'm just hearing about it 4.17. n no word that's there's a new crew after 5 months. Wonder who's going to buy Poser next ? DAZ buys a lot of app's. maybe there buy Poser .

============================================================ 

The Artist that will fight for decades to conquer their media.
Even if you never know their name ,your know their Art.
Dark Sphere Mage Vengeance


ghostship2 ( ) posted Tue, 04 April 2017 at 12:27 AM

RorrKonn posted at 11:26PM Mon, 03 April 2017 - #4301485

Male_M3dia posted at 12:22AM Tue, 04 April 2017 - #4301446

RorrKonn posted at 4:17PM Mon, 03 April 2017 - #4301443

So currently there is no Poser Crew ? and there going to higher a Portugal Poser Crew ? How good is Portugal at coding n how much do they know about 3D ?

With the closing of the building and moving operations to Portugal, I wouldn't imagine many being left. The poser group was small anyway, so if you look on LinkedIn, you can see those people from the Poser group with employment end dates of 11/16. I don't think everyone has updated their profiles to be correct though; Nerd was listing his employment as current until he updated his employment end date a few weeks back to 11/16 as well. I don't think any patches are coming out as they laid off their QA as well. From their profiles it looks like most of that group found employment elsewhere which is good considering they were laid off around Thanksgiving. As far as far hiring, Rafael noted that he'll keep people updated throughout the year, so it may be while before things are back in place.

Well that's messed up the Poser crew got dismissed 11.16 and I'm just hearing about it 4.17. n no word that's there's a new crew after 5 months. Wonder who's going to buy Poser next ? DAZ buys a lot of app's. maybe there buy Poser .

That would be the end of the road for Poser if Daz bought it. :(

W10, Ryzen 5 1600x, 16Gb,RTX2060Super+GTX980, PP11, 11.3.740


MSconti ( ) posted Tue, 04 April 2017 at 2:29 AM · edited Tue, 04 April 2017 at 2:36 AM

RorrKonn posted at 2:30AM Tue, 04 April 2017 - #4301483

No you don't need a master degree on a peace of paper but you need the equivalent of one to run Maya ,Blender.

You can not compare Blender to Maya .Maya is better buy miles period. Maya is a Pro App ,Blender is a toy.

RorrKonn, you should spend more time in the real world. I get that Max and Maya users must have high blood pressure at the thought of it, but I'm afraid the reality of the situation is going to hit every one of them sooner or later. Max and Maya are dinosaurs, and like all dinosaurs, they are to become extinct or dwindle in numbers. The Dodo comes to mind.

Blender a toy?

Hmmm ... tell you what then mate, think of anything you like that is 3D related, search YouTube for a Blender tutorial on it, and you shall find. People who attack Blender are usually in denial because either (A) they simply cannot get their head around it or (B) they think it's wise to keep propping-up Autodesk. There is nothing you can do in Max or Maya that cannot be done in Blender, or at least a 'pro' cannot do in Blender. To call Blender a toy demostrates you haven't a clue how powerful it is. Blender evolves faster than any other 3D package in existence, you're even using a part of Blender in Poser. And due to the Open Source nature of it all, it is unstoppable and will continue to get even stronger. They're currently upgrading Blender with a realtime PBR viewport and a new interface design as well. This will bring the power of Blender to even more people, especially those who are currently overwhelmed at it's power and it's interface.

Look around you. The monopoly days of seeing the names "Max" and "Maya" pasted all over the forums are long gone. These days, it's mostly "Blender" you see, because when most poeple want to get something done, they find themselves turning to the mighty Blender.

3D-Mobster posted at 1:55AM Tue, 04 April 2017 - #4301468

Just curios what improvement would you like to see to the animation tools? are you talking interface or functionality?

Both. I'd like to see iClone-style animation tools in Poser, because they're intuative and would put Poser back on the animators shopping list. You only need to compare iClone's motion-design tools to Poser's ancient Walk Designer to see where there are serious lackings. And the timeline and graph editor functionality of Poser is just plain old, outdated, and clunky.

Poser has far better rendering options, far better figure handling, and far better figure-tech than iClone. Poser also has a fantastic Morph Brush (you'd probably die laughing if you saw the iClone version), and Poser figures are customisable in ways that are simply not possible in iClone. iClone's Character Creator looks nice, but once you start using it you discover a few nasties and limitations. Speaking of "Toys", iClone is a toy compared to Poser, but that makes it all the more unbearable because Poser is only being held back by its outdated animation tools.

It's hilarous.


EClark1894 ( ) posted Tue, 04 April 2017 at 5:36 AM

I wouldn't call Blender a "toy". It's biggest drawback as open source coding is funding. So it's actually taken a page from the DAZ play book recently and it's starting to use funding from other sources and incomes it has created to help support itself.




Male_M3dia ( ) posted Tue, 04 April 2017 at 6:23 AM · edited Tue, 04 April 2017 at 6:30 AM

EClark1894 posted at 7:22AM Tue, 04 April 2017 - #4301493

I wouldn't call Blender a "toy". It's biggest drawback as open source coding is funding. So it's actually taken a page from the DAZ play book recently and it's starting to use funding from other sources and incomes it has created to help support itself.

False, Earl. Let's not do this today. And let's not do a blender-maya-max software war either.

Take this as being the same type of being uninformed as the fact that most of us in the know knew about the SM layoffs back when they happened and we were waiting to see how long it would take for the rest of you to find out. It's the beginning of April, correct?


hornet3d ( ) posted Tue, 04 April 2017 at 6:32 AM

Male_M3dia posted at 12:30PM Tue, 04 April 2017 - #4301446

RorrKonn posted at 4:17PM Mon, 03 April 2017 - #4301443

So currently there is no Poser Crew ? and there going to higher a Portugal Poser Crew ? How good is Portugal at coding n how much do they know about 3D ?

With the closing of the building and moving operations to Portugal, I wouldn't imagine many being left. The poser group was small anyway, so if you look on LinkedIn, you can see those people from the Poser group with employment end dates of 11/16. I don't think everyone has updated their profiles to be correct though; Nerd was listing his employment as current until he updated his employment end date a few weeks back to 11/16 as well. I don't think any patches are coming out as they laid off their QA as well. From their profiles it looks like most of that group found employment elsewhere which is good considering they were laid off around Thanksgiving. As far as far hiring, Rafael noted that he'll keep people updated throughout the year, so it may be while before things are back in place.

Good to see the people involved found employment, for a great number of us Poser is just a hobby, for them it was their livelihood.

 

 

I use Poser 13 on Windows 11 - For Scene set up I use a Geekcom A5 -  Ryzen 9 5900HX, with 64 gig ram and 3 TB  storage, mini PC with final rendering done on normal sized desktop using an AMD Ryzen Threadipper 1950X CPU, Corsair Hydro H100i CPU cooler, 3XS EVGA GTX 1080i SC with 11g Ram, 4 X 16gig Corsair DDR4 Ram and a Corsair RM 100 PSU .   The desktop is in a remote location with rendering done via Queue Manager which gives me a clearer desktop and quieter computer room.


hornet3d ( ) posted Tue, 04 April 2017 at 6:36 AM

RorrKonn posted at 12:32PM Tue, 04 April 2017 - #4301485

Male_M3dia posted at 12:22AM Tue, 04 April 2017 - #4301446

RorrKonn posted at 4:17PM Mon, 03 April 2017 - #4301443

So currently there is no Poser Crew ? and there going to higher a Portugal Poser Crew ? How good is Portugal at coding n how much do they know about 3D ?

With the closing of the building and moving operations to Portugal, I wouldn't imagine many being left. The poser group was small anyway, so if you look on LinkedIn, you can see those people from the Poser group with employment end dates of 11/16. I don't think everyone has updated their profiles to be correct though; Nerd was listing his employment as current until he updated his employment end date a few weeks back to 11/16 as well. I don't think any patches are coming out as they laid off their QA as well. From their profiles it looks like most of that group found employment elsewhere which is good considering they were laid off around Thanksgiving. As far as far hiring, Rafael noted that he'll keep people updated throughout the year, so it may be while before things are back in place.

Well that's messed up the Poser crew got dismissed 11.16 and I'm just hearing about it 4.17. n no word that's there's a new crew after 5 months. Wonder who's going to buy Poser next ? DAZ buys a lot of app's. maybe there buy Poser .

I can understand your concern over the delay but this was not just a change with Poser, it was a major change in the structure of the whole of Smith Micro of which Poser is a very small part. My guess is, while they are making noises, most of the cards are still in the air as far as SM is concerned and it will take a while for them to land.

 

 

I use Poser 13 on Windows 11 - For Scene set up I use a Geekcom A5 -  Ryzen 9 5900HX, with 64 gig ram and 3 TB  storage, mini PC with final rendering done on normal sized desktop using an AMD Ryzen Threadipper 1950X CPU, Corsair Hydro H100i CPU cooler, 3XS EVGA GTX 1080i SC with 11g Ram, 4 X 16gig Corsair DDR4 Ram and a Corsair RM 100 PSU .   The desktop is in a remote location with rendering done via Queue Manager which gives me a clearer desktop and quieter computer room.


Male_M3dia ( ) posted Tue, 04 April 2017 at 6:49 AM · edited Tue, 04 April 2017 at 6:50 AM

hornet3d posted at 7:48AM Tue, 04 April 2017 - #4301502

Good to see the people involved found employment, for a great number of us Poser is just a hobby, for them it was their livelihood.

Yeah, there were people that worked on Poser for 20 years that were let go. That includes some of the original developers. That's a lot of experience gone.


MSconti ( ) posted Tue, 04 April 2017 at 6:52 AM · edited Tue, 04 April 2017 at 6:54 AM

Male_M3dia posted at 6:49AM Tue, 04 April 2017 - #4301501

False, Earl. Let's not do this today. And let's not do a blender-maya-max software war either.

Why do you think Clarkie was starting a software war? He made a perfectly fair comment.

There is no war to be had there, Blender already won that war the moment it became Open Source. Nothing can compete with Open Source packages like Blender, simply because, it can never be taken away from any of us, and all of use are free to develop it. The future is bright for those who learn to use Blender. The opposite is true for those who throw precious cash down the drain, hanging-on to dinosaurs.

Blender users have the advantage they can have any feature they like in Blender. They have the freedom to do it though, for example, crowdfunding any plugin they wish, and they don't need permission from anyone or any company to do so. No single person or entity owns Blender, it belongs to all of us, and that's a major part of why people are prepared to invest the time to learn it.

It's a major part of it's success, you cannot loose by learning Blender.


MSconti ( ) posted Tue, 04 April 2017 at 6:56 AM · edited Tue, 04 April 2017 at 7:02 AM

Anyway, getting a bit off-topic there.

Regards Poser and the Poser team, I sincerely wish them the very best and hope they spot the glaring problem regards the animation situation. I honestly think Poser is doomed if they don't see to the animation side of things.

pumeco


MSconti ( ) posted Tue, 04 April 2017 at 7:11 AM · edited Tue, 04 April 2017 at 7:13 AM

For Poser 12, I think they should set themselves just two goals:

  • Easy to use, modern motion designer and timeline.
  • Realtime PBR display for the viewport.

Add those, then annonce that Poser is back in the animation game, and Poser's popularity with increase dramatically.


MSconti ( ) posted Tue, 04 April 2017 at 7:12 AM · edited Tue, 04 April 2017 at 7:13 AM

... and remember, pumeco is always right, even if you don't like him 😆


MSconti ( ) posted Tue, 04 April 2017 at 7:18 AM

I really should be getting paid for this.


MSconti ( ) posted Tue, 04 April 2017 at 7:19 AM

Bye then.


EClark1894 ( ) posted Tue, 04 April 2017 at 7:59 AM

Male_M3dia posted at 8:48AM Tue, 04 April 2017 - #4301501

EClark1894 posted at 7:22AM Tue, 04 April 2017 - #4301493

I wouldn't call Blender a "toy". It's biggest drawback as open source coding is funding. So it's actually taken a page from the DAZ play book recently and it's starting to use funding from other sources and incomes it has created to help support itself.

False, Earl. Let's not do this today. And let's not do a blender-maya-max software war either.

Take this as being the same type of being uninformed as the fact that most of us in the know knew about the SM layoffs back when they happened and we were waiting to see how long it would take for the rest of you to find out. It's the beginning of April, correct?

Umm, false how exactly? Blender is open source and does take donations. And to help itself with funding, as I understand it, at least, they've just created a subscription based service, called Blender Cloud. It's right there on their Blender.org web page. And I don't know anything about Maya, or max , and I didn't mention them, so I don't know how or where you think I'm trying to start some kind of software war over them.




Male_M3dia ( ) posted Tue, 04 April 2017 at 8:03 AM

MSconti posted at 9:02AM Tue, 04 April 2017 - #4301508

Male_M3dia posted at 6:49AM Tue, 04 April 2017 - #4301501

False, Earl. Let's not do this today. And let's not do a blender-maya-max software war either.

Why do you think Clarkie was starting a software war? He made a perfectly fair comment.

There is no war to be had there, Blender already won that war the moment it became Open Source. Nothing can compete with Open Source packages like Blender, simply because, it can never be taken away from any of us, and all of use are free to develop it. The future is bright for those who learn to use Blender. The opposite is true for those who throw precious cash down the drain, hanging-on to dinosaurs.

Blender users have the advantage they can have any feature they like in Blender. They have the freedom to do it though, for example, crowdfunding any plugin they wish, and they don't need permission from anyone or any company to do so. No single person or entity owns Blender, it belongs to all of us, and that's a major part of why people are prepared to invest the time to learn it.

It's a major part of it's success, you cannot loose by learning Blender.

I called it a software war because you and Ronn are trying to win a battle of which software is best, to the point of arguing. This is a TOS violation in case you weren't aware.


Male_M3dia ( ) posted Tue, 04 April 2017 at 8:07 AM · edited Tue, 04 April 2017 at 8:14 AM

EClark1894 posted at 9:05AM Tue, 04 April 2017 - #4301516

Male_M3dia posted at 8:48AM Tue, 04 April 2017 - #4301501

EClark1894 posted at 7:22AM Tue, 04 April 2017 - #4301493

I wouldn't call Blender a "toy". It's biggest drawback as open source coding is funding. So it's actually taken a page from the DAZ play book recently and it's starting to use funding from other sources and incomes it has created to help support itself.

False, Earl. Let's not do this today. And let's not do a blender-maya-max software war either.

Take this as being the same type of being uninformed as the fact that most of us in the know knew about the SM layoffs back when they happened and we were waiting to see how long it would take for the rest of you to find out. It's the beginning of April, correct?

Umm, false how exactly? Blender is open source and does take donations. And to help itself with funding, as I understand it, at least, they've just created a subscription based service, called Blender Cloud. It's right there on their Blender.org web page. And I don't know anything about Maya, or max , and I didn't mention them, so I don't know how or where you think I'm trying to start some kind of software war over them.

You said it's taking a page from DAZ which is false. Since when does DAZ take donations? Read your own quote.

EDIT: You changed your original post from it saying Blender was taking a page from DAZ. That's why it's out of place now.

This is off topic anyway and you're right in TOS violation area, you should probably put the brakes on all this. If you all want to argue the virtues of blender you should probably start another thread.


EClark1894 ( ) posted Tue, 04 April 2017 at 8:16 AM

Male_M3dia posted at 9:10AM Tue, 04 April 2017 - #4301518

EClark1894 posted at 9:05AM Tue, 04 April 2017 - #4301516

Male_M3dia posted at 8:48AM Tue, 04 April 2017 - #4301501

EClark1894 posted at 7:22AM Tue, 04 April 2017 - #4301493

I wouldn't call Blender a "toy". It's biggest drawback as open source coding is funding. So it's actually taken a page from the DAZ play book recently and it's starting to use funding from other sources and incomes it has created to help support itself.

False, Earl. Let's not do this today. And let's not do a blender-maya-max software war either.

Take this as being the same type of being uninformed as the fact that most of us in the know knew about the SM layoffs back when they happened and we were waiting to see how long it would take for the rest of you to find out. It's the beginning of April, correct?

Umm, false how exactly? Blender is open source and does take donations. And to help itself with funding, as I understand it, at least, they've just created a subscription based service, called Blender Cloud. It's right there on their Blender.org web page. And I don't know anything about Maya, or max , and I didn't mention them, so I don't know how or where you think I'm trying to start some kind of software war over them.

You said it's taking a page from DAZ which is false. Since when does DAZ take donations? Read your own quote.

EDIT: You changed your original post from it saying Blender was taking a page from DAZ. That's why it's out of place now.

This is off topic anyway and you're right in TOS violation area, you should probably put the brakes on all this.

I have no idea what you're talking about, and I don't think you do either. I never said anything about DAZ taking donations. I said Blender ACCEPTS donations, and it was taking a page from DAZ by looking at other services it has to help fund Blender development. Just like DAZ funds Studio development through selling content. Blender.org is looking for ways to raise money though things it has done and created like the Clolud service. Seriously, dude. What is wrong with you?




EClark1894 ( ) posted Tue, 04 April 2017 at 8:21 AM

By the way, congratulations on your new board mod post here at Rendo. Boy, you've been wanting that for some time now, huh?




Male_M3dia ( ) posted Tue, 04 April 2017 at 8:49 AM

EClark1894 posted at 9:44AM Tue, 04 April 2017 - #4301519

Male_M3dia posted at 9:10AM Tue, 04 April 2017 - #4301518

EClark1894 posted at 9:05AM Tue, 04 April 2017 - #4301516

Male_M3dia posted at 8:48AM Tue, 04 April 2017 - #4301501

EClark1894 posted at 7:22AM Tue, 04 April 2017 - #4301493

I wouldn't call Blender a "toy". It's biggest drawback as open source coding is funding. So it's actually taken a page from the DAZ play book recently and it's starting to use funding from other sources and incomes it has created to help support itself.

False, Earl. Let's not do this today. And let's not do a blender-maya-max software war either.

Take this as being the same type of being uninformed as the fact that most of us in the know knew about the SM layoffs back when they happened and we were waiting to see how long it would take for the rest of you to find out. It's the beginning of April, correct?

Umm, false how exactly? Blender is open source and does take donations. And to help itself with funding, as I understand it, at least, they've just created a subscription based service, called Blender Cloud. It's right there on their Blender.org web page. And I don't know anything about Maya, or max , and I didn't mention them, so I don't know how or where you think I'm trying to start some kind of software war over them.

You said it's taking a page from DAZ which is false. Since when does DAZ take donations? Read your own quote.

EDIT: You changed your original post from it saying Blender was taking a page from DAZ. That's why it's out of place now.

This is off topic anyway and you're right in TOS violation area, you should probably put the brakes on all this.

I have no idea what you're talking about, and I don't think you do either. I never said anything about DAZ taking donations. I said Blender ACCEPTS donations, and it was taking a page from DAZ by looking at other services it has to help fund Blender development. Just like DAZ funds Studio development through selling content. Blender.org is looking for ways to raise money though things it has done and created like the Clolud service. Seriously, dude. What is wrong with you?

Sure earl. I know what you said, and it's amazing how you're playing innocent while still participating in the maya blender fight. But it's nothing out of the ordinary that you make posts and participate in fights then pretending you didn't start them. Shall we go over the posts you made here and runtimeDNA to that fact or the fact that you wanted to quit the aforementioned forums or you were "afraid" to create threads because they ended up in fights?

And you're you're asking what's wrong with me... Seriously Earl, let's get back to the topic at hand.


RorrKonn ( ) posted Tue, 04 April 2017 at 8:53 AM · edited Tue, 04 April 2017 at 9:05 AM

If you play with something for fun then I consider it a toy .we play with Poser ,DAZ ,Blender for fun so I consider them toys for fun.

just my personal thought it's fine if you don't agree.

============================================================ 

The Artist that will fight for decades to conquer their media.
Even if you never know their name ,your know their Art.
Dark Sphere Mage Vengeance


adzan ( ) posted Tue, 04 April 2017 at 9:00 AM · edited Tue, 04 April 2017 at 9:02 AM

EClark1894 posted at 8:57AM Tue, 04 April 2017 - #4301519

Just like DAZ funds Studio development through selling content..

This is the meaning I took away from EClarks post when I read it earlier..



Male_M3dia ( ) posted Tue, 04 April 2017 at 9:29 AM · edited Tue, 04 April 2017 at 9:31 AM

adzan posted at 10:27AM Tue, 04 April 2017 - #4301526

EClark1894 posted at 8:57AM Tue, 04 April 2017 - #4301519

Just like DAZ funds Studio development through selling content..

This is the meaning I took away from EClarks post when I read it earlier..

But that's not the quote that he changed as I clicked the quote button. The phrase was "Blender is taking a page from DAZ by taking outside funding". My comment was for his original quote, not the changed one you see. Let's not argue this any more and get back to topic.

Thanks.


hornet3d ( ) posted Tue, 04 April 2017 at 9:41 AM

RorrKonn posted at 3:36PM Tue, 04 April 2017 - #4301525

If you play with something for fun then I consider it a toy .we play with Poser ,DAZ ,Blender for fun so I consider them toys for fun.

just my personal thought it's fine if you don't agree.

I think you have a point, my other hobby is remote controlled model steam engines. To me they are beautifully built, and the engineering at this scale is delightful to see. The cheapest cost around $2500 so they are not cheap but I play trains with them so the are definitely a toy. They tend to hold their price well and some limited editions rise in value so they could also be an investment but to me, and those around me, they are still toys.

 

 

I use Poser 13 on Windows 11 - For Scene set up I use a Geekcom A5 -  Ryzen 9 5900HX, with 64 gig ram and 3 TB  storage, mini PC with final rendering done on normal sized desktop using an AMD Ryzen Threadipper 1950X CPU, Corsair Hydro H100i CPU cooler, 3XS EVGA GTX 1080i SC with 11g Ram, 4 X 16gig Corsair DDR4 Ram and a Corsair RM 100 PSU .   The desktop is in a remote location with rendering done via Queue Manager which gives me a clearer desktop and quieter computer room.


shvrdavid ( ) posted Tue, 04 April 2017 at 9:43 AM

popcorn conflict.jpg



Some things are easy to explain, other things are not........ <- Store ->   <-Freebies->


hornet3d ( ) posted Tue, 04 April 2017 at 9:44 AM

Male_M3dia posted at 3:42PM Tue, 04 April 2017 - #4301507

hornet3d posted at 7:48AM Tue, 04 April 2017 - #4301502

Good to see the people involved found employment, for a great number of us Poser is just a hobby, for them it was their livelihood.

Yeah, there were people that worked on Poser for 20 years that were let go. That includes some of the original developers. That's a lot of experience gone.

I like Poser and I really want it to succeed but with that sort of experience gone I would have to accept, reluctantly, that it has at least hibernated for the time being.

 

 

I use Poser 13 on Windows 11 - For Scene set up I use a Geekcom A5 -  Ryzen 9 5900HX, with 64 gig ram and 3 TB  storage, mini PC with final rendering done on normal sized desktop using an AMD Ryzen Threadipper 1950X CPU, Corsair Hydro H100i CPU cooler, 3XS EVGA GTX 1080i SC with 11g Ram, 4 X 16gig Corsair DDR4 Ram and a Corsair RM 100 PSU .   The desktop is in a remote location with rendering done via Queue Manager which gives me a clearer desktop and quieter computer room.


EClark1894 ( ) posted Tue, 04 April 2017 at 9:44 AM

Male_M3dia posted at 10:42AM Tue, 04 April 2017 - #4301531

adzan posted at 10:27AM Tue, 04 April 2017 - #4301526

EClark1894 posted at 8:57AM Tue, 04 April 2017 - #4301519

Just like DAZ funds Studio development through selling content..

This is the meaning I took away from EClarks post when I read it earlier..

But that's not the quote that he changed as I clicked the quote button. The phrase was "Blender is taking a page from DAZ by taking outside funding". My comment was for his original quote, not the changed one you see. Let's not argue this any more and get back to topic.

Thanks.

I didn't make any changes. And I still have no idea why you keep saying I'm starting a Maya-Blender fight. I've never used Maya.




Male_M3dia ( ) posted Tue, 04 April 2017 at 9:47 AM · edited Tue, 04 April 2017 at 9:48 AM

EClark1894 posted at 10:47AM Tue, 04 April 2017 - #4301540

Male_M3dia posted at 10:42AM Tue, 04 April 2017 - #4301531

adzan posted at 10:27AM Tue, 04 April 2017 - #4301526

EClark1894 posted at 8:57AM Tue, 04 April 2017 - #4301519

Just like DAZ funds Studio development through selling content..

This is the meaning I took away from EClarks post when I read it earlier..

But that's not the quote that he changed as I clicked the quote button. The phrase was "Blender is taking a page from DAZ by taking outside funding". My comment was for his original quote, not the changed one you see. Let's not argue this any more and get back to topic.

Thanks.

I didn't make any changes. And I still have no idea why you keep saying I'm starting a Maya-Blender fight. I've never used Maya.

If you say so.. but my post makes no sense in it's current context... so something happened ;)


EClark1894 ( ) posted Tue, 04 April 2017 at 9:50 AM

Male_M3dia posted at 10:49AM Tue, 04 April 2017 - #4301541

EClark1894 posted at 10:47AM Tue, 04 April 2017 - #4301540

Male_M3dia posted at 10:42AM Tue, 04 April 2017 - #4301531

adzan posted at 10:27AM Tue, 04 April 2017 - #4301526

EClark1894 posted at 8:57AM Tue, 04 April 2017 - #4301519

Just like DAZ funds Studio development through selling content..

This is the meaning I took away from EClarks post when I read it earlier..

But that's not the quote that he changed as I clicked the quote button. The phrase was "Blender is taking a page from DAZ by taking outside funding". My comment was for his original quote, not the changed one you see. Let's not argue this any more and get back to topic.

Thanks.

I didn't make any changes. And I still have no idea why you keep saying I'm starting a Maya-Blender fight. I've never used Maya.

If you say so.. but my post makes no sense in it's current context... so something happened ;)

Dude, you can look at my posts. If I had edited anything, the posts would tell you I had.




Boni ( ) posted Tue, 04 April 2017 at 10:18 AM

Ok, you guys did it ... too far. this is now locked and most likely be deleted.

Boni



"Be Hero to Yourself" -- Peter Tork


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