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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 18 10:25 pm)



Subject: OT: Steve Cox UV Mapper - Anyone use it?


brynna ( ) posted Wed, 07 June 2017 at 11:40 PM · edited Wed, 20 November 2024 at 1:32 AM

I'm a coordinator who has come back to assist in some cleanup. I have been assigned the daunting task of going through the tutorials, and they date back to 2001. I'm taking them on the best way I know how, which means you'll be seeing occasional posts from me in various forums.

First one I'm tackling pertains to good old UV Mapper by Steve Cox. The app used to be pretty popular around here. I want to pick some brains (hopefully better than what I currently possess) and find out if anyone still uses it, does it run on newer OSs (it ran on my Windows 10 pro machine just fine), does it do what needs to be done given the current state of models out there? Etc. Etc.

Tutorial is located here. Basic HTML page with equally basic directions on using the app.

All and any opinions are welcome. 😃

Brynna

With your arms around the future, and your back up against the past
You're already falling
It's calling you on to face the music.

The Moody Blues

Dell Desktop XPS 8940 i9, three 14 tb External drives, 64 GB DDR4 RAM, NVidia RTX 3060 12 GB DDR5.
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infinity10 ( ) posted Thu, 08 June 2017 at 12:29 AM

I used the Classic version until I started using Shade3D which has a UV unwrap function onboard. Classic UVMapper works on windows 10, if I recall correctly. Should be useful for simple projects.

Eternal Hobbyist

 


PhilC ( ) posted Thu, 08 June 2017 at 2:43 AM

I still use the Pro frequently.


seachnasaigh ( ) posted Thu, 08 June 2017 at 3:22 AM

I use UVMapper Pro frequently; nearly everything I make passes through it at least once. I've run it on WinXP 32bit, Vista Ultimate 64bit, and Win7Pro&Ultimate 64bit.

Poser 12, in feet.  

OSes:  Win7Prox64, Win7Ultx64

Silo Pro 2.5.6 64bit, Vue Infinite 2014.7, Genetica 4.0 Studio, UV Mapper Pro, UV Layout Pro, PhotoImpact X3, GIF Animator 5


SamTherapy ( ) posted Thu, 08 June 2017 at 4:36 AM

I use Pro on Win 7 64 bit.

Coppula eam se non posit acceptera jocularum.

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SAMS3D ( ) posted Thu, 08 June 2017 at 5:27 AM

I also still use the app. It does work on Windows 10 very well. I don't use the tutorial, however, every now and then I look at Steve's site for new info.

Sharen


Boni ( ) posted Thu, 08 June 2017 at 6:16 AM

I still use the classic periodically.

Boni



"Be Hero to Yourself" -- Peter Tork


shedofjoy ( ) posted Thu, 08 June 2017 at 7:53 AM

I still use it

Getting old and still making "art" without soiling myself, now that's success.


Redfern ( ) posted Thu, 08 June 2017 at 8:34 AM

I still find the Pro version a convenient tool for splitting selected edges and vertices . True, Poser has had a "creasing angle" parameter for several releases, but occasionally, one still encounters some stray polygons that don't want to play nice. UV Mapper Pro helps me a lot in those situations.

Sincerely,

Bill

Tempt the Hand of Fate and it'll give you the "finger"!


-renapd- ( ) posted Thu, 08 June 2017 at 8:35 AM
Site Admin

Can't live without it! Always there for my templates, materials, areas that I'm texturing in map and 3Dview mode! :)



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"Collect moments, not things."


EClark1894 ( ) posted Thu, 08 June 2017 at 12:18 PM

Sorry, I'm a Blender man. Although I did use UVMapper when I first started. Sadly, for me, I was on a Mac, and UVM Pro did not work on a mac.




cschell ( ) posted Thu, 08 June 2017 at 1:46 PM

I use UV Mapper Pro constantly and also sometimes classic (on smaller projects)... it remains an incredibly useful part of my modelling tool box and works just fine in Win7...


SamTherapy ( ) posted Thu, 08 June 2017 at 3:39 PM

Redfern posted at 9:38PM Thu, 08 June 2017 - #4307026

I still find the Pro version a convenient tool for splitting selected edges and vertices . True, Poser has had a "creasing angle" parameter for several releases, but occasionally, one still encounters some stray polygons that don't want to play nice. UV Mapper Pro helps me a lot in those situations.

Sincerely,

Bill

Bill - don't split. Add control verts. A loop around the edges of something will force them to sharpen up.

Coppula eam se non posit acceptera jocularum.

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LaurieA ( ) posted Thu, 08 June 2017 at 9:57 PM · edited Thu, 08 June 2017 at 9:59 PM

I still use an older version of Pro very often. I don't use it to do uvmapping tho....I do that in Wings. I use it more for creating or deleting material zones, setting smoothing or splitting vertices. I know SamT says to use control edges - and I do - but for Poser sometimes I still have to split verts in order for it to turn out how I want it to ;). I still get "puff" even with control edges sometimes...lol.

Laurie



brynna ( ) posted Fri, 09 June 2017 at 12:41 AM

Okay! I think I got my answer. You guys are great. 😄

Brynna

With your arms around the future, and your back up against the past
You're already falling
It's calling you on to face the music.

The Moody Blues

Dell Desktop XPS 8940 i9, three 14 tb External drives, 64 GB DDR4 RAM, NVidia RTX 3060 12 GB DDR5.
Monitor - My 75 Inch Roku TV. Works great! 
Daz Studio Premier 
Adobe Creative Cloud - newest version


rokket ( ) posted Sat, 10 June 2017 at 6:15 PM

I still use the classic version mostly for creating Texture maps. I do all my mapping in Wings and now in 3DS Max. I've never used the pro version.

If I had a nickle for ever time a woman told me to get lost, I could buy Manhattan.


ockham ( ) posted Mon, 19 June 2017 at 11:19 AM

I use UVmapper constantly. Use it more times per day than I eat. Not quite as often as I breathe, but pretty damn close.

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ockham ( ) posted Mon, 19 June 2017 at 11:22 AM

I've tried other UV progs. Ultimate Unwrap does ONE thing that UVmapper won't do, which is a mapping normal to each face of an object. But UU is hugely clumsy, so it only gets used for those peculiar situations.

My python page
My ShareCG freebies


bopperthijs ( ) posted Wed, 12 July 2017 at 2:17 PM

Allthough it is a rather old program, it is still very powerfull. I use it very often to change materials and to make groups of exported marvelous design and Zbrush objects, and to correct smoothing, normals, bad facets and so on.

-How can you improve things when you don't make mistakes?


adh3d ( ) posted Wed, 12 July 2017 at 5:15 PM · edited Wed, 12 July 2017 at 5:16 PM

rokket posted at 6:15PM Wed, 12 July 2017 - #4307246

I still use the classic version mostly for creating Texture maps. I do all my mapping in Wings and now in 3DS Max. I've never used the pro version.

The same for my part., but without 3d Max 😁

It is a great tool anybody must have installed.



adh3d website


Miss B ( ) posted Thu, 13 July 2017 at 12:07 PM

I used to use UV Mapper Classic all the time until, like EClark, I started working in Blender.

_______________

OK . . . Where's my chocolate?

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ghostman ( ) posted Thu, 13 July 2017 at 12:28 PM

Still using the Pro version.

"Dream like you'll live forever. Live like you'll die tomorrow."

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