Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 18 10:25 pm)
I use UVMapper Pro frequently; nearly everything I make passes through it at least once. I've run it on WinXP 32bit, Vista Ultimate 64bit, and Win7Pro&Ultimate 64bit.
Poser 12, in feet.
OSes: Win7Prox64, Win7Ultx64
Silo Pro 2.5.6 64bit, Vue Infinite 2014.7, Genetica 4.0 Studio, UV Mapper Pro, UV Layout Pro, PhotoImpact X3, GIF Animator 5
I still find the Pro version a convenient tool for splitting selected edges and vertices . True, Poser has had a "creasing angle" parameter for several releases, but occasionally, one still encounters some stray polygons that don't want to play nice. UV Mapper Pro helps me a lot in those situations.
Sincerely,
Bill
Tempt the Hand of Fate and it'll give you the "finger"!
Redfern posted at 9:38PM Thu, 08 June 2017 - #4307026
I still find the Pro version a convenient tool for splitting selected edges and vertices . True, Poser has had a "creasing angle" parameter for several releases, but occasionally, one still encounters some stray polygons that don't want to play nice. UV Mapper Pro helps me a lot in those situations.
Sincerely,
Bill
Bill - don't split. Add control verts. A loop around the edges of something will force them to sharpen up.
Coppula eam se non posit acceptera jocularum.
I still use an older version of Pro very often. I don't use it to do uvmapping tho....I do that in Wings. I use it more for creating or deleting material zones, setting smoothing or splitting vertices. I know SamT says to use control edges - and I do - but for Poser sometimes I still have to split verts in order for it to turn out how I want it to ;). I still get "puff" even with control edges sometimes...lol.
Laurie
Okay! I think I got my answer. You guys are great.
Brynna
With your arms around the future, and your back up against the past
You're already falling
It's calling you on to face the music.
The Moody Blues
Dell Desktop XPS 8940 i9, three 14 tb External drives, 64 GB DDR4 RAM, NVidia RTX 3060 12 GB DDR5.
Monitor - My 75 Inch Roku TV. Works great!
Daz Studio Premier
Adobe Creative Cloud - newest version
I use UVmapper constantly. Use it more times per day than I eat. Not quite as often as I breathe, but pretty damn close.
My python page
My ShareCG freebies
I've tried other UV progs. Ultimate Unwrap does ONE thing that UVmapper won't do, which is a mapping normal to each face of an object. But UU is hugely clumsy, so it only gets used for those peculiar situations.
My python page
My ShareCG freebies
I used to use UV Mapper Classic all the time until, like EClark, I started working in Blender.
_______________
OK . . . Where's my chocolate?
Still using the Pro version.
"Dream like you'll live forever. Live like you'll die tomorrow."
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I'm a coordinator who has come back to assist in some cleanup. I have been assigned the daunting task of going through the tutorials, and they date back to 2001. I'm taking them on the best way I know how, which means you'll be seeing occasional posts from me in various forums.
First one I'm tackling pertains to good old UV Mapper by Steve Cox. The app used to be pretty popular around here. I want to pick some brains (hopefully better than what I currently possess) and find out if anyone still uses it, does it run on newer OSs (it ran on my Windows 10 pro machine just fine), does it do what needs to be done given the current state of models out there? Etc. Etc.
Tutorial is located here. Basic HTML page with equally basic directions on using the app.
All and any opinions are welcome.
Brynna
With your arms around the future, and your back up against the past
You're already falling
It's calling you on to face the music.
The Moody Blues
Dell Desktop XPS 8940 i9, three 14 tb External drives, 64 GB DDR4 RAM, NVidia RTX 3060 12 GB DDR5.
Monitor - My 75 Inch Roku TV. Works great!
Daz Studio Premier
Adobe Creative Cloud - newest version