Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 21 6:06 am)
Maybe this wasn't even the right question. Do the M4/V4 parameters come into PP11 differently than they did in PP12? I used to do everything right from the Body selection. Except for the face, I never had to use the specific body parts. From Body I accessed Full Body, Upper Torso, Arm-Hand, Lower Torso, and so on.
The chest dials shouldn't be all in the "Morph" group. Instead they should be in their separate groups like "Morphs++" etc.
There's something going wrong during the loading of V4 / M4.
When you load the base figure, there are "loadScript" lines in it which call a plethora of other .pz2 files which contain the groups, the morph channels, and the actual morph data.
This can only be done during the loading process of the figure. If that process fails, you'll get the results as you have:
You proceed to load the Base and Morphs++ and Poser will create the (hitherto non-existent) dials from scratch. Because there are no groups predefined, Poser puts them all into the "Morph" group.
However, for some strange reason this won't work in the BODY actor:
If Poser doesn't find the FBM channel it will load everything into the first other FBM channel it can find, or skip if there are no FBM channels present at all. And that's exactly what happens in your case.
The reason why M4/V4 aren't initialized correctly are plenty; One probability is that the runtime was moved and the batch files point to a wrong location now. Your best bet would be to completely reinstall the figures, and then try again.
Peter
So I take it that the Model_M4_x1 folder is your M4 runtime, and that folder resides inside the Runtime folder that is in GPHX Library II? If so, the path would be GPHX LIBRARY II->Runtime->Model_M4_x1->Runtime etc, etc, yes? I think that may cause a problem if it is as I believe Poser only expects runtime to appear once in the path, and that may affect both Poser and/or where the .bat file is looking. Remove the M4 runtime form Poser, and then try temporarily moving the M4 folder outside of the topmost runtime folder and try initialising again, then add it to Poser to see if that makes a difference.
You might try copying all of the support files, particularly the .bat files, to the runtime which you want to use and re-run the .bat files.
This advice might be wrong; I haven't had trouble with this, so I don't have experience fixing it.
Poser 12, in feet.
OSes: Win7Prox64, Win7Ultx64
Silo Pro 2.5.6 64bit, Vue Infinite 2014.7, Genetica 4.0 Studio, UV Mapper Pro, UV Layout Pro, PhotoImpact X3, GIF Animator 5
Got 'em. I reloaded them fresh into their own runtime on the desktop and they worked (eventually). V4 wasn't working properly before I upgraded, and I realized that her file that was stored in the DAZ Install Manager was messed up - actually missing stuff. I reloaded V4 from the DAZ account and she's complete now.
DAZ has redone their account screen setup, and it's a lot easier to get to old downloads now.
Thanks, everyone!!
pikesPit posted at 1:13AM Mon, 12 February 2018 - #4304084
The chest dials shouldn't be all in the "Morph" group. Instead they should be in their separate groups like "Morphs++" etc. There's something going wrong during the loading of V4 / M4. When you load the base figure, there are "loadScript" lines in it which call a plethora of other .pz2 files which contain the groups, the morph channels, and the actual morph data. This can only be done during the loading process of the figure. If that process fails, you'll get the results as you have: You proceed to load the Base and Morphs++ and Poser will create the (hitherto non-existent) dials from scratch. Because there are no groups predefined, Poser puts them all into the "Morph" group. However, for some strange reason this won't work in the BODY actor: If Poser doesn't find the FBM channel it will load everything into the first other FBM channel it can find, or skip if there are no FBM channels present at all. And that's exactly what happens in your case. The reason why M4/V4 aren't initialized correctly are plenty; One probability is that the runtime was moved and the batch files point to a wrong location now. Your best bet would be to completely reinstall the figures, and then try again. Peter
I know this is an old thread but wanted to say thank-you as this sorted a problem for me too. I was having issues with morphs not exporting due to my not importing the whole set of morphs. Once I started afresh with a new scene and imported all the morphs of a set the full body morphs export :)
i.e. loading "Bodybuilder" by itself meant it would not export. But loading all of morphs++ fixed it.
Okay, I spoke too soon, now it seems every time I export an FBX all my morph categorisation gets screwed up and no morphs in the exported fbx file. grrr. I'm sure it's related though. There is no way Poser should be changing anything in the pz3 file just because I exported something as fbx though, surely? In fact, it doesn't' - it only changes what is currently in memory. If I reload/revert to saved then the categories of morphs are back. So it's "primarily" still a fail to export body morphs issue but likely due to inability to find files is my guess.
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The FBM's on both M4 and V4 are not coming in. All the other morphs on specific body parts seem to be fine. I've tried clicking or dragging from the library list and they don't work from there either. I'm in PP11 now, but I was having some trouble in PP12 also. I've used them before, so I know where they should be... And I have re-run the .bat files. Any ideas?